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IGNキヌコワ、ホAODウォネッニオュツ02イ。ンハ」サィ、ハニー、ュ、ホコニクス、マテアス羲カネ、ヒ、「、鬢コ。ェ
テ。。・・ハ。シ・ネ。ヲ・ミ。シ・ー
Arsenal of Democracy: Development Diary 2 - Simulating complex behavior is no simple task!
by Lennart Berg

フクオ。ァ。。Arsenal of Democracy: Development Diary 2


2010ヌッ01キ20ニ。。、ウ、、ヒ、チ、マ。「サ荀マ・・ハ。シ・ネ。ヲ・ミ。シ・ー、ヌ、ケ。」。。サ荀マ・マ。シ・ト。ヲ・ェ・ヨ。ヲ・「・、・「・。ァ・「。シ・サ・ハ・。ヲ・ェ・ヨ。ヲ・ヌ・筵ッ・鬣キ。シ、ネクタ、ヲ・イ。シ・爨ホシ酩、ウォネッシヤ、フウ、皃ニ、、、゙、ケ。」。。チーイ。「、ウ、ホセ、ヌ。「サ荀ソ、チ、ャ、ノ、ホ、隍ヲ、ハーユゾ、サ、テ、ニ、ウ、ホ・イ。シ・爨ウォネッ、キ、ニ、、、、ホ、ォ、。「、ェマテ、キ、゙、キ、ソ。」。。コ」イ、マ。「タニョ、ヒ、ト、、、ニ、ェマテ、キ、ソ、、、ネサラ、、、゙、ケ。」

January 20, 2010 - Hi, I'm Lennart Berg and I'm the lead developer on Arsenal of Democracy, a Hearts of Iron game. Last time I talked a little about the motivations behind our game, and this time I would like to talk about the combat.

テホ、鬢、ニ、、、・ミ・ー、、ケ、ル、ニイキ隍キ、ソク蝪「サ荀ソ、チ、マ・イ。シ・爨ホシ醢ラハャフ、ホー、ト、ヌ、「、タニョ、、隍クスシツナェ、ハ、筅ホ、ヒ、キ、ソ、、、ネサラ、、、゙、キ、ソ。」。。、ス、ウ、ヌ。「サ荀ソ、チ、マ・チ・罕テ・ネ、ヌ、ホオトマタ、サマ、癸「、ノ、ホ、隍ヲ、ハハムケケ、タニョ、ヒイテ、ィ、ソ、、、ホ、ォ、マテ、キケ遉、、゙、キ、ソ。」。。、ウ、ホ、隍ヲ、ハ・イ。シ・爨ヒ、ェ、、、ニ、マ。「、ケ、ル、ニ、ホセフフ、ホアニ、ヒツソ、ッ、ホソサ、ャ、「、遙「ー、ト、ホ・讌ヒ・テ・ネ、ャハフ、ホ・讌ヒ・テ・ネ、ヒチカ、キ、ソサ、ヒイソ、ャオッ、ュ、、ホ、ォ、キ霪熙キ、ニ、、、゙、ケ。」。。・「・・ヌ・」、マ、、、ト、筅ウ、、鬢ホオトマタ、チヌタイ、鬢キ、、ノス、茹ー・鬣ユ、ヘム、、、ニス、ア、ニ、ッ、。「ソキ、ソ、ハ・筵ヌ・、シツコン、ホホサヒ、ネネ豕モ、キ、ニ、ホクイフ、ャサ荀ソ、チ、ヒハャ、ォ、、隍ヲ、ヒ、キ、ニ、ッ、、゙、キ、ソ。」

Once we had ironed out the bugs, we wanted to make one of the main areas of the game – combat, of course – more realistic. So we started a chat session and started discussing changes we would make to combat. Games like this have a lot happening behind the scenes – lots of numbers that determine what happens when one unit meets another. Andy always backed up the discussions with excel spreadsheets so that we could see the effects of our new models compared to actual history.

、ヌ、マイソクホ、ス、ホ、隍ヲ、ハコル、ォ、、サ、゙、ヌサ荀ソ、チ、マ、キ、ソ、ホ、ヌ、キ、遉ヲ、ォ。ゥ。。キッ、ソ、チ、ホイソソヘ、ォ、マ。ヨ、ソ、タ、ホソサ、ホスク、゙、熙タ、、ヲ。ゥ。。テアス网ヒ、ケ、ル、ニ、ツュ、キケ遉、サ、、ミ。「タニョ、ホセカキ、ノスクス、ヌ、ュ、、ホ、ヌ、マ。ト。ラ、ネオソフ荀ヒサラ、ヲ、ォ、筅キ、、゙、サ、。」。。、オ、ニ。「ーフワ、ヌハャ、ォ、、隍ヲ、ハトセタワナェ、ハアニカチ、ヒ、ト、、、ニ、マ、ス、、ヌ、、、、、ォ、筅キ、、゙、サ、。」。。、キ、ォ、キ。「、隍ソシ、、アニカチ、ケヘ、ィ、、ホ、ハ、鬘「、ス、、セ、、ホソサ、ャ、ノ、ホ、隍ヲ、ヒク゚、、、ヒアニカチ、ヘソ、ィ、ニ、、、、ホ、ォ、ケヘ、ィ、ノャヘラ、ャ、「、熙゙、ケ。」

Now why did we do all that work? "It's just a bunch of numbers, right?" some would ask. "Just add them all together and you have a combat simulation。ト" Well, yes, at first glance you might only think about the direct influences, but if you go deeper, you need to think about how the numbers interact.

hearts-of-iron-arsenal-of-democracy-20100120040643358-000.jpg

ニヒワ、マ、ウ、ホ・イ。シ・爨ヌ、簍ワナレ、・ソ・。シ、ヌハ、、ヲ、ウ、ネ、ヒ、ォ、ア、ニ、マタ、ウヲ、ホ・遙シ・タ。シ、ヌ、ケ。」。。Japan - still the world leaders in stacking envelopes.

ホ网オ、イ、ニ、゚、゙、キ、遉ヲ。ァ。。タニョオ。、ネヌキ箏。、ホカテ豕ハニョタ、ケヘ、ィ、ニ、゚、ニ、ッ、タ、オ、、。」。。ヌキ箏。、箏。スニ、サ、チシォ、鬢シ鬢サ、ャ、ヌ、ュ、゙、ケ。」。。、隍テ、ニ。「ソサセ螟タ、ア、ヌ、ハ、鬘「タニョオ。、ホケメカテト、ャ。「ネ讀ルハェ、ヒ、ハ、鬢ハ、、、ロ、ノツソソ、ホヌキ箏。、ヒチカ、キ、ソ、ホ、ハ、鬘「、ス、ホケメカテト、マソサエヨ、ヌハエ。ケ、ヒ、オ、、ニ、キ、゙、ヲ、ヌ、キ、遉ヲ。」