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ブラウザの言語設定がおかしいです

misc

  • ウ、ウー・譯シ・カ。シク、ア、ヒアムハク、ハサオュ、キ、ニ、、、゙、ケ。」
  • ハヤスク、ホナヤケ遉ヒ、隍遙「IC、マDH1.03+IC1.03beta10、ホ、゚、ヌ、ケ。」
    ネ豕モサイケヘヘム、ホDA1.3ヲツ2、マ。「ウ、ウー・譯シ・カ。シク、ア、ヒARMA1.3b2、ネノスオュ、キ、ニ、、、゙、ケ。」ナャタレ、ヒニノ、゚ツリ、ィ、ニ、ッ、タ、オ、、。」
  • エヨー网、、菲ヤフタイユス熙ホハャ、ォ、ソヘ、ャ、、、ソ、鬘「アホク、サ、コ、ヒトノイテ、キ、ニ、ッ、タ、オ、、。」

For English speakers,
Welcome to Hearts of Iron 2 Data Wiki, one of the Japanese fan sites.
This content has been updated for Arma.1.3b2, DH 1.03 and DH with IC 1.03beta10.
Thank you,

キミコムエリマ「・ヌ。シ・ソ/Economy Modifiers

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
TCハムエケクホィ/IC
IC to TC ratio
1.51.51.51・ン・、・・ネ、ホIC、ォ、餤C、リ、ホハムエケクホィ。」
ハェサタクサコクホィ/IC
IC to Supplies ratio
4441・ン・、・・ネ、ホIC、ヌハェサ、、、、ッ、トタクサコ、ヌ、ュ、、ォ。」
セテネコ簑クサコクホィ/IC
IC to Consumer Goods Ratio
1111・ン・、・・ネ、ホIC、ヌセテネコ筅、、、ッ、トタクサコ、ヌ、ュ、、ォ。」
サカ簑クサコクホィ/IC
IC to Money Ratio
0.250.250.250.20セテネコ筵ケ・鬣、・タ。シ1・ン・、・・ネナ、ソ、熙ホIC、ヌサカ筅、、、ッ、トタクサコ、ヌ、ュ、、ォ。」
シツクIC、ホコヌセョテヘキクソ
Min Available IC as percentage of the final IC
N/A00.10.1サクサノヤツュ、ホセケ遉ホシツクIC、ホコヌセョテヘキクソ。」full、ホセケ遑「エチテIC、ホ10ハャ、ホ1、ヌサ゚、゙、、ネ、、、ヲ、ウ、ネ。」
applied in case of resource lack
シツクIC、ホコヌセョテヘキクソ
Min final Available IC
N/A033・゙・テ・ラウーIC、ヒ、隍シツクIC、ホコヌセョハンセ翕ヘ。」
full、ホセケ遑「エチテIC、ャ0。ハタホャヌキ筅シ、ア、ソキイフ、ヌ、筍ヒ、ホケ、ヌ、筵゙・テ・ラウース、タオ、ヌコヌト紵C3、ャハンセ网オ、。「コヌト羣ツ、ホハェサタクサコ、ャハンセ网オ、、ニ、、、、ネ、、、ヲーユフ」。」
modified by negative free IC only
ノヤヒナルクコセッキクソ
Modifier on dissent reduction
N/A4.04.010.0セテネコ筅萠アタッサルスミ、ヌノヤヒナル、ホクコセッテヘ、ホコヌツ遉キ霪熙ケ、キクソ。「ツ鄙テニテタュ、ホアニカチ、シ、ア、。」
higher this modifier is, longer it will take to reduce dissent.
・ョ・「・・・ー・ワ。シ・ハ・ケ、ホセ蟶ツ(サエヨ)
Max Gearing Bonus
0.650.650.65・ョ・「・・・ー・ワ。シ・ハ・ケ、ヌ、ウ、ホウ荵遉゙、ヌタクサコニソ、ャクコ、。」
never lower than value * build time
1イナ、ソ、熙ホ・ョ・「・・・ー・ワ。シ・ハ・ケキクソ(サエヨ)
Gearing Bonus Increment
0.050.050.051イ、ホタクサコ、ヌチイテ、ケ、・ョ・「・・・ー・ワ。シ・ハ・ケテヘ。」
lessening of build time per successive build, down to Max Gearing Bonus
ネテ豕ヒス」キクソ(IC)
IC Non-National Province Multiplier
0.20.20.2ネテ豕ヒス」、ォ、鯣タ、鬢、IC、ホウ荵遑」
タホホテマキクソ(IC)
IC Non-Owned (i.e. occupied) Province Multiplier
0.20.20.10.1ハサケ遉キ、ニ、、、ハ、、タホホテマ、ォ、鯣タ、鬢、IC、ホウ荵遑」ネテ豕ヒス」キクソ、ヒセ蠖、ュ、オ、、。」
overrides Non-National where applicable
ミムエケキクソ(IC)
IC multiplier for puppets
N/A10.80.6ミムエケ、ャニタ、鬢、IC、ホウ荵遑」
ネテ豕ヒス」キクソ(サクサ)
Resource multiplier for non-national provinces
N/A0.50.50.9ネテ豕ヒス」、ォ、鯣タ、鬢、サクサ、ホウ荵遑」
タホホテマキクソ(サクサ)
Resource multiplier for occupied provinces
N/A0.40.40.8ハサケ遉キ、ニ、、、ハ、、タホホテマ、ォ、鯣タ、鬢、サクサ、ホウ荵遑」ネテ豕ヒス」キクソ、ヒセ蠖、ュ、オ、、。」
overrides non-national
ネテ豕ヒス」ICキクソ(サクサ)
Resource multiplier for non-national provinces for AI countries
N/A0.750.75-1。ハAIケイネヘム。ヒネテ豕ヒス」、ォ、鯣タ、鬢、サクサ、ホウ荵遑」ネテ豕ヒス」キクソ、ヒセ蠖、ュ、オ、、。」
replaces both above. Use -1 disable this AI cheat.
ミムエケキクソ(サクサ)
Resource multiplier for puppets
N/A10.81.0ミムエケ、ャニタ、鬢、サクサ、ホウ荵遑」
multiplier on the others
フ、ヌロネサユテト、ホTCキクソ
TC Undeployed Division Load
101010フ、ヌロネ、ホサユテト、ャTC、ヒ、ォ、ア、ノ鯏エ。」
タホホテマ、ホTCキクソ
TC Occupied Province Load
111タホホテマ、ャTC、ヒ、ォ、ア、ノ鯏エ。」
ホヲセ衙ツ筅ホTCキクソ
TC Land Division Load Multiplier
111ホヲセ衙ツ筅ャTC、ヒウン、ア、ノ鯏エ。」
ケメカノツ筅ホTCキクソ
TC Air Division Load Multiplier
111ケメカノツ筅ャTC、ヒウン、ア、ノ鯏エ。」
ウ、キウノツ筅ホTCキクソ
TC Naval Division Load Multiplier
0.33330.33330.3333ウ、キウノツ筅ャTC、ヒウン、ア、ノ鯏エ。」
・ム・・チ・カ・、ホTCキクソ
TC Load from partisans
121212・ム・・チ・カ・、ャTC、ヒ、ォ、ア、ノ鯏エ。」
ノツ筅ホ。ヨケカタェ。ラ、ホTCキクソ
TC load factor from offensives
1.51.51.5ノツ筅ホ。ヨケカタェ(チェツ、キ、ソサユテト。ヲキウテト、ホチェツヘ、ホイシ、ヒ、「、フー)。ラサ、ヒTC、ヒ、ォ、ア、ノ鯏エ
フ、ヌロネ、ホサワタ゚、ホTCキクソ
TC Load from province dev
555フ、ヌロネ、ホ・。シ・タ。シ。ヲクカサメマァ。ヲ・・ア・テ・ネサワタ゚ナ、ャTC、ヒ、ォ、ア、ノ鯏エ
フ、ヌロネエテマ、ホTCキクソ
TC Load from bases in queue
100100100フ、ヌロネ、ホエテマ、ャTC、ヒ、ォ、ア、ノ鯏エ。」
テ豕ヒス」キクソ(MP)
National Province Manpower Multiplier
0.010.010.010.02テ豕ヒス」、ォ、鯣タ、鬢、ーニナ、ソ、熙ホMPキクソ。」
full、マニ。ケ、ホチイテ、ヌ、マ、ハ、ッ。「ニーー・キ・ケ・ニ・爨ヌツ螟ィ、ニ、、、。」
income per day
ネテ豕ヒス」キクソ(MP)
Non-National Province Manpower Multiplier
0.0010.0010.001ネテ豕ヒス」、ォ、鯣タ、鬢、ーニナ、ソ、熙ホMPキクソ。」
income per day. Note: Some types of ministers can affect this value.
ソ「フアテマキクソ(MP)
Colonial Province Manpower Multiplier
0.10.10.1ソ「フアテマ、ォ、鯣タ、鬢、ーニナ、ソ、熙ホMPキクソ。」
multiplied on the other
ミムエケキクソ(MP)
MP multiplier for puppets
N/A10.80.5ミムエケ、ャニタ、鬢、ーニナ、ソ、熙ホMPキクソ。」
multiplied on the other
タサキクソ(ウ、ウーMP)
Wartime oversea provinces Manpower Multiplier
N/A01.00.33タサ、ヒテマツウ、ュ、ヌ、ハ、、・ラ・・・」・・ケ、ォ、鯣タ、鬢、ーニナ、ソ、熙ホMPキクソ。」
multiplied on the other
ハソサキクソ(MP)
Peacetime Manpower Multiplier
N/A10.70.001ハソサ、ヒニタ、鬢、ーニナ、ソ、熙ホMPキクソ。」
multiplied on the other
タサキクソ(MP)
Wartime Manpower Multiplier
N/A110.3タサ、ヒニタ、鬢、ーニナ、ソ、熙ホMPキクソ。」
multiplied on the other
MPクコセッホィ
Daily retired Manpower
N/A00.000050ケ簧イス、ヒ、隍MP、ホシォチウクコセッホィ。」
percentage of the current MP pool
チイシ。ナアツ犢クソ(MP)
Trickle-back factor for manpower from losses in battle.
0.350.350.200.15タニョ、ヌシコ、テ、ソMP、ャ・ラ。シ・、ヒエヤクオ、オ、、ウ荵遑」
ie, how many are just wounded.
サユテトハ菴シキクソ(MP)
Reinforcement Manpower Cost Factor
0.80.80.81.0サユテトハ菴シ、ヌサネヘム、ケ、MP、ホキクソ
(0.8、ハ、鯀キオャ、ヒコ、サ、マMP、ャ10ノャヘラ、ハサユテト、ャ。「ハ菴シ、タ、ネ8、ヌコム、爨ネクタ、ヲサ、ヌ、「、)
サユテトハ菴シキクソ(IC)
Reinforce cost
0.80.80.81.0サユテトハ菴シ、ヌサネヘム、ケ、IC、リ、ホキクソ。」
サユテトハ菴シキクソ(サエヨ)
Reinforce time
0.50.50.51.0サユテトハ菴シ、ヌサネヘム、ケ、サエヨ、リ、ホキクソ。」
サユテトイホノキクソ(IC)
Upgrade cost
0.50.50.51.0サユテトイホノサネヘム、ケ、IC、リ、ホキクソ。」シツコン、ホ・ウ・ケ・ネ、マ、ウ、ホテヘ、ヒタッコ・ケ・鬣、・タ。シ、ホス、タオ、シ、ア、。」
サユテトイホノキクソ(サエヨ)
Upgrade time
0.50.50.51.0サユテトイホノサエヨ、リ、ホキクソ。」シツコン、ホサエヨ、マ、ウ、ホテヘ、ヒタッコ・ケ・鬣、・タ。シ、ホス、タオ、シ、ア、。」
サユテトハ菴シ、ネイホノキクソ
Reinforce to upgrade modifier.
N/A000.5サユテトハ菴シ、ネイホノキクソ。」
Values from 0.0 (divisions do not get extra upgrade progress on reinforcement) to 1.0 (1:1 ratio, 1% reinforce adds 1% to upgrade progress
・ハ・キ・逾ハ・・コ・狄魘テヘ
Nationalism starting value
151555・ハ・キ・逾ハ・・コ・爨ホス魘テヘ。」
MP、ヒ、隍・ハ・キ・逾ハ・・コ・犢クソ
Nationalism per MP
N/A01.01.0・ラ・・・」・・ケ、ホソヘナェ、ャネソヘホィ(・ハ・キ・逾ハ・・コ・)、ヒヘソ、ィ、アニカチ、ホキクソ。」、ト、゙、ソヘク、ホツソ、、ナヤサヤ、マ・ム・・チ、ャハィ、ュ、荀ケ、ッ、ハ、テ、ニ、、、。」
added to stating value
・ハ・キ・逾ハ・・コ・犲ヌツ酖ヘ
Max unmodified nationalism
N/A302020・ハ・キ・逾ハ・・コ・犲ヌツ酖ヘ。「ノヤヒナル。「ツ鄙テ。ヲタッコ・ケ・鬣、・タ。シ、ホス、タオ、シ、ア、
ネソヘ・・ケ・ッ、ホコヌツ酖ヘ
Max final province revolt risk
N/A1003535・ム・・チネッタクウホホィ、ホセ蟶ツ
・ハ・キ・逾ハ・・コ・犧コセッキクソ/キ
Monthly Nationalism reduction
0.1250.1250.125キ、エ、ネ、ホ・ハ・キ・逾ハ・・コ・爨ホクコセッテヘ。」
セナマサユテト、ホヌロネイトヌスニソ
Time in days to send a division to an ally
303030ウークイ靂フ、ヌサユテト、セナマ、キ、ニ、ォ、鬘「チシケ、ャヌロネ、ヌ、ュ、、隍ヲ、ヒ、ハ、、゙、ヌ、ホニ、ヒ、チ
フ、ヌロネホケテト、ホTCキクソ
TC Load from undeployed brigades
0.30.30.3フ、ヌロネ、ホホケテト、ャTC、ヒ、ォ、ア、ノ鯏エ。」
multiplied on top of the division cost
ネニアフチケ、ヒツミ、ケ、サユテトネホヌ茣トネン・ユ・鬣ー
If units can be sold/transferred to non allied countries.
0111、ヒ、ケ、、ネネニアフチケ、ヒ、篏ユテト、ネホヌ荀ヌ、ュ、。ハケリニ、マノヤイト。ヒ2、ヒ、ケ、、ネヌ萇羇トヌス。」
0 = No, 1 = Yes (player could offer units to all countries and ask for units from allied countries), 2 = Yes
ネニアフチケ、ヒツミ、ケ、タトシフソソネホヌ茣トネン・ユ・鬣ー
If Blue Prints can be sold to non-allied countries.
N/A0111、ヒ、ケ、、ネネニアフチケ、ヒ、簑トシフソソ、ネホヌ荀ヌ、ュ、。ハケリニ、マノヤイト。ヒ2、ヒ、ケ、、ネヌ萇羇トヌス。」
0 = No, 1 = Yes (player could offer BP), 2 = Yes
ネニアフチケ、ヒツミ、ケ、・ラ・・・」・・ケネホヌ/セナマイトネン・ユ・鬣ー
If owned (!) provinces can be sold/transferred to non-allied countries.
N/A001、ヒ、ケ、、ネネニアフチケ、ヒ、筵ラ・・・」・・ケ、ネホヌ/セナマ、ヌ、ュ、。ハケリニ、マノヤイト。ヒ2、ヒ、ケ、、ネヌ萇羇トヌス。」
0 = No, 1 = Yes (player could offer such provinces), 2 = Yes
タホホテ讀ホニアフチケ、ホテ豕ヒス」、ハヨエヤ・ユ・鬣ー
Allow non-owned (just controlled) provinces to be transferred to allied(!) countries if provinces are cores for that ally.
N/A0111、ヒ、ケ、、ネテ豕ヒス」、ハヨエヤイトヌス。ハ・ラ・・、・茖シ、ォ、鬢ホハヨエヤヘラオ皃マノヤイト。ヒAIヘム。」
1 - Enabled, 0 - Disabled (default)
サワタ゚イノキクソ(サエヨ)
Province buildings repair modifier
N/A10.250.25ツサウイ、シ、ア、ソ・ラ・・・」・・ケ、ホサワタ゚。ハIC/・、・・ユ・/・。シ・タ。シナ。ヒ、エーチエイノ、ケ、、ソ、皃ヒノャヘラ、ハサエヨキクソ。」
how fast damaged or just built province buildings will reach max level
サクサイノキクソ(サエヨ)
Province resource repair modifier
N/A0.330.250.25ツサウイ、シ、ア、ソ・ラ・・・」・・ケ、ホサクサ。ハタミテコ/ナエ/エセッ/タミフナ。ヒ、エーチエイノ、ケ、、ソ、皃ヒノャヘラ、ハサエヨキクソ。」
how fast resources output is increasing to the max (after bombing or conquering
ネテ゚セ蟶ツキクソ(サクサ)
Stockpile limit multiplier for industry resources (energy, metal, rare materials).
N/A-12.02.0タミテコ/ナエ/エセッ、ホネテ゚セ蟶ツ、キ隍皃キクソ。」
-1 = Disable, else = Desired Stockpile (unmodified) * this
ネテ゚セ蟶ツキクソ(ハェサ/タミフ)
Stockpile limits multiplier for supplies and oil.
N/A-14.04.0ハェサ/タミフ、ホネテ゚セ蟶ツ、キ隍皃キクソ。」
-1 = Disable, else = Desired Stockpile (unmodified) * this
トカイ睚テ゚、ホツサシコキクソ
Over stockpile limit daily loss
N/A00.020.02コヌツ酳テ゚、トカイ皃キ、ソハャ、ヒツミ、ケ、ツサシコホフ。ハニホフ。ヒ
percentage of the exceeding resource). 0.0 = no loss, 1.0 = 100%
・ラ・・・」・・ケ、「、ソ、熙ホネテ゚セ蟶ツ。ハサクサ。ヒ
Max provincial energy/metal/rare materials depot size.
N/A999950005000シナヤ、ネヘ「チ、ャナモタ荀キ、ソセケ遉ホ・ラ・・・」・・ケ、「、ソ、熙ホサクサ。ハタミテコ/ナエ/エセッ。ヒネテ゚セ蟶ツ
・ラ・・・」・・ケ、「、ソ、熙ホネテ゚セ蟶ツ。ハハェサ/タミフ。ヒ
Max provincial oil/supplies depot size.
N/A99991500015000シナヤ、ネハ莊、ャナモタ荀キ、ソセケ遉ホ・ラ・・・」・・ケ、「、ソ、熙ホハェサ/タミフネテ゚セ蟶ツ
・ラ・・・」・・ケ、「、ソ、熙ホヘチロナェ、ハネテ゚ホフ。ハハェサ/タミフ。ヒ
Desired provincial stockpiles for oil and supplies
N/A7715ノツ筅ホセテネホフ。゚・ム・鬣癸シ・ソ。ハテアーフ。ァニソ。ヒ
full、ヌセテネホフ。゚15ニハャ、ネ、、、ヲーユフ」。」
needed to supply friendly units in that area for X days). Used by auto-convoying.
MP、ホセ蟶ツ
Max Manpower.
N/A9999300050000・イ。シ・爨スナ、ッ、キ、ハ、、、隍ヲ、ヒ、ケ、、ソ、皃ホMP、ホセ蟶ツ。ハ、ウ、ホテヘーハセ螟ヒ、マチ、ィ、ハ、、。ヒ
ヘ「チチ・テト、ホオヘニヘ「チキクソ
Modifier on convoy transports capacity
N/A11ヘ「チチ・テト、ホオヘニヘ「チキクソ。」
higher this modifier is, more resources can be transported.
ハェサセテネホフキクソ。ハホヲキウフ、ケヤニーサ。ヒ
Land Units - supply consumption modifier when in redeployment pool or not moving
N/A11テアーフサエヨナ、ソ、熙ホセテネホフキクソ
ソテヘ、マウニ・讌ヒ・テ・ネ、ホエチテセテネホフ、ヒツミ、ケ、セ霑、ヌシィ、オ、、
ハェサセテネホフキクソ。ハホヲキウクタサ。ヒ
Land Units - supply consumption modifier when in combat
N/A122
タミフセテネホフキクソ。ハホヲキウフ、ケヤニーサ。ヒ
Land Units - fuel consumption modifier when not moving
N/A0.250.250.1
タミフセテネホフキクソ。ハホヲキウクタサ。ヒ
Land Units - fuel consumption modifier when in combat or in bombardment
N/A12.01.25
ハェサセテネホフキクソ。ハカキウフ、ケヤニーサ。ヒ
Air Units - supply consumption modifier when in redeployment pool or at air base
N/A11
ハェサセテネホフキクソ。ハカキウクタ/ヌキ篏。ヒ
Air Units - supply consumption modifier when in combat or in bombardment
N/A11.51.5
タミフセテネホフキクソ。ハウ、カキウフ、ケヤニーサ。ヒ
Air and Naval Units - fuel consumption modifier when at air base or port
N/A0.010.01
タミフセテネホフキクソ。ハカキウクタ/ヌキ篏。ヒ
Air Units - fuel consumption modifier when in combat or in bombardment
N/A13.01.5
ハェサセテネホフキクソ。ハウ、キウフ、ヌロテヨorフ、ケヤニーサ。ヒ
Naval Units - supply consumption modifier when in redeployment pool or in port
N/A0.50.5
ハェサセテネホフキクソ。ハウ、キウクタサ。ヒ
Naval Units - supply consumption modifier when in combat
N/A122
タミフセテネホフキクソ。ハウ、キウヘホセ衫、ケヤニーサ。ヒ
Naval Units - fuel consumption modifier when not moving and not in port
N/A0.250.25
タミフセテネホフキクソ。ハウ、キウクタサ。ヒ
Naval Units - fuel consumption modifier when in combat or in bombardment
N/A13.02.0
ヘ「チエマ「ェヘ「チチ・テトハムエケキクソ
TP to convoy transports conversion ratio
N/A0551・讌ヒ・テ・ネ、ホヘ「チエマ「ェヘ「チチ・テト、ヒハムエケ、キ、ソ、ネ、ュ、ホニタ、鬢、ヘ「チチ・、ホソ
カテ犇マ「ェクアメチ・テトハムエケキクソ
DD to convoy escorts conversion ratio
N/A0551・讌ヒ・テ・ネ、ホタニョエマト「ェクアメチ・テト、ヒハムエケ、キ、ソ、ネ、ュ、ホニタ、鬢、クアメチ・テト、ホソ
キレス茲ェクアメチ・テトハムエケキクソ
CL to convoy escorts conversion ratio
N/A077
キレカハ「ェクアメチ・テトハムエケキクソ
CVL to convoy escorts conversion ratio
N/A01010
タクサコ・鬣、・、ホハムケケイトネン・ユ・鬣ー
Enable production line edit
N/A011タクサコ・鬣、・、ホマ「ツウタクサコソ/シォニーイホノイトネン・ユ・鬣ー。」1、ヌオイト。」
auto-upgrade and serial builds lengths): 1 - Enabled, 0 - Disabled
・ョ・「・・・ー・ワ。シ・ハ・ケクコセッテヘ。ハ・讌ヒ・テ・ネイホノ。ヒ
Gearing bonus loss per level of upgrade for unit.
N/A00.10.1タクサコ・鬣、・、ホシォニーイホノ、ヌ、ホ・ョ・「・・・ー・ワ。シ・ハ・ケクコセッテヘ。」。ハ・讌ヒ・テ・ネイホノ1イ、「、ソ、遙ヒ
Values 0.0 (0% or no gearing bonus lost) to 1.0 (100% or all gearing will be lost
・ョ・「・・・ー・ワ。シ・ハ・ケクコセッテヘ。ハノユツーホケテトイホノ。ヒ
Gearing bonus loss per level of brigade/attachment
N/A00.050.05タクサコ・鬣、・、ホシォニーイホノ、ヌ、ホ・ョ・「・・・ー・ワ。シ・ハ・ケクコセッテヘ。」。ハノユツーホケテトイホノ1イ、「、ソ、遙ヒ
added for every upgraded br./att.). Values 0.0 (0% or no gearing bonus lost) to 1.0 (100% or all gearing will be lost
ウヒケカキ篷ヤヒナルキクソ。ハテ豕ヒス」。ヒ
Modifier on dissent taken from nukes in national provinces.
N/A0.50.5ウヒケカキ筅シ、ア、ソコン、ホクコセッ、キ、ソ・ラ・・・」・・ケ、ホIC/MP、ヒア、ク、ソノヤヒナルキクソ。」
Dissent = (MP + IC*0.5) * Nuke Power * THIS.
ハェサ/セテネコ簑クサコノヤツュサ、ホノヤヒナルコヌツ酖ヘ
Max daily dissent
N/A100ノャヘラ、ハハェサ/セテネコ簑クサコ、ャノヤツュ、キ、ソサ、ホノヤヒナルコヌツ酖ヘ。」
that can be added to player controlled countries when not enough supplies are produced and the same time more then required IC is used on CG or on any other slider then on Supplies). 0.0 - Disabled, 1.0 - No restriction
ウヒタクサコ・。シ・ネス、タオ
Nukes production rate modifier
N/A8080200ケ筅ア、、ミケ筅、、ロ、ノ。「ウヒタクサコ、ヒ、ォ、ォ、サエヨ、ャトケ、ッ、ハ、。」
Higher this is, longer it takes to get a new nuke.
ニアフチケオレ、モシォケホホー隍リ、ホヘ「チ・キ・ケ・ニ・爭ェ・ラ・キ・逾
Convoy system options for allied (own country and friendly nations controlled land connected provinces) and own (own country controlled and land connected provinces) areas
N/A0220 - Ignore allied areas, work on own areas only. Default (old) behavior
1 - Convoys can be to/from own country controlled provinces only, but allied area is used too (so there's only one convoy to allied area per country)
2 - Convoys can use allied provinces as start/end destinations as long as the country controls at least one province in the allied area
ウ、ウーホホナレ、ォ、鬢ホノャヘラ、ヌ、ハ、、ハェサ。ハ、ネタミフ。ヒ、ホタム、゚フ皃キ
Resource convoys can ship back to capital unneeded supplies (and oil) from oversea depots
N/A-10.20.2-1.0 - Disabled (only oil is shipped back)
>= 0.0 - Percentage of the current needs that should be left in the province.

トオハエリマ「・ヌ。シ・ソ/Intelligence Modifiers

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
トオハヌ、フウシツサワエヨウヨ
Days between spy missions in a country.
20203060トオハヌ、フウ、シツサワ、キ、ニ、ォ、鬘「シ。、ヒシツサワイトヌス、ヒ、ハ、ニソ。」
Do not use fractions
トオハ・・ル・チイテエヨウヨ
Days between increase intelligence levels.
180180180トオハ・・ル・、チイテ、キ、ニ、ォ、鬘「シ。、ヒハムケケイトヌス、ヒ、ハ、ニソ。」
Do not use fractions
ナィ、ホトオハウ霹ーネックォウホホィ
Chance to detect the initiator of a spy mission
202020ナィ、ホトオハウ霹ーネックォ、ケ、ウホホィ。」
Values = [0 - 100] 0 = never detected, Do not use fractions
トオハヌ、フウシツサワ、ヒ、隍ヘァケ・エリキク、リ、ホアニカチ
Relationships hit for detected missions
555トオハヌ、フウシツサワ、ヒ、隍ヘァケ・エリキク、リ、ホアニカチ
アウヨテマス、タオ
Distance modifier
N/A2020アウヨテマ、ヒ、ェ、ア、トオハヌ、フウクホィ、ホス、タオ
-1000 = No distance modifier else: Higher value = Distance has smaller effect = Higher Chances
アウヨテマス、タオ。ハホルケ・ワ。シ・ハ・ケ。ヒ
Distance modifier for neighbours
0.250.250.25ホルケ、ヒ、ェ、ア、トオハヌ、フウクホィ、ホス、タオ。」
Values = [0.0 - 1.0] 0.0 = No neighbour distance bonus.
アウヨテマス、タオ。ハトオハ・・ル・・ワ。シ・ハ・ケ。ヒ
Spy lvl bonus on Distance modifier
N/A22アウヨテマ、ヒ、ェ、ア、トオハヌ、フウクホィ、ホトオハ・・ル・、ヒ、隍・ワ。シ・ハ・ケス、タオ。」
0 = No bonus from Spy lvl's else: Higher value = Higher bonus from spy lvl = Higher Chances.
アウヨテマス、タオ。ハトオハ・・ル・・ワ。シ・ハ・ケ。ヒ
Distance modifier for Spy lvl's
N/A3030アウヨテマ、ヒ、ェ、ア、トオハヌ、フウクホィ、ホトオハ・・ル・、ヒ、隍ス、タオ。」・・ル・11ーハセ螟ヌナャヘム。」
above 10: 0 = all levels use same distance bonus else: X = bonus for levels 11-20th
トオハウ霹ーハケ、ホタオウホタュス、タオ
Spy information accuracy modifier.
000トオハイ靂フ、ホタオウホタュ、ヒツミ、ケ、ス、タオ。」
Values = [-10 - 10] 10 = full info
トオハ・ウ・ケ・ネス、タオ。ハIC。ヒ
IC modifier on Cost
N/A11ツミセンケ、ホIC、ヒア、ク、ソトオハ・ウ・ケ・ネス、タオ。」
0: Cost = base cost 1: cost = base cost * base IC in target 2 or more: cost = base cost * ( 1 + base IC in target / this )
トオハ・ウ・ケ・ネス、タオ。ハIC。ヒコヌセョテヘ
Min IC on cost modifier
N/A3030ツミセンケ、ホケホマIC、ャ、ウ、ホテヘ、隍セョ、オ、、セケ遉ホトオハ・ウ・ケ・ネコヌセョテヘ、ホス、タオ。」
If base IC in target < this use this, else use base IC
トオハ・ウ・ケ・ネス、タオ。ハIC。ヒコヌツ酖ヘ
Max IC on cost modifier
808080ツミセンケ、ホケホマIC、ャ、ウ、ホテヘ、隍ツ遉ュ、、セケ遉ホトオハ・ウ・ケ・ネコヌツ酖ヘ、ホス、タオ。」
If base IC in target > this use this, else use base IC
エチテトオハーンサ・ウ・ケ・ネ
Extra Basic Daily maintenance cost for Spy lvl's
N/A0.50.5トオハ・・ル・1、「、ソ、熙ホエチテーンサネ。」・・ル・11ーハセ螟ヌナャヘム。」
above 10th 0 = no extra cost X = extra cost for levels 11-20th
エチテトオハ・・ル・チイテネヘム
Basic Cost for Increasing Spy lvl's
N/A500500トオハ・・ル・、チイテ、オ、サ、、ソ、皃ヒノャヘラ、ハエチテネヘム。」・・ル・11ーハセ螟ヒナャヘム。」
above 10th 0 = Normal Basic cost else: Basic cost for each lvl = X
ツ霆ーケ、ホトオハハケ
Show 3rd country spy reports
N/A11ツ3ケ、ホトオハハケ。」
0 = ハケフオ、キ 1 = ネックォ、オ、、ソ、筅ホ、ホ、゚ 2 = ネックォ、オ、、ソ、筅ホ、ネタョク、キ、ソ、筅ホ 3 = 、ケ、ル、ニ
トオハサカ箋荀ナ、ニウ荵遉ヒ、隍ス、タオ
percentage_on_spies to money modifier
N/A100100トオハサカ篆スハャ、ヒウ荀ナ、ニ、鬢、ニ、、、セケ遑「・レ・ハ・・ニ・」、マウン、ォ、鬢ハ、、、ネ、、、ヲーユフ」。」

ニ簑ッ。ヲウークエリマ「・ヌ。シ・ソ/Diplomatic Modifiers

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
ウーククセトシツサワエヨウヨ
Days between diplomatic missions in a country.
N/A8815ウーククセト、シツサワ、キ、ニ、ォ、鬘「シ。、ヒシツサワイトヌス、ヒ、ハ、ニソ。」
Do not use fractions
タッコ・ケ・鬣、・タ。シーワニー、ホエヒワエヨウヨ
Days between policy slider moves
N/A360360720タッコ・ケ・鬣、・タ。シーワニー、ヌ、ュ、エヒワエヨウヨ。」full、マ720ニ。「、ト、゙、凜イヌッ、ヒ」アイ、ネ、、、ヲーユフ」。」
タッシ」エウセト・ケ・鬣、・タ。シ、ホーワニー、キ、ュ、、テヘ
Requirement for "Influence Nation" to affect domestic sliders
2221.6タッシ」エウセト、ヌエウセトクオ、ホIC。莇ウセトタ隍ホIC」、ウ、ホソサ、ハ、鬢ミ・ケ・鬣、・タ。シ、ホーワニー、ャオッ、ウ、イトヌスタュ、ャ、「、。」
Our IC >= Target IC * X
ツ鄙テニテタュテヘ、ホサネヘムイトネン・ユ・鬣ー
Use minister personality value
N/A11ツ鄙テ、クツ螟オ、サ、ソ、ネ、ュ、ヒソキツ鄙テ、ホニテタュテヘ、ホサネヘム、ケ、、ォキ隍皃・ユ・鬣ー。」0、ヒ、ケ、、ネフオニテタュ、ヒ、ハ、。」・゙・・チ・ラ・。シ、ヌセキ、ツキ、ィ、ソ、、、ネ、ュ、ハ、ノ、ヒサネ、ヲ。」
when replacing ministers 0 = disabled 1 = enabled
ヒヌーラ・ュ・罕・サ・サ、ホヘァケ・ナル、リ、ホアニカチ
Relationship hit
N/A00ヒヌーラ・ュ・罕・サ・サ、ホヘァケ・ナル、リ、ホアニカチ。」
for cancel of a trade deal. This penalty is not used for trades between allies, puppet<->master, inactive trades or trades with efficiency less then 45%.
ヒヌーラ・ュ・罕・サ・サ、ホヘァケ・ナル、リ、ホアニカチ。ハ・ラ・・、・茖シ。ヒ
Relationship hit
N/A15-1-1・ラ・・、・茖シ、ャヒヌーラ・ュ・罕・サ・サ、ホヘァケ・ナル、リ、ホアニカチ。」
(0..100) for cancel by players of trade deals that are set as permanent.This penalty is not used for trades between allies, puppet<->master, inactive trades or trades with efficiency less then 45%. Use -1 to disable manual cancelation of permanent trades.
ミムエケ、ホス。シ郢ニアフチ、リ、ホカッタゥイテフチ・ユ・鬣ー
Force puppets to join their master's alliance
N/A00ミムエケタ゚ホゥサ、ヒス。シ郢ニアフチ、リ、ホカッタゥイテフチ、ケ、、ォキ霪熙ケ、・ユ・鬣ー。」
creating a new alliance if Master is not already in one). Check alliances each day. 0 - No
ミムエケ、ホミムエケタ゚ホゥイトネン・ユ・鬣ー
Masters become masters of new puppet's puppets too.
N/A011ミムエケ、ャタ゚ホゥ、キ、ソミムエケ。ハミムエ、ホミムエ。ヒ、ヒツミ、キ、ニス。シ郢、ヒ、ハ、、、ォイトネン・ユ・鬣ー。」
1 Yes, 0 No
ソキオャホホヘュク「シ酘・イトネン・ユ・鬣ー
Allow manual claims change in-game for players
N/A011・ラ・・、・茖シ、ャ・イ。シ・狹讀ヒシニー、ヌソキオャホホヘュク「シ酘・、ヌ、ュ、、ォイトネン・ユ・鬣ー。」
1 - Enabled, 0 - Disabled
ホホヘュク「シ酘・サ、ホケ・タタュ、ホセ蠕コテヘ
Added belligerence for every manually claimed non-national and not owned province.
N/A00.20.2」ア・ラ・・・」・・ケ、「、ソ、熙ホホホヘュク「シ酘・サ、ホケ・タタュ、ホセ蠕コテヘ。」
Does not apply for owned by enemies or claimed province via event command.
ホホヘュク「シ酘・ナアイサ、ホケ・タタュ、ホクコセッテヘ
Added belligerence on manual claims removal for every not owned province.
N/A0-0.1-0.1」ア・ラ・・・」・・ケ、「、ソ、熙ホホホヘュク「シ酘・ナアイサ、ホケ・タタュ、ホクコセッテヘ。」
Does not apply for owned by an enemy province or when claims are removed via event command.
タタノロケ、オ、、ソ、ネ、ュ、ホツミケウソリアト、リ、ホシォニーイテフチイトネン・ユ・鬣ー
Should not aligned countries join automatically
N/A11マ「ケ/ソシエソリアト、ォ、鯊タ、オ、、ソ、ネ、ュ、ホツミケウソリアト、リ、ホシォニーイテフチイトネン・ユ・鬣ー。」
Allies/Axis when DoW by Axis/Allies and both alliances are at war?1 = Yes, 0 = No
クオシ/シネノクツ蠏イト・ユ・鬣ー
Allow change by players of HoS or HoG.
N/A00。ハ・ラ・・、・茖シ、ホ、゚。ヒケイネクオシ(HoS)/タッノワシネノ(HoG)、シニー、ヌクツ螟ヌ、ュ、、隍ヲ、ヒオイト、ケ、・ユ・鬣ー。」
0 - not allowed, 1 - HoG can be changed, 2 - HoS can be changed, 3 - both HoG and HoS can be changed both HoG and HoS can be changed
・ッ。シ・ヌ・ソ。シネッタクサ、ヒキサトケ、リ、ホケケ賁ムケケイトネン・ユ・鬣ー
Used change TAG on coup logic.
N/A00・ッ。シ・ヌ・ソ。シネッタクサ、ホヌ、ーユ、ホキサトケ。ハDHソキオ。ヌス。ヒ、リ、ホケケ賁ムケケイトネン・ユ・鬣ー。」
0 - Compatibility mode (check only for regular_ID match), 1 - Darkest Hour mode (using coup = { } list in revolt.txt and apply extra validation checks)
タホホテマ、ホニネホゥイトヌスケタ゚ト
Filter used on available for release countries list
N/A00ニネホゥイトヌスケ、キサトケ、菎ッツホサリト熙ホニネホゥイトネン、ホタ゚ト熙サネヘム、タレ、ツリ、ィ、。」
based on regular_id and intrinsic_gov_type set in revolt.txt (applied to both players and AI).
0 (default) only one country can be available (both settings are checked), 1 regular_id setting is ignored,
2 intrinsic_gov_type setting is ignored, 3 - regular_id and intrinsic_gov_type settings are ignored

タニョエリマ「・ヌ。シ・ソ/Combats Modifiers

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
キミクウテヘニシキクソ(ホヲキウノツ)
Land XP gain Factor
331.00.3タニョ、ヌニタ、鬢、キミクウテヘ、ホキクソ。」
キミクウテヘニシキクソ(ウ、キウノツ)
Naval XP gain Factor
55
キミクウテヘニシキクソ(ケメカノツ)
Air XP gain Factor
1.51.51.51.0
キミクウテヘニシキクソ(ケメカノツ筅ホカテ貘サ)
Air dogfight XP gain factor
N/A1.53.05.0
サユテト、ホキミクウテヘニシキクソ
Division XP gain Factor
1.51.51.50.6
サハホ盒ア、ホキミクウテヘニシキクソ
Leader XP gain Factor
1.31.31.00.7
セテフラキクソ
Attrition Severity Modifier
0.050.050.050.5シォチウセキ、ヒツミ、ケ、セテフラキクソエチテテヘ(テヘ、ャツ遉ュ、、、ロ、ノセテフラ、ケ、)。」
タニョス、タオキクソ(エテマ・ワ。シ・ハ・ケ)
Base Proximity
0.150.15エテマ・・ル・1、エ、ネ、ホカタ、ホタニョクホィ・ワ。シ・ハ・ケ
タニョス、タオキクソ(カッスアセ衾ヲ・レ・ハ・・ニ・」)
&brTotal Invasion Mod for each division above three.
-0.1-0.13サユテトーハセ螟ヌサユテト、エ、ネ、ヒチ、ィ、カッスアセ衾ヲ・レ・ハ・・ニ・」。」
タニョス、タオキクソ(ツヲフフケカキ筵レ・ハ・・ニ・」)
Multiple Combat Mod
-0.5-0.5-0.5-0.37ケカキ篥讀ヒハフハク、ホ・ラ・・・」・・ケ、ォ、鯒ィ、ホケカキ筅シ、ア、ソ、ネ、ュ、ホ・レ・ハ・・ニ・」。」
タニョス、タオキクソ(スハシイハマ「ケ郢カキ筵ワ。シ・ハ・ケ)
Offensive Combined Arms Bonus
0.050.050.050スハシイハマ「ケ酲ツ筅ャケカキ簑、ヒ、ェ、、、ニシ、ア、・ワ。シ・ハ・ケ。」
タニョス、タオキクソ(スハシイハマ「ケ醉ノク讌ワ。シ・ハ・ケ)
Defensive Combined Arms Bonus
0.150.150.150スハシイハマ「ケ酲ツ筅ャヒノアメタ、ヒ、ェ、、、ニシ、ア、・ワ。シ・ハ・ケ。」
タニョス、タオキクソ(エスアケカキ筵レ・ハ・・ニ・」)
Surprise Mod
-0.2-0.2-0.2-0.4エスアケカキ筅シ、ア、ソヒノク貭ヲ、ホ・レ・ハ・・ニ・」。」
タニョス、タオキクソ(サリエネマーマウー・レ・ハ・・ニ・」)ホヲキウ
Land Exceeding Max Command Limit Mod
-0.75-0.75サハホ盒ア、ホサリエイトヌスサユテトソ、トカ、ィ、ソセケ遉ホ・レ・ハ・・ニ・」
、゙、ソ。「カキウ、ネウ、キウ、マ3クトノツ箍ハセ螟ヒ、隍タク、ク、イ眇ナノ鯏エ・レ・ハ・・ニ・」、ホセ蟶ツ、ヒ、筅ハ、
タニョス、タオキクソ(サリエネマーマウー・レ・ハ・・ニ・」)カキウ
Air Exceeding Max Command Limit Mod
-0.25-0.25
タニョス、タオキクソ(サリエネマーマウー・レ・ハ・・ニ・」)ウ、キウ
Naval Exceeding Max Command Limit Mod
-0.25-0.25
タニョス、タオキクソ(ツソハクケカキ篆、タオ)
Envelopment Mode
-0.1-0.1-0.1-0.05ア莽羯カキ筅ホス、タオ。」3ハクーハセ螟ォ、鮖カキ筅ケ、(、オ、、ソ)、ネ、ュ、ヒ。「
1ハク、エ、ネ、ヒ、ウ、ホス、タオ、ャウン、ォ、。」ソテヘ、ャ・゙・、・ハ・ケ、ホセケ遑「ヒノク貭ヲ、ヒウン、ォ、・レ・ハ・・ニ・」。」
for each attack direction above on
タニョス、タオキクソ(ハーマケカキ筵レ・ハ・・ニ・」)
Encircled Mods
-0.1-0.1-0.10.25ハーマ、オ、。「ナアツ猖ヤイトヌス、ハサ、ヒシ、ア、ヒノク貭ヲ、ホ・レ・ハ・・ニ・」。」
for completely surrounded unit
タニョス、タオキクソ(ヘラコノケカキ筵レ・ハ・・ニ・」)
Land Fort Multiplier
-0.07-0.07テマセ袁ラコノ、ャヘソ、ィ、ス、タオ。」ヘラコノ・・ル・、、ォ、ア、ソテヘ、ャシツコン、ホ・レ・ハ・・ニ・」。」
value * fort level
タニョス、タオキクソ(ア雍゚ヘラコノケカキ筵レ・ハ・・ニ・」)
Coastal Fort Multiplier
-0.07-0.07-0.07-0.05ア雍゚ヘラコノ、ャヘソ、ィ、ス、タオ。」ヘラコノ・・ル・、、ォ、ア、ソテヘ、ャシツコン、ホ・レ・ハ・・ニ・」。」
value * fort level
タニョス、タオキクソ(チケテ・讌ヒ・テ・ネ、ホナヤサヤ・レ・ハ・・ニ・」)
Penalty for hard (Softness < 50%) units attacking urban provinces
N/A-0.5-0.5-0.1チケテ・讌ヒ・テ・ネ、ャナヤサヤ、ヒケカキ筅ウン、ア、ソコン、ヒシ、ア、テマキチ・レ・ハ・・ニ・」
タニョス、タオキクソ(ノヤヒナル・レ・ハ・・ニ・」)
Dissent Multiplier
-0.005-0.005ノヤヒナル1%ナ、ソ、熙ホ・レ・ハ・・ニ・」。」
タニョス、タオキクソ(ホヲキウハェサノヤツュ・レ・ハ・・ニ・」)
Default Supply Problems Mod - Land
-0.2-0.2ハ莊ノヤツュ、ヒ、隍・レ・ハ・・ニ・」。」
タニョス、タオキクソ(カキウハェサノヤツュ・レ・ハ・・ニ・」)
Default Supply Problems Mod - Air
N/A-0.2
タニョス、タオキクソ(ウ、キウハェサノヤツュ・レ・ハ・・ニ・」)
Default Supply Problems Mod - Naval
N/A0
タニョス、タオキクソ(ホヲキウタミフノヤツュ・レ・ハ・・ニ・」)
Default Fuel Problems Mod - Land
N/A0
タニョス、タオキクソ(カキウタミフノヤツュ・レ・ハ・・ニ・」)
Default Fuel Problems Mod - Air
N/A0
タニョス、タオキクソ(ウ、キウタミフノヤツュ・レ・ハ・・ニ・」)
Default Fuel Problems Mod - Naval
N/A0
タニョス、タオキクソ(・。シ・タ。シス、タオ)
Radar Station
-0.025-0.025・。シ・タ。シサワタ゚、ャケメカノツ筅ヒヘソ、ィ、ス、タオ。」ソテヘ、ャ・゙・、・ハ・ケ、ホセケ逾レ・ハ・・ニ・」。」
value * radar leve!
タニョス、タオキクソ(ギキ筵ワ。シ・ハ・ケ)
Interceptor vs Bomber Mod
0.250.25ギキ箏。、ャナィヌキ箏。ノツ筅ヒツミ、ケ、ギキ簑、ヌシ、ア、・ワ。シ・ハ・ケ。」
タニョス、タオキクソ(イ眇ナノ鯏エ・レ・ハ・・ニ・」)カキウ
Total Air Overstacking Mod for each division above two.
-0.02-0.02ケメカノツ筅ヌ3・讌ヒ・テ・ネーハセ螟ニアサ、ヒアソヘム、キ、ソコン、ヒシ、ア、1・讌ヒ・テ・ネヒ隍ホ・レ・ハ・・ニ・」。」
タニョス、タオキクソ(イ眇ナノ鯏エ・レ・ハ・・ニ・」)ウ、キウ
Total Naval Overstacking Mod for each non-transport division above two.
-0.01-0.01エマトノツ筅ヌ3・讌ヒ・テ・ネーハセ螟ニアサ、ヒアソヘム、キ、ソコン、ヒシ、ア、1・讌ヒ・テ・ネヒ隍ホ・レ・ハ・・ニ・」。」
クオソ羹リエイトヌスサユテトソ(ホヲキウ)
Land Leader Command Limit (nr of divisions), Rank 0 (highest)
1212・レ・ハ・・ニ・」、シ、ア、コ、ヒサリエイトヌス、ハサユテトソ。」
ツ鄒ュサリエイトヌスサユテトソ(ホヲキウ)
Land Leader Command Limit (nr of divisions), Rank 1
99
テ貔ュサリエイトヌスサユテトソ(ホヲキウ)
Land Leader Command Limit (nr of divisions), Rank 2
3336
セッセュサリエイトヌスサユテトソ(ホヲキウ)
Land Leader Command Limit (nr of divisions), Rank 3 (lowest)
1113
クオソ羹リエイトヌスサユテトソ(カキウ)
Air Leader Command Limit (nr of divisions), Rank 0 (highest)
2424
ツ鄒ュサリエイトヌスサユテトソ(カキウ)
Air Leader Command Limit (nr of divisions), Rank 1
1616
テ貔ュサリエイトヌスサユテトソ(カキウ)
Air Leader Command Limit (nr of divisions), Rank 2
88
セッセュサリエイトヌスサユテトソ(カキウ)
Air Leader Command Limit (nr of divisions), Rank 3 (lowest)
44
クオソ羹リエイトヌスサユテトソ(ウ、キウ)
Naval Leader Command Limit (nr of ships), Rank 0 (highest)
3030
ツ鄒ュサリエイトヌスサユテトソ(ウ、キウ)
Naval Leader Command Limit (nr of ships), Rank 1
1818
テ貔ュサリエイトヌスサユテトソ(ウ、キウ)
Naval Leader Command Limit (nr of ships), Rank 2
1212
セッセュサリエイトヌスサユテトソ(ウ、キウ)
Naval Leader Command Limit (nr of ships), Rank 3 (lowest)
66
サハホ睨サリエイトヌスサユテトソス、タオ
HQ Command Limit Factor
22サハホ睨・讌ヒ・テ・ネ、ャサリエイトヌスサユテトソ、ヒヘソ、ィ、ス、タオ。」、ウ、ホソテヘ、タ、ネ2ヌワ、ヒ、ハ、。」
value * HQ Leader Command Limit
ヘ「チチ・テトクアメス、タオ
Convoy protection factor
11トフセヲヌヒイ、ホクホィ、ヒアニカチ、ヘソ、ィ、。」
higher, the more fearful convoy escorts are for raiders.
チ・テトクアメタニョ・ユ・鬣ー
Convoy escorts model in battles.
N/A-1チ・テトクアメタニョサ、ヒカテ犇マクヲオ讀ヘヘム、ケ、、ォ、ノ、ヲ、ォ、ホ・ユ・鬣ー。」カテ犇マ・・ル・、ャケ筅ア、、ミクホィ、ャセ螟ャ、・ユ・鬣ー。」
0 = use current researched DD model -1 = use one level below current researched DD model and so on. Do not use fractions and numbers above 0!
フソホ眦ルア莉エヨ。ハタニョスェホサク蝪ヒ
Delay in hours after a combat ends before new orders can be given.
2424タニョ、ャスェキ、キ、ニ、ォ、鯀キ、キ、、フソホ皃シツケヤ、ヌ、ュ、、隍ヲ、ヒ、ハ、、゙、ヌ、ホサエヨ。」
1、ヌ1サエヨ。「24、ヌ1ニ、ヌ、「、。」
カキウ・讌ヒ・テ・ネ、ホニアサハヤタョクツウヲソ
Maximum sizes of air-stacks
4448xクト、゙、ヌ1クトケメカキウテト、ネ、キ、ニ、゙、ネ、皃鬢、。」・ラ・・、・茖シ、ホ、゚ツミセン
コヌセョタニョサエヨキクソ。ハカタサ。ヒ
Duration in hours of Air-to-Air battles
N/A41イ、ホタニョ、ヒ、ェ、ア、コヌセョタニョサエヨ。ハ、ウ、ホエヨツ犒ム、ヌ、ュ、ハ、、。ヒ
コヌセョタニョサエヨキクソ。ハエマチ・ケカキ筍ヲケチマムケカキ篏。ヒ
Duration in hours of Naval and Port bombing
N/A5
コヌセョタニョサエヨキクソ。ハタホャヌキ篏。ヒ
Duration in hours of Strategic bombing
N/A553
コヌセョタニョサエヨキクソ。ハテマセ蟷カキ筍ヲチヒサ゚ケカキ篏。ヒ
Duration in hours of Ground attack bombing
N/A4
キミクウテヘ・ワ。シ・ハ・ケ
Effect of experience on combat
0.50.50.50.2ノツ筅ホキミクウテヘ、ャタニョ、ヒヘソ、ィ、・ワ。シ・ハ・ケ。」
タホャヌキ篆、タオ(ウ、キウエテマ)
Damage factor versus Naval Bases from bombing
22ウ、キウエテマ、ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
タホャヌキ篆、タオ(ケメカエテマ)
Damage factor versus Air Bases from bombing
22カキウエテマ、ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
タホャヌキ篆、タオ(クヌトツミカヒ、)
Damage factor versus AA from bombing
0.30.3クヌトシーAA、ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
タホャヌキ篆、タオ(・・ア・テ・ネサクウセ)
Damage factor versus rocket from bombing
0.20.2・・ア・テ・ネシツクウセ、ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
タホャヌキ篆、タオ(クカサメマァ)
Damage factor versus nuke from bombing
0.20.2クカサメマァ、ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
タホャヌキ篆、タオ(・。シ・タ。シ)
Damage factor versus Radar from bombing
0.50.5・。シ・タ。シサワタ゚、ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
タホャヌキ篆、タオ(・、・・ユ・)
Damage factor versus Infra from bombing
0.140.14・、・・ユ・鬢ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
タホャヌキ篆、タオ(ケゥセ)
Damage factor versus IC from bombing
11IC、ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
タホャヌキ篆、タオ(サクサ)
Damage factor versus resources from bombing
11サクサ、ヒツミ、ケ、ヌキ篋イフ、ホス、タオ。」
ホヲキウ・讌ヒ・テ・ネ、ホヒノク豐ソ、ャサト、テ、ニ、、、セケ遉ホエヒワイネホィ
Base chance of Land units to avoid hit if defences left
N/A0.81.00.6
カキウ・讌ヒ・テ・ネ、ホヒノク豐ソ、ャサト、テ、ニ、、、セケ遉ホエヒワイネホィ
Base chance of Air units to avoid hit if defences left
N/A0.80.80.6
ウ、キウ・讌ヒ・テ・ネ、ホヒノク豐ソ、ャサト、テ、ニ、、、セケ遉ホエヒワイネホィ
Base chance of Naval units to avoid hit if defences left
N/A0.80.80.6
ホヲキウ・讌ヒ・テ・ネ、ホヒノク豐ソ、ャサト、テ、ニ、、、ハ、、セケ遉ホエヒワイネホィ
Base chance of Land units to avoid hit if no defences left
N/A0.60.60.9
カキウ・讌ヒ・テ・ネ、ホヒノク豐ソ、ャサト、テ、ニ、、、ハ、、セケ遉ホエヒワイネホィ
Base chance of Air units to avoid hit if no defences left
N/A0.60.60.9
ウ、キウ・讌ヒ・テ・ネ、ホヒノク豐ソ、ャサト、テ、ニ、、、ハ、、セケ遉ホエヒワイネホィ
Base chance of Naval units to avoid hit if no defences left
N/A0.60.60.9
ソキ、キ、、・ケ・ュ・、ウヘニタ、ケ、イトヌスタュ(テマキチクイフ)
CHANCE TO GET TERRAIN TRAIT
1200120012002400ニテト熙ホテマキチ、ヌタニョ、キ、ソコン。「サハホ盒ア、ャツミア、ケ、・ケ・ュ・(コスヌ、ホクム、ハ、ノ)、ウミ、ィ、、ホ、ヒウン、ォ、サエヨ
ソサ、ャセョ、オ、、、ロ、ノ。「ウミ、ィ、ウホホィ、ャケ筅゙、。」
ソキ、キ、、・ケ・ュ・、ウヘニタ、ケ、イトヌスタュ(タニョクイフ)
CHANCE TO GET EVENT TRAIT
1000100010002000・ウ・・ミ・テ・ネ・、・ル・・ネ、ャネッタク、キ、ソコン。「サハホ盒ア、ャツミア、ケ、・ケ・ュ・(テルツレ、ハ、ノ)、ウミ、ィ、、ホ、ヒウン、ォ、サエヨ
・ケ・ュ・、ヒ、隍タニョクホィ・ワ。シ・ハ・ケ(テマキチクイフ)
BONUS ON TERRAIN TRAIT
0.10.10.10.05テマキチニテタュ、サ、テ、ニ、、、ソ、ネ、ュ、ホタニョクホィ・ワ。シ・ハ・ケ。」
・ケ・ュ・、ヒ、隍タニョクホィ・ワ。シ・ハ・ケ(ホ狃テマキチクイフ)
Combat bonus for terrain trait on similar terrain
N/A0.050.050.03ホ狃、ホテマキチニテタュ、サ、テ、ニ、、、ソ、ネ、ュ、ホタニョクホィ・ワ。シ・ハ・ケ。」・・・ク・罍シ。ハソケホモナャタオ。ヒサ、チ、ハ、鯲ゥホモ、ハ、ノ。」
Ranger in Jungles for example
・ケ・ュ・、ヒ、隍タニョクホィ・ワ。シ・ハ・ケ(タニョクイフ)
BONUS_ON_EVENT_TRAIT
0.050.05・ウ・・ミ・テ・ネ・、・ル・・ネニテタュ、サ、テ、ニ、、、ソ、ネ、ュ、ホタニョクホィ・ワ。シ・ハ・ケ。」
・ケ・ュ・テヘ、エ、ネ、ホタニョクホィ・ワ。シ・ハ・ケ。ハホヲキウ。ヒ
Combat bonus per leader skill point - Land commanders
N/A0.050.050.03
・ケ・ュ・テヘ、エ、ネ、ホタニョクホィ・ワ。シ・ハ・ケ。ハカキウ。ヒ
Combat bonus per leader skill point - Air commanders
N/A0.02
・ケ・ュ・テヘ、エ、ネ、ホタニョクホィ・ワ。シ・ハ・ケ。ハウ、キウ。ヒ
Combat bonus per leader skill point - Naval commanders
N/A0.02
サハホ盒ア、ホサ猴エウホホィ
Chance of leaders dying while in combat per day
0.00030.00030.00030.00025サハホ盒ア、ャ。「タニョ、ヒ、隍サ猴エ、ケ、ーニナ、ソ、熙ホウホホィ。」full、ホセケ遑「1ニナ、ソ、0.025%、ネ、、、ヲーユフ」。」
Land unit - Min inflicted ORG damageN/A1starting value, it is modified before being used.
Land unit - Additional inflicted ORG damage (random) for Hard vs Hard or Soft vs Soft unitsN/A2starting value, it is modified before being used. Don't use fractions!
Land unit - Additional inflicted ORG damage (random) for Hard vs Soft unitsN/A4starting value, it is modified before being used. Don't use fractions!
Land unit - Min inflicted STR damageN/A1starting value, it is modified before being used
Land unit - Additional inflicted STR damage (random) for Hard vs Hard or Soft vs Soft unitsN/A2starting value, it is modified before being used. Don't use fractions!
Land unit - Additional inflicted STR damage (random) for Hard vs Soft unitsN/A1starting value, it is modified before being used. Don't use fractions!
Air unit - Min inflicted ORG damageN/A2starting value, it is modified before being used.
Air unit - Additional inflicted ORG damage (random)N/A5starting value, it is modified before being used. Don't use fractions!
Air unit - Min inflicted STR damageN/A1starting value, it is modified before being used.
Air unit - Additional inflicted STR damage (random)N/A2starting value, it is modified before being used. Don't use fractions!
Air unit - STR damage modifier vs entrenched Land units (modified by current entrenchment level)N/A2Lower THIS to reduce taken STR damage by entrenched Land units.
Naval unit - Min inflicted ORG damageN/A3starting value, it is modified before being used.
Naval unit - Additional inflicted ORG damage (random)N/A6starting value, it is modified before being used. Don't use fractions!
Naval unit - Min inflicted STR damageN/A1starting value, it is modified before being used.
Naval unit - Additional inflicted STR damage (random)N/A2starting value, it is modified before being used. Don't use fractions!
テマツミカ・タ・癸シ・クキクソ(タホマ、ス、ホ1)
Land vs. Air - Str dmg
2525テマセ衙ツ筅ホサリエナタゥ、ヒア、ク、ニケメカノツ筅ホタホマ、リヘソ、ィ、エチテ・タ・癸シ・クキクソ。」テマセ蟷カキ筅ヌ、ホカキウセテフラ、ヒアニカチ、ヘソ、ィ、。」
air units takes from land units will increase by land unit org/ this value [multiplier]
テマツミカ・タ・癸シ・クキクソ(サリエナタゥ)
Land vs. Air - Org dmg
0.0030.0030.0030.1テマセ衙ツ筅ャケメカノツ筅ホサリエナタゥ、リヘソ、ィ、・タ・癸シ・クキクソ。」
Increasing this value will increase the org dmg air units takes from land units [multiplier]
テマツミカ・タ・癸シ・クキクソ(タホマ、ス、ホ2)
Land vs. Air - Str dmg 2
0.20.20.20.1テマセ衙ツ筅ャケメカノツ筅ホタホマ、リヘソ、ィ、・タ・癸シ・クキクソ。」
Increasing this value will increase the str dmg air units takes from land units [multiplier]
ホヲタサ、ホ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Land vs. Land - Org dmg
N/A0.60.120.0391イ、ホホヲタサ、ヒ、ェ、ア、チエホヲセ衙ツ筅ヒ、隍ナィサリエナタゥ、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase ORG damage land unit takes in battle with other land units [multiplier]
Land vs. Land - Org dmg in Urban provinces [(0.0 = no Org dmg) to (1.0 = no effect)]N/A110.6Increasing this will increase ORG damage land unit takes in battle with other land units in Urban provinces. Applied as to both sides [multiplier]
Land vs. Land - Org dmg if Land Fort [(0.0 = no Org dmg) to (1.0 = no effect)]N/A110.5Increasing this will increase ORG damage land unit takes in battle with other land units if there's Land Fort in the province. Applied as to both sides [multiplier]
Land vs. Land - Org dmg if Land FortN/A1001001Required Land Fort current size for the above ORG multiplier to trigger [absolute value from 0.01 to 10.0; 10.0+ effectively disables the modifier]
ホヲタサ、ホ・タ・癸シ・クキクソ。ハタホマ。ヒ
Land vs. Land - Str dmg
N/A0.10.0250.01751イ、ホホヲタサ、ヒ、ェ、ア、チエホヲセ衙ツ筅ヒ、隍ナィタホマ(タホマ)、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase STR damage land unit takes in battle with other land units [multiplier]
カタサ、ホ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Air vs. Air - Org dmg
N/A110.41イ、ホカツミカタニョ、ヒ、ェ、ア、ケメカノツ筅ヒ、隍ナィサリエナタゥ、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase ORG damage air unit takes in battle with other air units [multiplier]
カタサ、ホ・タ・癸シ・クキクソ。ハタホマ。ヒ
Air vs. Air - Str dmg
N/A110.91イ、ホカツミカタニョ、ヒ、ェ、ア、ケメカノツ筅ヒ、隍ナィタホマ(タホマ)、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase STR damage air unit takes in battle with other air units [multiplier]
カツミテマケカキ篏、ホ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Air vs. Land - Org dmg
N/A0.250.250.151イ、ホカツミテマタニョ、ヒ、ェ、ア、ケメカノツ筅ヒ、隍ナィサリエナタゥ、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase ORG damage land unit takes from air units [multiplier]
カツミテマケカキ篏、ホ・タ・癸シ・クキクソ。ハタホマ。ヒ
Air vs. Land - Str dmg
N/A0.250.250.081イ、ホカツミテマタニョ、ヒ、ェ、ア、ケメカノツ筅ヒ、隍ナィタホマ(タホマ)、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase STR damage land unit takes from air units [multiplier]
カツミエマタサ、ホ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Air vs Navy - Org dmg
N/A1.51イ、ホカツミエマタニョ、ヒ、隍ケメカノツ筅ヒ、隍サリエナタゥ、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase ORG damage naval unit takes from air units [multiplier]
カツミエマタサ、ホ・タ・癸シ・クキクソ。ハタホマ。ヒ
Air vs. Navy - Str dmg
N/A0.751イ、ホカツミエマタニョ、ヒ、隍ケメカノツ筅ヒ、隍ナィタホマ(タホマ)、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase STR damage naval unit takes from air units [multiplier]
カツミタタサ、ホ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Air vs. Subs - Extra ORG
N/A31イ、ホケメカツミタタサ、ヒ、隍ケメカノツ筅ヒ、隍ナィサリエナタゥ、リ、ホ・タ・癸シ・クキクソ。」
damage multiplier to subs in combat vs. air units. 1 = no extra damage [multiplier]
カツミタタサ、ホ・タ・癸シ・クキクソ。ハタホマ。ヒ
Air vs. Subs - Extra STR
N/A31イ、ホケメカツミタタサ、ヒ、隍ケメカノツ筅ヒ、隍ナィタホマ(タホマ)、リ、ホ・タ・癸シ・クキクソ。」
damage multiplier to subs in combat vs. air units. 1 = no extra damage [multiplier]
エマツミカタサ、ホ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Navy vs. Air - Org dmg
N/A0.21イ、ホエマツミカタニョ、ヒ、ェ、ア、エマチ・、ヒ、隍サリエナタゥ、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase ORG damage air unit takes from naval units [multiplier]
エマツミカタサ、ホ・タ・癸シ・クキクソ。ハタホマ。ヒ
Navy vs. Air - Str dmg
N/A0.041イ、ホエマツミカタニョ、ヒ、ェ、ア、エマチ・、ヒ、隍ナィタホマ(タホマ)、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase STR damage air unit takes from naval units [multiplier]
ウ、タサ、ホ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Navy vs. Navy - Org dmg
N/A11イ、ホエマツ簇アサホ、ホウ、セ蠡ニョ、ヒ、ェ、ア、エマチ・、ヒ、隍ナィサリエナタゥ、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase ORG damage naval unit takes from other naval units [multiplier]
ウ、タサ、ホ・タ・癸シ・クキクソ。ハタホマ。ヒ
Navy vs. Navy - Str dmg
N/A11イ、ホエマツ簇アサホ、ホウ、セ蠡ニョ、ヒ、ェ、ア、エマチ・、ヒ、隍ナィタホマ(タホマ)、リ、ホ・タ・癸シ・クキクソ。」
Increasing this will increase STR damage naval unit takes from other naval units [multiplier]
エマツミタタサ、ホ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Navy vs. Subs - Extra ORG
661イ、ホソ蠕蟠マツミタタサ、ヒ、隍ソ蠕蟠マチ・、ヒ、隍ナィサリエナタゥ、リ、ホ・タ・癸シ・クキクソ。」
damage multiplier to subs in combat vs naval units. 1 = no extra damage [multiplier]
エマツミタタサ、ホ・タ・癸シ・クキクソ。ハタホマ。ヒ
Navy vs. Subs - Extra STR
111イ、ホソ蠕蟠マツミタタサ、ヒ、隍ソ蠕蟠マチ・、ヒ、隍ナィタホマ(タホマ)、リ、ホ・タ・癸シ・クキクソ。」
damage multiplier to subs in combat vs naval units. 1 = no extra damage [multiplier]
タソ蟠マネックォキクソ
Pure sub stacks detection modifier
0.50.5タソ蟠マネックォキクソ。」
0 = subs will never be detected, 1.0 - no change
クヌトツミカヒ、、ホツミエマ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
AA to Naval - Org dmg
N/A0.15クヌトツミカヒ、、ヒ、隍ナィエマツ筅ホサリエナタゥ、リ、ホ・タ・癸シ・クキクソ
カハ、ヒ、隍ケチマムケカキ篏、ホネソキ簣ム、ォ。ゥ
Increasing this will increase ORG damage a fleet takes from province AA
クヌトツミカヒ、、ホツミカ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
AA to Air - Org dmg
N/A023クヌトツミカヒ、、ャケメカノツ筅ヒヘソ、ィ、・タ・癸シ・クキクソ。」
Increasing this will increase ORG damage an air unit takes from province AA
クヌトツミカヒ、、ホツミカ・タ・癸シ・クキクソ。ハツミタホマ。ヒ
AA to Air - Str dmg
N/A1クヌトツミカヒ、、ャケメカノツ筅ヒヘソ、ィ、・タ・癸シ・クキクソ。」
Increasing this will increase STR damage an air unit takes from province AA
クヌトツミカヒ、、ホツミカタ・。シ・・ユ・鬣ー
AA to Air firing rules
N/A1セ蠍トフイ皃ケ、ケメカノツ筅ヒヘソ、ィ、ツミカヒ、、ホ・タ・癸シ・ク・。シ・・ユ・鬣ー。」0、ハ、鯒ィヌキ箏。、ホ、゚。「1、ハ、鮹エシホ爨ホナィオ。。」
0 - fire only at passing enemy units on bombing missions, 1 - fire at all passing enemy units
クヌトツミカヒ、、ホフエヨケカキ箙クソ
AA to Air night modifier.
N/A10.50.5クヌトツミカヒ、、ホフエヨケカキ箙クソ。」0、ハ、鯲エヨケカキ篶オ、キ。「1、ハ、鮖カキ筅「、遙「0.5、ハ、2イ、ヒ1イケカキ筅ケ、。」
1 no change, 0 no attack, 0.5 50% effectiveness and so on
クヌトツミカヒ、、ホ・。シ・タ。シ・ワ。シ・ハ・ケ
AA to Air bonus from radars.
N/A00.50.5・。シ・タ。シサワタ゚、ャクヌトツミカヒ、、ヒヘソ、ィ、・ワ。シ・ハ・ケス、タオ。」
[AA power * (1 + Radar size * Radar Efficiency * THIS)]. 0 no radar bonus
テマキチナャタオーワニー・ワ。シ・ハ・ケ
Movement bonus to units
N/A0.05テマキチナャタオ、ホ、「、サハホ盒アヌロイシ、ホ・讌ヒ・テ・ネ、ャシ、ア、ーワニー・ワ。シ・ハ・ケ。」
under command of leader with terrain trait when moving on such terrain
ホ狃テマキチナャタオーワニー・ワ。シ・ハ・ケ
Movement bonus to units
N/A0.025ホ狃テマキチナャタオ、ホ、「、サハホ盒アヌロイシ、ホ・讌ヒ・テ・ネ、ャシ、ア、ーワニー・ワ。シ・ハ・ケ。」・・・ク・罍シ。ハソケホモナャタオ。ヒサ、チ、ハ、鯲ゥホモ、ハ、ノ。」
under command of leader with terrain trait when moving on similar terrain (Ranger in Jungles for example
・ケ・ュ・。ヨハシ肭エノヘ。ラ、ホESE・ワ。シ・ハ・ケ
Logistics Wizard ESE bonus
N/A0.1サハホ盒ア、ホ・ケ・ュ・。ヨハシ肭エノヘ。ラ、サ、テ、ニ、、、セケ遉ホESE・ワ。シ・ハ・ケ。」
Add this bonus if current ESE is below 100% (1.0)
ノツ筅ホ。ヨケカタェ。ラサ、ホハェサホフキクソ
Days in offensive supply
N/A30ノツ筅ホ。ヨケカタェ(チェツ、キ、ソサユテト。ヲキウテト、ホチェツヘ、ホイシ、ヒ、「、フー)。ラサ、ホハェサノャヘラホフ。」
ツ鄙テ・ワ。シ・ハ・ケナャヘム・ユ・鬣ー
Minister bonuses (att, def, mor, org) from brigades and divisions.
N/A1セテフラ/ヒノク/サホオ、/サリエナタゥス、タオ、サ、トツ鄙テ、ホ・ワ。シ・ハ・ケナャヘムチェツ・ユ・鬣ー。」
1 = use division bonus if any, else brigade (max if more then 1) 2 = Use average of all 3 = use Sum of all 4 = Use min 5 = use Max
ヘァケ・テマ、ホサリエナタゥイノ・ワ。シ・ハ・ケ
Organization regain bonus for units on friendly soil.
N/A00.10.1ノツ筅ャヘァケ・ナェ、ハナレテマ、ヌニタ、鬢、サリエナタゥ、ホイノ・ワ。シ・ハ・ケ。」
It depends on infra and is capped (see below) (infra*2 + THIS <= cap). [0.0 = 0%, 1.0 = 100%]
ヘァケ・テマ、ホサリエナタゥイノ・ワ。シ・ハ・ケセ蟶ツ
Organization regain bonus for units on friendly soil cap.
N/A1.21.31.3ノツ筅ャヘァケ・ナェ、ハナレテマ、ヌニタ、鬢、サリエナタゥ、ホイノ・ワ。シ・ハ・ケ、ホセ蟶ツ
ウ、セ衂、フウテ讀ヒチ・テトヒクウイイトネンチェツ・ユ・鬣ー
Convoy interception by naval units on Interdiction, Combat Patrol, Shore Bomb. and ASW missions
N/A022ウ、セ衂、フウ。ハウ、セ蠱ヒサ゚。ヲタニョセ・イ。ヲア雍゚ヒ、キ筍ヲツミタ。ヒテ讀ヒチ・テトヒクウイ、ケヤ、ィ、、ォ、ノ、ヲ、ォチェツ、ケ、・ユ・鬣ー。」
0 disabled for all, 1 - optional for players only (disabled by default), 2 - optional for players (enabled by default) and enabled for AI
ヘ「チエマツ筅ホシォニーオ「エヤ・ユ・鬣ー
Auto-return transport fleets to base on Amphibious assault and Sea transport missions (players only)
N/A1。ハ・ラ・・、・茖シ、ホ、゚。ヒヘ「チエマツ筅ホカッスアセ衾ヲ、莎、セ袁「チヌ、フウク蝪「ハケチ、ヒシォニーオ「エヤ、オ、サ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
0 - enabled, 1 - enabled by default, optional, 2 - disabled by default, optional
・ラ・・・」・・ケサリトカヌ/ウ、セ衂、フウオイト・ユ・鬣ー
Allow single province and region targeting for air and naval units (players only)
N/A011。ハ・ラ・・、・茖シ、ホ、゚。ヒ・ラ・・・」・・ケサリトカヌ/ウ、セ衂、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 - disabled, 1 - enabled
フエヨサエヨ。ハナ゚オィ。ヒ
Night hours during winter
N/A014.014.0ナ゚オィ、ホ1ニ、「、ソ、熙ホフエヨ、ホサエヨ。」ホヲキウ・讌ヒ・テ・ネ、ホフエヨーワニース、タオ、ホキラササ、ヒサネヘム。」
used in land unit speed calculations. Values 0.0 (Disabled) to 24.0
フエヨサエヨ。ハスユオィ。ヲスゥオィ。ヒ
Night hours during spring and fall
N/A012.012.0スユオィ。ヲスゥオィ、ホ1ニ、「、ソ、熙ホフエヨ、ホサエヨ。」ホヲキウ・讌ヒ・テ・ネ、ホフエヨーワニース、タオ、ホキラササ、ヒサネヘム。」
used in land unit speed calculations. Values: 0.0 (Disabled) to 24.0
フエヨサエヨ。ハイニオィ。ヒ
Night hours during summer
N/A08.0010.0イニオィ、ホ1ニ、「、ソ、熙ホフエヨ、ホサエヨ。」ホヲキウ・讌ヒ・テ・ネ、ホフエヨーワニース、タオ、ホキラササ、ヒサネヘム。」
used in land unit speed calculations. Values: 0.0 (Disabled) to 24.0
ネタニョサ、ホホヲキウ・讌ヒ・テ・ネナテ蟒エヨコニキラササエヨウヨ
Recalculate land units arrival times
N/A011ホヲキウ・讌ヒ・テ・ネナテ蟒エヨコニキラササエヨウヨ。ハニアサナテ蚩ff、ホセケ遑ヒ
when not in combat (for units not in "Sync. arrival time" mode).0 - Disabled, 1 - recalculate each hour, 2 - recalculate once on 2 hours and so on.
ニアサナテ蟒エヨキクソ。ハ・ラ・・、・茖シ。ヒ
"Synchronize arrival" time modifier
N/A122。ハ・ラ・・、・茖シ、ホ、゚。ヒニアサナテ蟒エヨキクソ。」ーネヨテル、、・讌ヒ・テ・ネ、ヒ、ウ、ホキクソ、セ霆サ、ケ、。」
Players only! (Stack arrival time = slowest unit move time * THIS).
ニアサナテ蟒エヨキクソ。ハAI。ヒ
"Synchronize arrival" time modifier
N/A1。ハAI、ホ、゚。ヒニアサナテ蟒エヨキクソ。」ーネヨテル、、・讌ヒ・テ・ネ、ヒ、ウ、ホキクソ、セ霆サ、ケ、。」
AI only! (Stack arrival time = slowest unit move time * THIS).
タニョク螟ホ・讌ヒ・テ・ネナテ蟒エヨコニキラササチェツ・ユ・鬣ー
Recalculate arrival times for units in "Sync. arrival time" mode after combat/bombardment.
N/A010ニアサナテ薜N、ホセケ遑「タニョ/ア雍゚ヒ、キ篋螟ホ・讌ヒ・テ・ネナテ蟒エヨコニキラササチェツ・ユ・鬣ー。」
NOTE: enabling this could de-synchronize arrival times! 0 - Disabled, 1 - Enabled for players only, 2 - Enabled for players and AI.
ホヲキウ・讌ヒ・テ・ネツョナルス、タオ。ハタニョ。ヒ
Movement speed modifier to land units in combat
N/A10.250.25ホヲキウ・讌ヒ・テ・ネツョナルス、タオ。ハタニョ。ヒ
ホヲキウ・讌ヒ・テ・ネツョナルス、タオ。ハア雍゚ヒ、キ筍ヒ
Movement speed modifier to land units in bombardment
N/A10.80.8ア雍゚ヒ、キ箚シ、ヌ、ホホヲキウ・讌ヒ・テ・ネツョナルス、タオ
ホヲキウ・讌ヒ・テ・ネツョナルス、タオ。ハハェサタレ、。ヒ
Land units speed modifier
N/A0.10.11.0ホヲキウ・讌ヒ・テ・ネツョナルス、タオ。ハハェサタレ、。ヒ
for units out of supply (ignored for retreating units!). speed = speed * THIS.
ホヲキウ・讌ヒ・テ・ネツョナルス、タオ。ハサリエナタゥタレ、。ヒ
Land units speed modifier
N/A221ホヲキウ・讌ヒ・テ・ネツョナルス、タオ。ハサリエナタゥタレ、。ヒ
for units containing at least one division with ORG less then 1% (ignored for retreating units!). speed = speed / THIS.
ホヲカキウ・讌ヒ・テ・ネツョナルス、タオ。ハタミフタレ、。ヒ
Movement time modifier
N/A331ホヲカキウ・讌ヒ・テ・ネツョナルス、タオ。ハタミフタレ、。ヒ
for fuel consuming land and air units when out of fuel (ignored for retreating and AI controlled units!). Higher THIS value is, longer the arrival time will be. Use 1.0 to disable this.
ホヲキウ・讌ヒ・テ・ネ、ホ・ヌ・ユ・ゥ・・ネツョナル。ハタミフタレ、。ヒ
default speed for fuel consuming land units when out of fuel.
N/A-1-19タミフタレ、サホヲキウ・讌ヒ・テ・ネ、ホツョナル。」・讌ヒ・テ・ネ・ユ・。・、・、ヒオャト熙ャ、「、、ミ、ス、、ャサネヘム、オ、、。」
This value can be overridden for each unit type and model by setting out_of_fuel_speed modifier in unit files. -1 - Disable this functionality, else Default out of fuel speed = THIS
エマツ箏ャフマ、ホケメツウオホ・・レ・ハ・・ニ・」。ハトカイ皀ア・讌ヒ・テ・ネ、エ、ネ、ホ・レ・ハ・・ニ・」テヘ。ヒ
Fleet size range penalty
N/A000.1full、ホセケ遑「エマツ筅ホセ蟶ツ。ハニアーエマツ筅ヒ33・讌ヒ・テ・ネ。ヒ、トカ、ィ、ソセケ遑「トカ、ィ、ソエマト1・讌ヒ・テ・ネ、エ、ネ、ヒシ、ア、・レ・ハ・・ニ・」。」、ハ、ェ・レ・ハ・・ニ・」、マエマツ筅ケスタョ、ケ、、ケ、ル、ニ、ホ・讌ヒ・テ・ネ、ヒナャヘム、オ、。「サリト熙オ、、ソセ蟶ツ、ヌサ゚、゙、。」
Percentage loss for every ship above the max threshold (see below). 0.0 (0%) to 1.0 (100%)
エマツ箏ャフマ、ホケメツウオホ・・レ・ハ・・ニ・」。ハ・レ・ハ・・ニ・」、シ、ア、・讌ヒ・テ・ネソ。ヒ
Fleet size range penalty
N/A-1-133full、ホセケ遑「33・讌ヒ・テ・ネーハセ螟ヌケスタョ、オ、、エマツ筅ヒ・レ・ハ・・ニ・」、ャナャヘム、オ、、。」エマツ筅ャ34・讌ヒ・テ・ネ、タ、ネ10%クコ。「35・讌ヒ・テ・ネ、ヌ20%クコ。」full、マセ蟶ツ、ホ85%クコ、ヌサ゚、゙、。」
、ハ、ェ。「ケメツウオホ・フオクツ、ホAI、ヒ、マナャヘム、オ、、ハ、、。」
apply for every ship in the fleet above this. -1 = Disabled
エマツ箏ャフマ、ホケメツウオホ・・レ・ハ・・ニ・」。ハ・レ・ハ・・ニ・」、ホセ蟶ツ。ヒ
Fleet size range penalty
N/A11.00.15エマツ箏ャフマ、ホケメツウオホ・・レ・ハ・・ニ・」、ホセ蟶ツ。」full、ホセケ遑「クオ、ホケメツウオホ・、ホ85%クコ、ヌサ゚、゙、、ネ、、、ヲーユフ」。」
max penalty value (min allowed multiplier on the range). 0.0 to 1.0 (no penalty)
ウ、カ・讌ヒ・テ・ネ、ホテマー/テマハニ筅ヌ、ホコヌツ郢メツウオホ・タゥクツ、ホサネヘムオイト・ユ・鬣ー
Apply air and naval unit's range limits on missions to Areas and Regions.
N/A011ウ、カ・讌ヒ・テ・ネ、ホテマー/テマハサリトヌ、フウサ、ヒエテマ、ォ、鬢ホコヌツ郢メツウオホ・、トカ、ィ、・ラ・・・」・・ケ、ヌヌ、フウ、タゥクツ、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー
、ハ、ェ。「ケメツウオホ・フオクツ、ホAIエマツ筅ヒ、マナャヘム、オ、、ハ、、。」
0 = Disabled, 1 = Enabled, 2 = Enabled for AI countries too (Not recommended!!!
・。シ・タ。シ、ヒ、隍ナィケメカオ。ネックォ・ワ。シ・ハ・ケ
Radar bonus on detection
N/A5ヘァキウ、ホタゥカク「/ケメカカロオ゙スミキ簓、フウサ、ホ・。シ・タ。シ、ヒ、隍ナィケメカオ。ネックォ・ワ。シ・ハ・ケ。」
used to guide friendly air units on Air Superiority and Scramble missions (This * Radar level * Radar efficiency). Added to misison and friendly province bonuses (see below). Higher the better
ヘァケ・テマ、ヌ、ホナィケメカオ。ネックォ・ワ。シ・ハ・ケ
Bonus on detection of enemy air units when they are over a friendly province
N/A10ヘァケ・テマ、ヌ、ホヘァキウ、ホタゥカク「/ケメカカロオ゙スミキ簓、フウサ、ホナィケメカオ。ネックォ・ワ。シ・ハ・ケ。」
added to radar and mission bonuses). Used to guide friendly air units on Air Superiority and Scramble missions. Higher the better
ハ菴エマ/シ醫マエマウ荵鄂、タオ
Screens to Capital ratio modifier.
N/A1ハ菴エマ/シ醫マエマウ荵鄂、タオ。」ソテヘ、ハムケケ、ケ、、ネタニョクホィ100%、ヒ、ハ、ハ菴エマ/シ醫マエマウ荵遉ス、タオ、ケ、。」
Fleet composition = (Screens * THIS) / Capitals 1.0 = No change/Disabled
ホヲタサ、ホサリエナタゥタレ、・讌ヒ・テ・ネノクナェウホホィ
Chance to target divisions with no ORG left in land combats.
N/A10010010ホヲタサ、ホサリエナタゥタレ、・讌ヒ・テ・ネ、ノクナェ、ヒ、ケ、ウホホィ。」
Valid values: 0 (0%) to 100 (100%)
ウ、タサ、ホハ菴エマ/シ醫マエマノクナェ・ユ・鬣ー
Screen or Capital ships targeting in naval combats.
N/A100100-1ウ、タサ、ホハ菴エマ/シ醫マエマノクナェサ、ヒサネヘム、ケ、・ン・ク・キ・逾テヘ、チェツ、ケ、・ユ・鬣ー
-1 : Use both fleets positioning >0 : Use a random number up to (THIS-1) and compare it to other fleet's positioning (target capital ships if positioning is lesser)
Fleet positioning in naval combat - Daytime bonusN/A0.4
Fleet positioning in naval combat - Leader skill modifier per skill pointN/A0.1
Fleet positioning in naval combat - Fleet size modifier (per ship)N/A-0.02
Fleet positioning in naval combat - Fleet composition [Screens vs Capitals ratioN/A-0.5It can be between 0.0 (enough screens) and 1.0 (only capital ships)] modifier
Land and Coastal forts damage modifier for every 100 STR points of attacking units, hourly appliedN/A0.010.010.00021
Max damage Land and Coastal forts could take per hour in combatN/A0.050.050.002
Min. Softness for a land division, including added by brigadesN/A00.020.0
シォニーツ犒ムサ、ケヤ、ヲコン、ホハソカムサリエナタゥN/A5
ウ、セ袁「チク螟ホホヲキウサリエナタゥキクソ
ORG modifier for land units after naval transportation.
0.50.50.20.35
ヤマケ隍ホコヌツ酖ヘN/A202030
ーニ、ヒチイテ、ケ、ヤマケ隍ホテヘN/A11.01.5
Breakthrough and Encirclement combat events chance modifiers by average unit speed (sum of the speed of all attacking divisions / attacking divisions count)N/A337Min. average unit speed for chance bonus to be applied (Avrg. Unit Speed - THIS > 0.0)
N/A4413Maximum chance bonus reached with THIS remaining speed point (Avrg. Unit Speed - Value above <= THIS)
N/A0.10.10.05Chance modifier per remaining speed point (higher THIS is, higher the chance bonus will be)
CE、ホキムツウサエヨN/A8
ネソキ磴E、ヒ、ト、、、ニN/A1.5Attacker ORG damage
N/A1Attacker STR damage
N/A1Defender ORG damage
N/A1.25Defender STR damage
カッスアCE、ヒ、ト、、、ニN/A1Attacker ORG damage
N/A1.25Attacker STR damage
N/A1.5Defender ORG damage
N/A1Defender STR damage
ハーマCE、ヒ、ト、、、ニN/A0.9Attacker ORG damage
N/A1Attacker STR damage
N/A1Defender ORG damage
N/A1.75Defender STR damage
ツヤ、チ、ヨ、サCE、ヒ、ト、、、ニN/A0.8Attacker ORG damage
N/A0.8Attacker STR damage
N/A1.2Defender ORG damage
N/A1.2Defender STR damage
テルツレCE、ヒ、ト、、、ニN/A1Attacker ORG damage
N/A1Attacker STR damage
N/A1Defender ORG damage
N/A0.5Defender STR damage
タスムナェツ犒ムCE、ヒ、ト、、、ニN/A0.75Attacker ORG damage
N/A0.5Attacker STR damage
N/A0.25Defender ORG damage
N/A0.5Defender STR damage
ニヘヌヒCE、ヒ、ト、、、ニN/A1Attacker ORG damage
N/A0.8Attacker STR damage
N/A1.5Defender ORG damage
N/A1Defender STR damage
サハホ睨、ホタホマ、マニヘヌヒCE、ャネッニー、キ、ニ、、、、ネ、ュ、ホ、゚クコセッ、ケ、N/A1101 - Yes, 0 - No。。。。「ィ0、ホセケ遉マセ、ヒタホマ、ャクコセッ、ケ、
タニョ・筍シ・ノN/A001Note: This setting controls only full names, short names and descriptions of some unit stats.
0 - Use old (DH 1.02 and older) mode: Defensiveness, Toughness, Air Defence, Surface Defence, Sea Defence
1 - Use new (DH 1.03) mode: Defensive Vulnerability, Offensive Vulnerability, Air Vulnerabilty, Ground Vulnerabilty, Naval Vulnerabilty

ヌ、フウエリマ「・ヌ。シ・ソ/Missions Modifiers

DH、ホソキヘラチヌ、ヌウニヌ、フウ、クトハフ、ヒON/OFFタ゚ト熙ケ、、ウ、ネ、ャイトヌス、ヒ、ハ、テ、ソ。」
・ヌ・ユ・ゥ・・ネ。ヨON。ラ、ホセケ遉マ。「、ノ、ホケ、ヌ、篌ヌス鬢ォ、餔N、ヒ、ハ、テ、ニ、、、ヌ、フウ。」
・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ、ホセケ遉マ。「クヲオ讀ヌON、ヒ、ハ、ヌ、フウ。」
、ソ、ネ、ィ、ミ。「。ヨタホャナェコニヌロテヨ。ラ、マオサスムクヲオ譯ヨニーー。ラ。ハfull。ヒ。「。ヨク衞テマー靆莊ハェサスクタムス遙ラ。ハlight/none。ヒ、ヌ。ヨON。ラ、ヒ、ハ、。」

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
。ヨケカキ筍ラヌ、フウ
MISSION_ATTACK
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A1ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A1ツョナル・ワ。シ・ハ・ケ。」
Speed bonus: (Move time * This / mission_efficiency). Lower the better
。ヨエテマーワニー。ラヌ、フウ
MISSION_REBASE
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A1ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A1ネネックォウホホィ。」
Chance to be detected (Chance * This / mission_efficiency). Lower the better. Naval only!
。ヨタホャナェコニヌロテヨ。ラヌ、フウ
MISSION_STRAT_REDEPLOY
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.50.50.75ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A885トノイテ・ム・鬣癸シ・ソ。」オホ・ス、タオ。」
Added value, independent from real distance. Higher this is, longer the redeployment time will be
N/A0.6オホ・ス、タオキクソ。」
Multiplier on the real distance. Higher this is, longer the redeployment time will be
。ヨサルア郢カキ筍ラヌ、フウ
MISSION_SUPPORT_ATTACK
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A1ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A1ツョナル・ワ。シ・ハ・ケ。」
Speed bonus: (Move time * This / mission_efficiency). Lower the better
。ヨヒノク貊ルア遑ラヌ、フウ
MISSION_SUPPORT_DEFENSE
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A1ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A0.5ツョナル・ワ。シ・ハ・ケ。」
Speed bonus: (Move time * This / mission_efficiency). Lower the better
。ヨツヤオ。。ラヌ、フウ
MISSION_RESERVES
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A1ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A0.5ツョナル・ワ。シ・ハ・ケ。」
Speed bonus: (Move time * This / mission_efficiency). Lower the better
。ヨ・ム・・チ・カ・チンニ、。ラヌ、フウ
MISSION_ANTI_PARTISAN_DUTY
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A1ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A2タゥーオキクソ。」
Multiplier on suppresion (This * mission_efficiency
。ヨヒノアメキライ陦ラヌ、フウ
MISSION_PLANNED_DEFENSE
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A1ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨタゥカク「。ラヌ、フウ
MISSION_AIR_SUPERIORITY
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A10.50.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A0ナィオ。ネックォス、タオ。」
Modifier on detection ( This * mission_efficiency ). Higher it is, more often incoming enemy planes will be detected
N/A220.9ヌ、フウシツサワサ、ヒノャヘラ、ハ・讌ヒ・テ・ネソ、ホコヌセョテヘ。」
Min. Air attack for at least one plane in the wing required for this mission to be available
。ヨテマセ蟷カキ筍ラヌ、フウ
MISSION_GROUND_ATTACK
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A000.1カツミテマ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Air vs. Land - Org dmg - Increasing this will increase ORG dmg land units takes from Air unit on this mission
N/A110.8カツミテマ・タ・癸シ・クキクソ。ハタホマ。ヒ
Air vs. Land - Str dmg - Increasing this will increase STR dmg land units takes from Air unit on this mission
。ヨチヒサ゚ケカキ筍ラヌ、フウ
MISSION_INTERDICTION
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A010.8カツミテマ・タ・癸シ・クキクソ。ハサリエナタゥ。ヒ
Air vs. Land - Org dmg - Increasing this will increase ORG dmg land units takes from Air unit on this mission
N/A100.2カツミテマ・タ・癸シ・クキクソ。ハタホマ。ヒ
Air vs. Land - Str dmg - Increasing this will increase STR dmg land units takes from Air unit on this mission
。ヨタホャヌキ筍ラヌ、フウ
MISSION_STRATEGIC_BOMBARDMENT
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨハシ肭ケカキ筍ラヌ、フウ
MISSION_LOGISTICAL_STRIKE
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨカケチカヌ。ラヌ、フウ
MISSION_RUNWAY_CRATERING
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨキウササワタ゚ケカキ筍ラヌ、フウ
MISSION_INSTALLATION_STRIKE
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨエマチ・ケカキ筍ラヌ、フウ
MISSION_NAVAL_STRIKE
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨケチマムケカキ筍ラヌ、フウ
MISSION_PORT_STRIKE
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨケメカチ・テトヌキ筍ラヌ、フウ
MISSION_CONVOY_AIR_RAIDING
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨカヘ「ハ莊。ラヌ、フウ
MISSION_AIR_SUPPLY
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨカトカッスア。ラヌ、フウ
MISSION_AIRBORNE_ASSAULT
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.25ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨウヒケカキ筍ラヌ、フウ
MISSION_NUKE
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A1ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨケメカカロオ゙スミキ筍ラヌ、フウ
MISSION_AIR_SCRAMBLE
N/A100ヌ、フウオイト・ユ・鬣ー。」full、マ・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A10.50.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A0ナィオ。ネックォス、タオ
Modifier on detection ( This * mission_efficiency ). Higher it is, more often incoming enemy planes will be detected
N/A2ヌ、フウシツサワサ、ヒノャヘラ、ハ・讌ヒ・テ・ネソ、ホコヌセョテヘ
Min. Air attack for at least one plane in the wing required for this mission to be available
。ヨチ・テトスアキ筍ラヌ、フウ
MISSION_CONVOY_RAIDING
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A2エマツ筅ホケメツウオホ・キクソ。」
Fleet range modifier
N/A1ネネックォウホホィ。」
Chance to be detected (Chance * This / mission_efficiency). Lower the better
。ヨツミタコタ。ラヌ、フウ
MISSION_ASW
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨウ、セ蠱ヒサ゚。ラヌ、フウ
MISSION_NAVAL_INTERDICTION
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A110.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨア雍゚ヒ、キ筍ラヌ、フウ
MISSION_SHORE_BOMBARDMENT
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A110.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A0.002ア雍゚ヒ、キ箙クソ。」
Combat Modifier: Shore Bombardment Multiplier (Applies to the SB value of ships for org damage
。ヨカッスアセ衾ヲ。ラヌ、フウ
MISSION_AMPHIBOUS_ASSAULT
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨウ、セ袁「チ。ラヌ、フウ
MISSION_SEA_TRANSPORT
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A110.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A3エマツ筅ホケメツウオホ・キクソ。」
Fleet range modifier
N/A1ネネックォウホホィ。」
Chance to be detected (Chance * This / mission_efficiency). Lower the better
。ヨウ、セ蠡ニョセ・イ。ラヌ、フウ
MISSION_NAVAL_COMBAT_PATROL
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A110.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨカハ、ヒ、隍ケチマムケカキ筍ラヌ、フウ
MISSION_NAVAL_PORT_STRIKE
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨカハ、ヒ、隍カキウエテマケカキ筍ラヌ、フウ
MISSION_NAVAL_AIRBASE_STRIKE
N/A0ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A0.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
。ヨア」フゥーワニー。ラヌ、フウ
MISSION_SNEAK_MOVE
N/A1ヌ、フウオイト・ユ・鬣ー。」・ヌ・ユ・ゥ・・ネ。ヨON。ラ
0 = disabled by default, 1 = enabled by default
N/A110.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A0.75エマツ筅ホケメツウオホ・キクソ。」
Fleet range modifier
N/A0.75ネネックォウホホィ。」
Chance to be detected (Chance * This / mission_efficiency). Lower the better
。ヨウ、セ蠍ロオ゙スミキ筍ラヌ、フウ
MISSION_NAVAL_SCRAMBLE
N/A1ヌ、フウオイト・ユ・鬣ー。」full、マ・ヌ・ユ・ゥ・・ネ。ヨOFF。ラ
0 = disabled by default, 1 = enabled by default
N/A110.5ウォサマサ、ホヌ、フウクホィ。」
Starting missions efficiency. Valid values: 0.05 to 10.0
N/A0.5ツョナル・ワ。シ・ハ・ケ。」
Speed bonus: (Move time * This / mission_efficiency). Lower the better
Use Attack and Support Attack mission efficiencies as land combat modifiers for attackersN/A0010 - Disable, 1 - Enable

ケイネアソアトエリマ「・ヌ。シ・ソ/Countries Modifiers

エツクケイネ、ェ、隍モソキオャケイネタ゚ホゥサ、ヒナャヘム、オ、、・ヌ・ユ・ゥ・・ネテヘ。」

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
ホヲセ袁ラコノクホィ
Land Fort Efficiency
N/A1
ア雍゚ヘラコノクホィ
Coastal Fort Efficiency
N/A1
ツミテマヒノク貂ホィ
Ground Defense Efficiency
N/A0.80.81
チ・テトヒノアメクホィ
Convoy Defense Efficiency
N/A0
MPチイテ
MP boost
N/A0.9
TCス、タオ
Transport Capacity modifier
N/A1
タホホテマ、ホTCス、タオ
Transport Capacity (occupied) modifier
N/A1
セテフラス、タオ
Attrition modifier
N/A1
チイシ。ナアツ狄、タオ
MP Trickle back modifier
N/A1
アウヨテマハ莊ス、タオ
Supply distance modifier
N/A1
ス、ヘ。ハタホマハ菴シ。ヒス、タオ
Repair modifier
N/A1
クヲオ貎、タオ
Research modifier
N/A1
・。シ・タ。シクホィ
Radar efficiency
N/A1
サハホ睨・ワ。シ・ハ・ケ。ハESE。ヒ
HQ Supply efficiency bonus
N/A0.01
サハホ睨・ワ。シ・ハ・ケ。ハ・ウ・・ミ・テ・ネ・、・ル・・ネ。ヒ
HQ Combat events bonus
N/A1
・ウ・・ミ・テ・ネ・、・ル・・ネネッタクウホホィ
Combat event chances
N/A0.010.01 = 1%, 1.0 = 100%
ヘァキウネックォウホホィ
Friendly army detection chance
N/A40
ナィキウネックォウホホィ
Enemy army detection chance
N/A80
ヘァケ・ケトオハウホホィ
Friendly intelligence chance
N/A50
ナィケトオハウホホィ
Enemy intelligence chance
N/A50
コヌツ邯ッスアセ衾ヲオャフマ
Max amphibious army size
N/A331
タミテコ「ェタミフハムエケクホィ
Energy to Oil
N/A0
チケ鄲クサコクホィ
Total production efficiency
N/A1
ハェサタクサコクホィ
Supply production efficiency
N/A0
クヌトツミカヒ、ケカキ簧マ
AA power
N/A0.1
ケメカエスアウホホィ
Air surprise chance
N/A1
テマセ蟠スアウホホィ
Land surprise chance
N/A1
ウ、セ蟠スアウホホィ
Naval surprise chance
N/A1
ハソサケゥカネホマス、タオ
Peacetime IC mod
N/A1
タサケゥカネホマス、タオ
Wartime IC mod
N/A1
キタ゚ハェタクサコス、タオ
Buildings production mod
N/A1applied to all buildings!
ヘ「チチ・テトタクサコス、タオ
Convoys production mod
N/A1
タニョサ、ホエマチ・・ン・ク・キ・逾テヘイシクツ
Min ships positioning in battle
N/A0.1applied to all naval units!
タニョサ、ホエマチ・・ン・ク・キ・逾テヘセ蟶ツ
Max ships positioning in battle
N/A0.2applied to all naval units!
ハソサ、ホケゥカネタクサコサクサネテ゚ス、タオ
Peacetime modifier on stockpiles for industry resources
N/A1
タサ、ホケゥカネタクサコサクサネテ゚ス、タオ
Wartime modifier on stockpiles for industry resources
N/A1
ハソサ、ホハェサ/タミフネテ゚ス、タオ
Peacetime modifier on stockpiles for oil and supplies
N/A1
ハソサ、ホハェサ/タミフネテ゚ス、タオ
Wartime modifier on stockpiles for oil and supplies
N/A1

クヲオ豢リマ「・ヌ。シ・ソ/Research

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
タトシフソソ・ワ。シ・ハ・ケ
Blueprint Bonus
222DH、ヌ、マサヒシツヌッーハケ゚クヲオ讌ワ。シ・ハ・ケ、ホセ蟶ツ、箙、ヘ、。」
チ盒クヲオ讌レ・ハ・・ニ・」
Pre-Historical Date Mod
-0.00125-0.00125-0.00125-0.0022サヒシツヌッナルーハチー、ヌサマ、皃ソクヲオ讀ヒツミ、ケ、・レ・ハ・・ニ・」。」1ニナ、ソ、熙ホス、タオ、ヌ。「コヌツ鄂、タオテヘ、マ-0.9、ヌ、「、。」
full、ホセケ遑「360ニ(1ヌッ)タ隍ホオサスム、ホセケ-0.79。「410ニ(フ13・キネセ)タ隍ホセケ-0.9、ヌ、「、。」
ヘセト、ホ、ウ、ネ、ャフオ、、クツ、遙「1ヌッーハセ蠡隍ホクヲオ讀ウォサマ、ケ、、ウ、ネ、マニタコ、ヌ、マ、ハ、、。」
value * days prior to historical date. Lower limit for the total is -0.9.
サヒシツヌッーハケ゚クヲオ讌ワ。シ・ハ・ケ
Post-Historical Date Mod
N/A0.0009250.000925サヒシツヌッナルーハケ゚、ヌサマ、皃ソクヲオ讀ヒツミ、ケ、・ワ。シ・ハ・ケ。」1ニナ、ソ、熙ホス、タオ。」コヌツ鄂、タオテヘ、マタトシフソソ・ワ。シ・ハ・ケ、ネニアテヘ、ヌ、「、。」
・・ア・テ・ネ、ネウヒクヲオ讀ヒ、マナャヘム、オ、、ハ、、。」
full、ホセケ遑「360ニ(1ヌッ)チー、ホオサスム、ホセケ0.33。「2,163ニ(フ72・キ。「フ6ヌッ)チー、ホセケ2.0、ヌ、「、。」
、ウ、ホ・ワ。シ・ハ・ケ、マツ遉ュ、ッ。「タトシフソソノユ、ュ、タ、ネ1ヌッチーーハセ蠱ー、ホクヲオ讀ャ・オ・ッ・オ・ッソハ、爍」
1 + value * days post historical year). The Highest possible value is equal to Blueprint Bonus. Doesn't apply to Nuclear and Rocketry researches
クヲオ豬。エリ、ホ」ア・・ル・ナ、ソ、熙ホクヲオ貶
Money cost for each skill-level
0.10.10.10.025クヲオ豬。エリ、ヒツミ、キ、ニサルハァ、ヲネヘム。」クヲオ豬。エリ」ア・・ル・ナ、ソ、熙ホネヘム
ヌッナ、ソ、熙ホネッフタ・、・ル・・ネセ蟶ツ
Mean number of "invention" events occuring per year
444ネッフタ・、・ル・・ネ、ホーヌッナ、ソ、熙ホネッタクイソ(ネフゥハシエイカリ、ハ、ノ)。」
クヲオ讌レ。シ・ク、ホクォ、ソフワ、ハム、ィ、オイト・ユ・鬣ー
Use new Technology page layout
N/A001クヲオ讌レ。シ・ク、ホクォ、ソフワ、ハム、ィ、オイト・ユ・鬣ー。」
allow for more techs and better view. 0 - use vanilla 1 - use new
Tech overview panel styleN/A0010 - use old style; 1 - Use new style (unit and brigade models moved to new panels: "Units" and "Brigades")
クヲオ讌鬣、・セ蟶ツ
Max active tech teams at a time
N/A557クヲオ讌鬣、・ソ、ホセ蟶ツ、タ゚ト遙」
cannot be more then 50). Note: New Technology page layout will be auto-set for values above 5!
クヲオ讌鬣、・イシクツ
Min active tech teams at a time
N/A112クヲオ讌鬣、・ソ、ホイシクツ、タ゚ト遙」
available teams regardles of current IC
クヲオ讌鬣、・ソ、チイテ、オ、サ、、ソ、皃ホIC、キ、ュ、、テヘ
Required IC for each tech team above the min
N/A2020クヲオ讌鬣、・、チ、荀ケ、ソ、皃ホIC、ホ、キ、ュ、、テヘ。」・ヌ・ユ・ゥ、ヌ、マIC20、エ、ネ、ヒ1・鬣、・チ、ィ、
ソキオャニネホゥケ、ヒ・・ア・テ・ネケゥウリ。ハセョクヲオ賁ャフ。ヒ、エ゙、犒サスム、ャー、ュキム、ャ、、イトネンN/A000 - No, 1 - Yes
ソキオャニネホゥケ、ヒウヒハェヘウリ。ハセョクヲオ賁ャフ。ヒ、エ゙、犒サスム、ャー、ュキム、ャ、、イトネンN/A000 - No, 1 - Yes
ソキオャニネホゥケ、ヒウヒケゥウリ。ハセョクヲオ賁ャフ。ヒ、エ゙、犒サスム、ャー、ュキム、ャ、、イトネンN/A000 - No, 1 - Yes
ソキオャニネホゥケ、ヒネフゥハシエオサスム、ャー、ュキム、ャ、、イトネンN/A000 - No, 1 - Yes
クヲオ豬。エリ・ケ・ュ・、ホコヌツ酖ヘN/A1010

サクサヒヌーラエリマ「・ヌ。シ・ソ/Trade deals

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
ヒヌーラカィトクセトエヨウヨ
Days between trade offers to a country.
N/A88クセト、シツサワ、キ、ニ、ォ、鬘「シ。、ヒシツサワイトヌス、ヒ、ハ、ニソ。」
Do not use fractions!
・イ。シ・犁ォサマ/・。シ・ノサ、ホヒヌーラカィトクセトテルア菷ソ
Delay in days on each game start/reload before allowing any new trades
N/A22・イ。シ・犁ォサマ/・。シ・ノサ、キ、ニ、ォ、鬘「ームヌ、AI、ャクセトシツサワ、ケ、、゙、ヌ、ホテルア菷ソ。」
AI, auto-trade and Diplomacy). Should be at least 2 days!
ニアフチケ、ネ、ホヒヌーラカィトタゥクツ
Limit new trade deals to allies, preferred countries (AI),
N/A05。ハAI、ホセケ遑ヒ・イ。シ・犁ォサマ/・。シ・ノサ、キ、ニ、ォ、鬘「ームヌ、AI、ャヘァケ・ケ/ホルケ、ネソキオャカィトトキタゥクツ、ケ、ニソ。」
current trade partners or neighbors for X days on every game start or reload.
タミフ、ホヘチロネテ゚テヘ
Desired oil stockpile for X days
N/A909090ニハャ、ネ、、、ヲーユフ」。」
タミフ、ホエクアソ蠖猜テ゚、ホ、キ、ュ、、テヘ
Critical oil stockpile threshold (in days)
N/A303030ニハャ、タレ、、ネネテ゚、ホキルケ、ャームヌ、AI、ヒヘソ、ィ、鬢、
ハェサ、ホヘチロネテ゚テヘ
Desired supplies stockpile for X days
N/A303030ニハャ、ネ、、、ヲーユフ」。」
ハェサ、ホエクアソ蠖猜テ゚、ホ、キ、ュ、、テヘ
Critical supplies stockpile threshold (in days)
N/A151515ニハャ、タレ、、ネネテ゚、ホキルケ、ャームヌ、AI、ヒヘソ、ィ、鬢、
サクサ、ホヘチロネテ゚テヘ
Desired industry resources (energy, metal, rares) stockpile for days.
N/A9090サクサ。ハタミテコ/ナエ/エセッ。ヒ90ニハャ、ネ、、、ヲーユフ」。」
サクサ、ホエクアソ蠖猜テ゚、ホ、キ、ュ、、テヘ
Critical stockpile threshold (energy, metal, rares)
N/A3030サクサ。ハタミテコ/ナエ/エセッ。ヒ30ニハャ、タレ、、ネネテ゚、ホキルケ、ャームヌ、AI、ヒヘソ、ィ、鬢、。」ソキオャヘ「スミ、萠オスサルア遉ャカリサ゚、オ、、。」
Halt free trades to allies and supplies and money imports
タサ、ホヘチロネテ゚キクソ
Wartime Desired Stockpile multiplier
N/A11.2タサ、ホハェサ、ネサクサ、ホヘチロネテ゚キクソ。」
multiplier on the Desired Stockpile for all resources and supplies when at war
ハソサ、ホタミフホラサヘ「ニキクソ
Peacetime extra oil import
N/A0.30.3ニ。ケ、ホセテネホフ、ヒツミ、キ。「ームヌ、AI、ヒヘソ、ィ、鬢、ホラサヘ「ニウ荵遑」
percentage of the current daily consumption
タサ、ホタミフホラサヘ「ニキクソ
Wartime extra oil import
N/A0.10.1ニ。ケ、ホセテネホフ、ヒツミ、キ。「ームヌ、AI、ヒヘソ、ィ、鬢、ホラサヘ「ニウ荵遑」
percentage of the current daily consumption
ホラサヘ「ニキクソ
Extra import
N/A0.20.2ヘチロネテ゚、イシイ、テ、ソセケ遑「ームヌ、AI、ヒヘソ、ィ、鬢、ホラサヘ「ニ、ホウ荵遑」
percentage) on top of what is needed when below desired stockpile.
ハェサタクサコウ荵
Percentage of produced supplies
N/A0.20.2ハェサタクサコ、ヒサネヘム、ケ、IC。ハセテネコ簑クサコ、ス、、、ソチIC。ヒ、ホウ荵遑」
using [total IC - IC for CG] as a base) that can be traded away by auto-trade (used for players and AI countries
サカ簑クサコウ荵
Percentage of produced money that can be traded away by auto-trade
N/A0.20.2サカ筍ハセテネコ筍ヒタクサコ、ヒサネヘム、ケ、IC、ホウ荵遑」
used for players and AI countries
ホラサヘ「ニキクソ
Extra import
N/A0.30.3サクサ、ホ。ヨネテ゚。ラ、ヒ・チ・ァ・テ・ッ、ニ、、ソ、ネ、ュ、ヒ。「ームヌ、AI、ヒヘソ、ィ、鬢、ホラサヘ「ニ、ケ、ウ荵遑」
Percentage) on top of what is needed when "Stockpile" is selected for that resource. This also increases the Desired Stockpile for the resource
1イ、ホヒヌーラカィト熙ヌシシ、ケ、ニソ
Days to deliver resources from single trades.
N/A111 - exchange resources instantly
ヒヌーラカィト熙ホナケ邊トネン・ユ・鬣ー
Merge trade deals.
N/A01ヒヌーラカィト熙ホナケ邊トネン・ユ・鬣ー。」
0 = do not merge, 1 = merge all active trade deals except those that cannot be canceled.
シニーヒヌーラカィトイトネン・ユ・鬣ー
Manual trade deals
N/A00。ハ・ラ・・、・茖シ、ホ、゚。ヒシニー、ヌヒヌーラカィトトキイトヌス、ォ、キ霪熙ケ、・ユ・鬣ー。」
players only, Diplomacy). -1 = Disable manual trade deals, [0 to 100] = Offer value threshold - AI returns 0 accept chance if below this
ミムエケ、ャス。シ郢、ヒセ衂シ、ケ、ハェサ、ネサカ筅ホセ蟶ツ
Should puppets send supplies and money to masters.
N/A050ミムエケ、ホネテ゚、ャエクアソ蠖牴ハセ螟「、セケ遉ヒ。「セ衂シ、オ、、ハェサ、ネサカ筅ホセ蟶ツ。」
0 - disabled 1 - send only supplies when above critical stockpile * MULT (see below) > 1 -send supplies + money (when more then this value)
ミムエケ、ホエクアソ蠖猜テ゚キクソ
Multiplier on puppets critical supply stockpile
N/A1.51.5ミムエケ、ホエクアソ蠖猜テ゚キクソ、ヌテヘ、イシイ、テ、ソセケ遑「ス。シ郢、ホームヌ、AI、ャフオスサルア遉ケ、。」
all supplies above THIS * puppet's critical supply stockpile can be sent to Master. Used when the setting above is not 0.
ミムエケ、ホサクサネテ゚、ホセ蟶ツ
Puppets max pool for oil, energy, metal and rare materials
N/A1000-1.2、ウ、ホテヘ、セ蟯、テ、ソセケ遑「シォニーナェ、ヒス。シ郢、ヒセ衂シ、オ、、。」-1.2、ネ、マエクアソ蠖猜テ゚、ホ1.2ヌワ、アロ、ィ、ハャ、ャセ衂シ、オ、、、ネ、、、ヲーユフ」。」
give all above this value to the master. Use negative number to set max pool as a percentage of the critical stockpile (for example -1.2 sets the max pool to 1.2 * critical stockpile
ソキオャヒヌーラカィトトキサ、ホヒヌーラクホィ、キ、ュ、、テヘ
New trade deals min effectiveness threshold
N/A4545コヌト网ヌ、筅ウ、ホテヘ、セ蟯、テ、ニ、、、ハ、、、ネームヌ、AI、マソキオャヒヌーラカィト熙トキ、キ、ハ、、。」
do not make new trades if effectiveness is below this value (0..100). Used by auto-trade
ヒヌーラカィトヌヒエ、ホヒヌーラクホィ、キ、ュ、、テヘキクソ
Cancel trade deals
N/A3333、ウ、ホテヘ、イシイ、、ネームヌ、AI、マヒヌーラカィト熙ヌヒエ、ケ、。」
if effectiveness is below this value (0..100). Used by auto-trade
ームヌ、AI、ホヒヌーラクホィエチテキクソ
Auto-trade
N/A075ームヌ、AI、ャヒヌーラカィト熙ソス、キケ、狎ケ遉ヒヒヌーラクホィ、キ、ュ、、テヘ。」、ウ、ホテヘ、セ蟯、テ、ニ、、、ハ、、、ネカィト熙ソス、キケ、゙、ハ、、。」
and AI single resource trade deals (only at war when an ally badly needs a resource/oil/supplies and trade effectiveness is high enough). 0 - Disabled, 1 100 Trade deal effectiveness threshold.

AIエリマ「・ヌ。シ・ソ/AI's Modifiers

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
ヘチロネテ゚ソ蠖爨ヒツミ、ケ、ハェサヘセセタクサコキクソ
Overproduce of supplies when below desired supplies level
N/A0.2ヘチロネテ゚ソ蠖爨ヒツミ、ケ、ハェサヘセセタクサコキクソ。」。ハヘセセタクサコ、マヘチロネテ゚ソ蠖爨ホ」イウ菽、ネ、、、ヲーユフ」。ヒ
percentage of needed supplies
タサ、ホハェサヘセセタクサコキクソ
Multiplier on overproduce supplies when at war
N/A2ヘセセタクサコ、マヘチロネテ゚ソ蠖爨ホ」イヌワ、ネ、、、ヲーユフ」
ハェサタクサコカリサ゚、キ、ュ、、テヘ
Do not produce supplies
N/A7ハェサタクサコ、カリサ゚、ケ、、キ、ュ、、テヘ。」ハェサネテ゚、ャススハャ、ヒ、「、セケ遑ハハェサタクサコウ荀ナ、ニイトヌス、ハコヌツ蹣C、ホ7ヌワ、ホネテ゚、ャ、「、セケ遑ヒ
when current supply stockpile is greater then THIS * max supply production (all IC to supplies). This overrides all other settings.
シ鯤ツ筅ネフアハシ、ホコヌツ醯「ツウタクサコソ
Max. serial line depth for production of Garrison and Militia units.
N/A1Valid values: 1 - 99
ウ、カキウ・讌ヒ・テ・ネマ「ツウタクサコ、キ、ュ、、テヘ
Min. total IC threshold required to enable serial production of naval and air units.
N/A40ウ、カキウ・讌ヒ・テ・ネ、マ「ツウタクサコ、ケ、、キ、ュ、、テヘ。ハチIC、ャタ゚トテヘーハセ螟「、、ミウ、カキウ、マ「ツウタクサコ、オイト、ケ、。ヒ
・讌ヒ・テ・ネソキオャタクサコ、カリサ゚、ケ、、キ、ュ、、テヘ。ハサトツクMPネ譯ヒ
Do not start producing any new units
N/A0・讌ヒ・テ・ネ、ホソキオャ、カリサ゚、ケ、、キ、ュ、、テヘ。ハサトツクMP、ヒツミ、ケ、・讌ヒ・テ・ネハ菴シ、ヒノャヘラ、ハMP、ホウ荵遉ャイシイ、テ、ソセケ遑ヒ
when currently available MP is less then THIS * MP required for reinforcements of existing units and the country is at war. Using 0.0 effectively disables this parameter
・讌ヒ・テ・ネソキオャタクサコ、カリサ゚テヘ。ハサトツクMPテヘ。ヒ
Do not start producing any new units
N/A5・讌ヒ・テ・ネソキオャタクサコ、カリサ゚、ケ、MPテヘ。」
when less then THIS MP is available in the pool
・讌ヒ・テ・ネソキオャタクサコ、カリサ゚、ケ、、キ、ュ、、テヘ。ハハェサタクサコ。ヒ
Do not start producing any new units
N/A1・讌ヒ・テ・ネ、ホソキオャ、カリサ゚、ケ、、キ、ュ、、テヘ。ハチICネ讀ヌハェサタクサコ、ヒノャヘラ、ハIC、ホウ荵遉ャセ蟯、テ、ソセケ遑ヒ
when more then THIS percentage of the total IC is needed to supply existing units (0.0 to 1.0 1.0 = 100%, disabled). Enabling this will encourage AI to build more IC when this ratio is exceeded.
チICネ賽ィ、ヒ、隍シ醢ラケAI、ホキウサホマ。ハハソサ。ヒ
Military Strength to Total IC ratio during Peacetime for AI countries
N/A-1ソテヘ、ハム、ィ、、ネ、ノ、ヲアニカチ、ケ、、ホ、ォクイフノヤフタ。」
(do not build new units if above this ratio). Use -1.0 to disable this.
チICネ賽ィ、ヒ、隍シ醢ラケAI、ホキウサホマ。ハタサ。ヒ
Military Strength to Total IC ratio during Wartime for AI countries
N/A-1ソテヘ、ハム、ィ、、ネ、ノ、ヲアニカチ、ケ、、ホ、ォクイフノヤフタ。」
(do not build new units if above this ratio). Use -1.0 to disable this.
チICネ賽ィ、ヒ、隍シ醢ラケAI、ホキウサホマ
Military Strength to Total IC ratio for AI major countries
N/A1ソテヘ、ハム、ィ、、ネ、ノ、ヲアニカチ、ケ、、ホ、ォクイフノヤフタ。」
(multiplied on the other).
AI、ホケカタェテ貊゚、ホ、キ、ュ、、テヘ。ハハェサネテ゚。ヒ
Do not use Offensive supply
N/A1ハェサネテ゚、ャエクアソ蠖猜讀ヌノヤツュ、キ、ソセケ遑「AI、ャケカタェ、、荀皃、キ、ュ、、テヘ
when supplies stockpile is below THIS * critical supply threshold.
AI、ホケカタェテ貊゚、ホ、キ、ュ、、テヘ。ハタミフネテ゚。ヒ
Do not use Offensive supply
N/A1タミフネテ゚、ャエクアソ蠖猜讀ヌノヤツュ、キ、ソセケ遑「AI、ャケカタェ、、荀皃、キ、ュ、、テヘ
when oil stockpile is below THIS * critical oil threshold.
AI、ホケカタェテ貊゚テヘ。ハESE。ヒ
Do not Offensive supply unit
N/A0.8AI、ホケカタェ、、荀皃ESEテヘ。ハサユテトチエツホ、ホハソカムテヘ。ヒ
if its ESE is greater then THIS.
AI、ホケカタェテ貊゚、キ、ュ、、テヘ。ハサリエナタゥ/タホマ。ヒ
Do not Offensive supply unit
N/A0.2AI、ャサリエナタゥ/タホマ、ヒ・タ・癸シ・ク、シ、アセケ遉ヒケカタェ、、荀皃、キ、ュ、、テヘ。ハサユテトチエツホ、ホハソカムテヘ。ヒ。」20%・タ・癸シ・ク、シ、ア、、ネ、荀皃、ネ、、、ヲーユフ」。」
if its average (for all divisions) ORG or STR damage (in % of max) is above THIS. [ 0.2 - skip units with less then 80% remaining STR or ORG of the max]
AI、ヒ、隍ハソサ、ホケカキ簀ェ、ハトオハウ霹ーカリサ゚・ユ・鬣ー
Disables AI Peacetime offensive spy missions
10.6AI、ヒ、隍ハソサ、ホケカキ簀ェ、ハトオハウ霹ー。ハーナサヲ。ヲ・ッ。シ・ヌ・ソ。シ。ヲ・ム・・チサルア遑ヲウヒハシエヌヒイ。ヒ、カリサ゚、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
0 = all are allowed 1 = Assassination, Coup, Fund Partisans and Nuclear sabotage are disabled 2 = (1) + Delay TT and Disrupt Prod. are disabled.
AI、ホトオハヌ、フウネヘムキクソ
AI spy missions cost modifier
0.60.6AI、ホトオハヌ、フウネヘム、ヒヘソ、ィ、キクソ。」
1.0 = No change 0.5 = 50% discount 2.0 = doubled cost.
AI、ホウーククセトネヘムキクソ
AI diplo missions cost modifier
0.60.6AI、ホウーククセトネヘム、ヒヘソ、ィ、キクソ。」
1.0 = No discount 0.5 = 50% discount 2.0 = doubled cost. Note: Demand territory and Trade deals are for free.
AI、ホタッシ」エウセトキクソ
AI influence modifier.
0.50.5AI、ャケヤ、ヲタッシ」エウセトノムナル、ハムケケ、ケ、キクソ。」
Reduce or increase number of Influence missions AI does: 1 = no change 0 = No influence missions 2 = doubled.
AI、ホソキタタノロケ・。シ・
New DoW rules AI only
N/A0フチシ遉ャツミケウソリアト、ネノヤイトソッセフ、トキ、キ、ニ、、、セケ遉マ。「イテフチケ、ホタタノロケ、カリサ゚。」
disallow DoW between alliance members if alliance leaders have NAP. Disallow DoW to or by puppets. 1 - Enabled, 0 - Disabled.
ミムエケ、ャス。シ郢、ホタチ隍ヒサイタキ霪熙ケ、、キ、ュ、、テヘ
Puppets should join Master's war
N/A200ミムエケ、ャス。シ郢、ネ、ホニアフチ、ヒイテフチ、キ、ニ、、、ハ、、セケ遉ヒ。「サイタ、ケ、、ォ、ノ、ヲ、ォキ霪熙ケ、AI、ホテ賽ゥタュ、ホ、キ、ュ、、テヘ。」
if AI Neutrality is equal or greater then THIS. Note: this works only if puppet is not part of Master's alliance! 0 = always join Master's wars
AI、ホタホホテマイハ・。シ・
Use new AI release rules
N/A0ミムエケ、ネ、キ、ニタホホテマ、イハ、ケ、、ォ、ノ、ヲ、ォキ隍皃ソキ・。シ・、ナャヘム、ケ、、ォ、ノ、ヲ、ォ、ホ・ユ・鬣ー。」
all countries can release puppets even when at war. 1 Yes, 0 No
AI、ホ・、・ル・・ネチェツ・。シ・
AI events action selection rules:
N/A85ソテヘ、マai_chance、ャタ゚ト熙オ、、ニ、、、ハ、、セケ遉ヒーネヨセ螟ホチェツサ隍チェツ、ケ、ウホホィ。」
0-100 : Chance for the first valid action to be chosen. Remaining valid actions have equal chances. Used for events that do not have valid action with AI chance set, else AI chances are used
-1 : ・鬣・タ・ - 、ケ、ル、ニ、ホチェツサ隍ャナ、キ、、ウホホィ、サ、ト。」
-1 : Random - every valid action has the same chance. Used for events that do not have valid action with AI chance set, else AI chances are used
-2 : ・メ・ケ・ネ・・ォ・ - ーネヨセ螟ホチェツサ隍ャチェツ、オ、、。」
-2 : Historical - First valid action is always selected. Used for events that do not have valid action with AI chance set, else AI chances are used
-3 : カッタゥ・メ・ケ・ネ・・ォ・ - ーネヨセ螟ホチェツサ隍ャチェツ、オ、、。」 ai_chance、ャタ゚ト熙オ、、ニ、、、セケ遉マーネヨテヘ、ホケ筅、、筅ホ、チェツ、ケ、。」
-3 : Forced historical - First valid action is always selected if there is no AI chances set for a valid action, else - (first) valid action with the highest AI chance set is selected
カッタゥナェ、ハタホャナェコニヌロテヨ、ホキ霪熙キ、ュ、、テヘ
Force strategic redeployment
N/A-1ーワニー、ヒトケサエヨ、ャウン、ォ、セケ遑「カッタゥナェ、ヒタホャナェコニヌロテヨ、ケ、、キ、ュ、、テヘ。ハテアーフ。ァサエヨ。ヒ
if movement time is longer then X hours. Overrides default AI settings! -1 Disable, Else time in hours
コニヌロテヨコヌツ酥ソ
Max. redeployment days for AI controlled units cheat.
N/A0AIケ、ホコニヌロテヨ、ヒ、ォ、ォ、コヌツ酥ソ。」
0 or less - disable cheat, else - max. days that AI units will redeploy to any valid redeployment location
シ鯤ツ磚I、ホエハーラ・チ・ァ・テ・ッ
Use quick area check Garrison AI
N/A0、ノ、ヲ、、、ヲクイフ、ャ、「、、ホ、ォノヤフタ。」
could be inaccurate in some rare cases. 1 - Enabled, 0 - Disabled
AIス。シ郢、ャミムエケ、ヒチエ・ラ・・・」・・ケ、ホサルヌロイトネン・ユ・鬣ー
AI masters get all provinces conquered by AI puppets.
N/A0AIス。シ郢、ャミムエケ、ヒチエ・ラ・・・」・・ケ、サルヌロ、オ、サ、、ォキ隍皃・ユ・鬣ー。」
1 Yes, 0 No (old rules)
タホホテマハヨエヤコヌセョニソ。ハイハミムエケ。ヒ
Min. days after last province controller change required for the AI
N/A90AI、ャタホホ・ラ・・・」・・ケハヨエヤコヌセョニソ。ハイハ、キ、ソミムエケ、ホ・ラ・・・」・・ケ。ヒ
to release a country using that province. Used by revolters too.
タホホテマハヨエヤコヌセョニソ
Min. days after last province controller change required for the AI
N/A60AI、ャクオニアフチケホホ、ホタホホ・ラ・・・」・・ケ、クオ、ホサ、チシ遉ヒハヨエヤ、ケ、、ソ、皃ホコヌセョニソ。」
to secede a province to allied country (used when neither own or allied capital can supply this province
タホホテマハヨエヤコヌセョニソ。ハハェサハ莊エテマ。ヒ
Min. days after last province controller change required for the AI
N/A120AI、ャクオニアフチケホホ、ホタホホ・ラ・・・」・・ケ、クオ、ホサ、チシ遉ヒハヨエヤ、ケ、、ソ、皃ホコヌセョニソ。ハタホホキウ、ホハェサハ莊エテマ、ネ、キ、ニサネヘム、オ、、ニ、、、セケ遑ヒ
to secede a province to allied country (used when neither own or allied capital can supply this province) if the said province is used as supply base
マ「ケ邊テフチコヌセョヘァケ・ナル
Min. required relations between allied countries required for AI
N/A150・ラ・・、・茖シ、ヒホホヘュク「シ酘・、オ、、ソAIケ、ャマ「ケ遉ヒイテフチ、ケ、、ソ、皃ヒノャヘラ、ハマ「ケ遉ネ、ホヘァケ・ナル、ホコヌセョテヘ。」
to secede claimed by the player provinces to him.

MODエリマ「・ヌ。シ・ソ/Moddings

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
AI、ホトオハ、ネウークウ霹ーオュマソイトネン・ユ・鬣ー
AI spy (LogSpyAI.csv) and diplomatic (LogDiploAI.csv) mission loggers
N/A0AI、ホトオハ、ネウークウ霹ー、ウーノ・ユ・。・、・、ヒオュマソ、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
0 - Disabled, 1 - Enabled.
ノヤフタ
Country logger (LogCountry.csv)
N/A0クイフノヤフタ。」・ヌ・ミ・テ・ーヘム、ォ。ゥ
0 = Disabled, >0 = Enabled, days between logs, -1 = log only player's country.
AIタレ、ツリ、ィオュマソイトネン・ユ・鬣ー
Switched AI files logger (SwitchAI.txt)
N/A0AIタレ、ツリ、ィ、ウーノ・ユ・。・、・、ヒオュマソ、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
0 - Disabled, 1 - Enabled.
・ェ。シ・ネ・サ。シ・ヨサ、ヒソキ・ユ・。・、・フソフセサネヘムイトネン
Use new auto-save file format
N/A0・ェ。シ・ネ・サ。シ・ヨサ、ヒソキ・ユ・。・、・フソフセYear_Month_Day.eugキチシーサネヘム、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
AutoSave_Country_Year_Month_Day.eug. 1 - Enabled, 0 Disabled.
・゙・・チ・ラ・・、・茖シ・イ。シ・爨ヌ、ホソキAIサネヘム・ユ・鬣ー
Load new AI settings on AI file switching to all clients in MP games
N/A01 - Enabled, 0 - Disabled.
ヒヌーラクホィコニキラササエヨウヨ
Trade Efficiency calculation system and re-calculation interval selection
N/A0ヒヌーラクホィコニキラササ、ケ、エヨウヨ。ハニソ。ヒ
Any negative integer is number of days between trade efficiency calculations using default Armageddon system (-3 = 3 days). Any positive integer is the number of days between trade efficiency calculations using the new more intelligent but CPU demanding system. 0 is default Armageddon system, set to 1 day.
テマー隍ホネテ゚クヒ、ホナケ遉ネコニヌロテヨ
Merge and relocate provincial depots to the best province in the area
N/A0This is new and more intelligent but CPU demanding system. 0 - Disabled (use the old system). Any positive integer is the number of days between areas analyzing using the new system.
・イ。シ・猗筅ホツサウイ、ナキラ、ヒオュマソ、ケ、・ユ・鬣ー
In-game losses logging statistics
N/A10 - Disabled, 1 - Enabled (ships and convoys only), 2 - Log equipment losses too, 3 - Log equipment of captured units too, 4 - Log attrition losses too
シォケホホニ筅ヌ、ホホケテトヌロテヨオイト・ユ・鬣ー
Allow brigade attaching as long as the unit is in supply no matter on whom territory it is
N/A0ハ莊、ヒフ萃熙ハ、、セケ遑「シナヤ、ネテマツウ、ュ、ヌ、ハ、、シォケホホニ筅ホサユテト、ヒ、簧ケテトヌロテヨ、オイト、ケ、・ユ・鬣ー。」
1 - Enabled, 0 - Disabled (default)
・ヌ・ユ・ゥ・・ネ・ー・。シ・ライスソ。ハホヲキウ。ヒ
Multiple deployment
N/A3フ、ヌロテヨ・ラ。シ・、ヒ、「、ハ」ソ、ホサユテト、ータニヌロテヨ(SHIFT、゙、ソ、マCTL・ュ。シ、イ。、キ、ハ、ャ、鯢ロテヨ)、ケ、、ネ、ュ、ホ・ー・。シ・ライス、オ、、サユテトソ。」
prefered unit size for armies. This could be overridden in-game by holding SHIFT (deploy all in a single group) or CONTROL (deploy each in own group) keys.
・ヌ・ユ・ゥ・・ネ・ー・。シ・ライスソ。ハウ、キウ。ヒ
Multiple deployment
N/A6フ、ヌロテヨ・ラ。シ・、ヒ、「、ハ」ソ、ホサユテト、ータニヌロテヨ(SHIFT、゙、ソ、マCTL・ュ。シ、イ。、キ、ハ、ャ、鯢ロテヨ)、ケ、、ネ、ュ、ホ・ー・。シ・ライス、オ、、サユテトソ。」
prefered unit size for fleets. This could be overridden in-game by holding SHIFT (deploy all in a single group) or CONTROL (deploy each in own group) keys.
・ヌ・ユ・ゥ・・ネ・ー・。シ・ライスソ。ハカキウ。ヒ
Multiple deployment
N/A2フ、ヌロテヨ・ラ。シ・、ヒ、「、ハ」ソ、ホサユテト、ータニヌロテヨ(SHIFT、゙、ソ、マCTL・ュ。シ、イ。、キ、ハ、ャ、鯢ロテヨ)、ケ、、ネ、ュ、ホ・ー・。シ・ライス、オ、、サユテトソ。」
prefered unit size for air. This could be overridden in-game by holding SHIFT (try to deploy all in a single group) or CONTROL (deploy each in own group) keys.
タヘム・ラ・・・」・・ケイ霖サネヘムイトネン・ユ・鬣ー
Allow unique pictures to all land provinces.
N/A1ナヤサヤーハウー、ホ・ラ・・・」・・ケ、ヌ、簑ヘム・ラ・・・」・・ケイ霖、サネヘム、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
1 - Enabled, 0 - Disabled (only urban provinces may have unique pictures)
・、・ル・・ネチェツームヌ、・ユ・鬣ー。ハ・ラ・・、・茖シ、ホ、゚。ヒ
Auto reply to events players
N/A0チェツサ隍ホ、「、・、・ル・・ネ、ャネッタク、キ、ソ、ネ、ュ。「チェツ、AI、ヒームヌ、、ケ、、ォキ隍皃・ユ・鬣ー。」
0 - Disabled, 1 - Enabled (using AI event action selection rules - see "ai" section)
・、・ル・・ネチェツカッタゥアワヘ・ユ・鬣ー
Force actions to show
N/A0トフセノスシィ、オ、、ハ、、・、・ル・・ネ、ホチェツ、クォ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
even if there are no valid commands as long as action trigger is valid (or there is no action trigger at all). Ignored for random and persistent events! 0 Disabled, 1 Enabled only for actions that have valid triggers, 2 Enabled for actions without triggers too
・ヌ・」・キ・ク・逾・キ・ケ・ニ・狃ネヘム・ユ・鬣ー
Enable decisions for players.
N/A0・ヌ・」・キ・ク・逾・キ・ケ・ニ・狃ネヘム・ユ・鬣ー。」
0 - Disabled, 1 - Enabled
・ム・・チ・カ・ネッタクサ、ホ・讌ヒ・テ・ネシホ犢霪ウホホィ
Rebels army composition
N/A0ネッタク、キ、ソ・ム・・チ・カ・、ャハ簗シ、ヒ、ハ、ウホホィ。」
full、マ20%、ホウホホィ、ヌハ簗シ、ヒ、ハ、、ネクタ、ヲーユフ」。」
chance for infantry over militia. 0 - only militia, 100 - only infantry, 50 - 50%/50% and so on.50%/50% and so on.
・ム・・チ・カ・、ホオサスム・・ル・
Rebels army tech level
N/A-1・ム・・チ・カ・ネッタクサ、ホ・ム・・チ・讌ヒ・テ・ネ、ホキソシー、キ隍皃。」・ム・・チ・カ・、ホカッ、オ、ャキ隍゙、。」
full、マ。リクヲオ貅ム、ホコヌソキ・筵ヌ・、ホ3タ、ツ蠱ー。ル、ォ、鬘リクヲオ貅ム、ホコヌソキ・筵ヌ・。ル、゙、ヌ、ホエヨ、ヌ・鬣・タ・爨ヒチェツ、オ、、。」
based on the available model in the country that controls the province). -1 - Only model 1, 0 - Only the Latest model, else random model in the range from (latest model - THIS) to (latest model).
・ム・・チ・カ・タホマイシクツテヘ
Rebels army min. STR on creation
N/A100ネッタク、キ、ソ・ム・・チ・カ・、ホス魘タホマイシクツテヘ。」
1-100
・ム・・チ・カ・タホマセ蟶ツテヘ
Rebels army max. STR on creation
N/A100ネッタク、キ、ソ・ム・・チ・カ・、ホス魘タホマセ蟶ツテヘ。」
1-100
・ム・・チ・カ・、ホサリエナタゥイノツョナル
Rebels ORG regain
N/A0.2・ム・・チ・カ・、ホサリエナタゥイノツョナル。」
including when in combat
・ム・・チ・カ・・ワ。シ・ハ・ケ。ハホルタワテマタホホ。ヒ
Extra bonus for rebelling
N/A0エ、ヒ・ム・・チ・カ・、ャホルタワテマタホホ、キ、ニ、、、セケ遑「ホルタワタホホテマ1、ト、「、ソ、・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ。」
for every rebel controlled neighboring province
・ム・・チ・カ・・ン。シ・ハ・ケ。ハタホホテマ。ヒ
Extra bonus for rebelling
N/A0・ム・・チ・カ・、ャタホホ、キ、ニ、、、・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ。」
for occupied enemy provinces
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハサウウル。ヒ
Extra rebel bonus for mountain terrain
N/A0サウウル・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハオヨホヘ。ヒ
Extra rebel bonus for hill terrain
N/A0オヨホヘ・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハソケホモ。ヒ
Extra rebel bonus for forest terrain
N/A0ソケホモ・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハフゥホモ。ヒ
Extra rebel bonus for jungle terrain
N/A0フゥホモ・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハシセテマ。ヒ
Extra rebel bonus for swamp terrain
N/A0シセテマ・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハコスヌ。ヒ
Extra rebel bonus for deserts
N/A0コスヌ・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ。」
ソテヘ、ャ・゙・、・ハ・ケ、ハ、鬣レ・ハ・・ニ・」。」
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハハソテマ。ヒ
Extra rebel bonus for plains terrain
N/A0ハソテマ・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハナヤサヤ。ヒ
Extra rebel bonus for urban provinces
N/A0ナヤサヤ・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ
・ム・・チ・カ・テマキチ・ワ。シ・ハ・ケ。ハウ、カキウエテマ。ヒ
Extra rebel bonus for provinces with Air or Naval bases
N/A0ウ、カキウエテマ、ャ、「、・ラ・・・」・・ケ、ヌ・ム・・チ・カ・、ャシ、ア、・ワ。シ・ハ・ケ
・ム・・チ・カ・タホホ・ラ・・・」・・ケハヨオムサエヨ
Return rebellious province to the original owner after X months
N/A1000000・ム・・チ・カ・、ヒタホホ、オ、、ソ・ラ・・・」・・ケ、ャクオ、ホサ、チシ遉ヒハヨオム、オ、、サエヨ。ハテアーフ。ァキ。ヒ
if there are no rebel armies into the province anymore.
ツ鄙テーツ猊ッ、ホサネヘムイトネン・ユ・鬣ー
Use new minister files format and End years for ministers
N/A0ツ鄙テーツ猊ッ、オュスメ、キ、ソソキ・ユ・ゥ。シ・゙・テ・ネ、ホツ鄙テ・ユ・。・、・、ヌーツ猊ッ、サネヘム、ケ、、ォキ隍皃・ユ・鬣ー。」
All minister files should have End Year column (after "Pool") Pool should use absolute year (1936 instead of 36): 0 - Disabled, 1 - Enabled
Enable Retirement Year for ministers (auto-retire ministers once the year is reached in-game)N/A0All minister files should have Retirement Year column (before "Ideology"); All years should be absolute (1936 instead of 36)
0 - Disabled, 1 - Enabled
Enable Retirement Year for leaders (auto-retire leaders once the year is reached in-game)N/A0All leader files should have Retirement Year column (after "End Year"); All years should be absolute (1936 instead of 36)
0 - Disabled, 1 - Enabled
タヘム・讌ヒ・テ・ネ・ケ・ラ・鬣、・ネMODDIRサネヘムクツト・ユ・鬣ー
Load sprites from Moddir only.
N/A0タヘム・讌ヒ・テ・ネ・ケ・ラ・鬣、・ネ、MODDIRクツト熙ヒ、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
Setting this to 1 prevents reading of sprite files from the main game folder.
タヘム・讌ヒ・テ・ネ・「・、・ウ・MODDIRサネヘムクツト・ユ・鬣ー
Load unit icons from Moddir only.
N/A0タヘム・讌ヒ・テ・ネ・「・、・ウ・、MODDIRクツト熙ヒ、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
Setting this to 1 prevents reading of unit icon files from the main game folder.
タヘム・讌ヒ・テ・ネイ霖MODDIRサネヘムクツト・ユ・鬣ー
Load unit pictures from Moddir only.
N/A0タヘム・讌ヒ・テ・ネイ霖、MODDIRクツト熙ヒ、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
Setting this to 1 prevents reading of unit picture files from the main game folder (except for the generic ones - ill_YYY_XX_0.bmp).
タヘムAI・ユ・。・、・MODDIRサネヘムクツト・ユ・鬣ー
Load AI files from Moddir only.
N/A0タヘムAI・ユ・。・、・、MODDIRクツト熙ヒ、ケ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
Setting this to 1 prevents reading of AI files from the main game folder.
シ鯤ツ箍ワニーイトネン・ユ・鬣ー
Use speed to set garrison status (no move allowed) to land units.
N/A0シ鯤ツ筅ャーワニー、ヌ、ュ、、ォ、ノ、ヲ、ォキ隍皃・ユ・鬣ー。」
0 - Use old rules (only garrison divisions cannot move), 1 - use unit model speed to determine if it can move (speed > 0) or not (speed = 0)
・サ。シ・ヨ・ヌ。シ・ソハンツクキチシーチェツ
Use old (pre DH 1.02) save-game format for divisions.
N/A0ーロシエヨイホノオ。ヌスナDH 1.02、ホソキオ。ヌス、サネ、ヲセケ遑「0、ヒタ゚ト熙ケ、。」
NOT RECOMMENDED as newly introduced parameters won't be saved!!! 1 Use old format, 0 Use DH new format (less used space, higher precision of saved values
UI - Production panel UI styleN/A00 - use old style, 1 - switch to the new style (better utilization of the space, required when bigger unit pictures are used)
UI - Unit pictures sizeN/A00 - use old size (192 x 104 pixels), 1 - enable the use of pictures up to 360 x 160 pixels [NOTE: Requires switch to the new production panel UI style too!]
UI - Enable pictures instead of icons for naval brigades in the production panelN/A00 - use icons for naval brigades, 1 - use pictures for all brigade types
Set buildings to be buildable only in provinces (from game map view)N/A00 - Disable, 1 - Enable (Ports, Air Bases, Nuclear Reactors, Rocket Test Sites), 2 - Enable ( 1 + provincial AA and Radars)
Unit modifiers statistics pageN/A15switch to new style when more then THIS unit types are used per group (land/navy/air)

・゙・テ・ラエリマ「・ヌ。シ・ソ/Map

ケ猯ワ/Items
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
タ゚トテヘ/Valuesタ篶タ/Descriptions
セ蠹ハ。ァマツハク/Above:Japanese
イシテハ。ァクカハク/Below:English
ARMA
1.3b2
DH1.03
nonelightfullIC 1.03beta10
・譯シ・カ。シ・゙・テ・ラサネヘム・ユ・鬣ー
Map
N/A00・譯シ・カ。シ・゙・テ・ラ、サネヘム、ケ、コン、ヒサリト熙ケ、。」サリト熙ャフオ、、セケ遑「・ヌ・ユ・ゥ・・ネ、ャニノ、゚ケ、゙、、。」IC、マ・ヌ・ユ・ゥ・・ネ、ャソキ・゙・テ・ラ、ヒテヨ、ュエケ、ィ、鬢、ニ、、、。」
0 - use default map, else load a new map from "map\map_X" folder where X = THIS.
コヌツ逾ラ・・・」・・ケソ
Total provinces.
N/A26082608・譯シ・カ。シ・゙・テ・ラ、サネヘム、ケ、コン、ヒサリト熙ケ、コヌツ逾ラ・・・」・・ケソ。」
There is a hard-coded limit to 10000. adjacent.tbl must be updated after any change
タヘムオホ・キラササ・ユ・鬣ー
Distance calculation model.
N/A01・譯シ・カ。シ・゙・テ・ラ、ヌタヘムオホ・キラササ、ウーノ・ユ・。・、・、ォ、鯣ノ、゚ケ、爍」
0 - use the old, map based calculation (slower and incorrect) 1 - use real world distances from airdist.tbl (based on distances.csv) and navaldist2.tbl files
・゙・テ・ラ、ホイ」ノタ゚ト
Map Width.
N/A2995229952Should be multiple of 32! NOT USED YET!
・゙・テ・ラ、ホストノタ゚ト
Map Height.
N/A1152011520Should be multiple of 32! NOT USED YET!

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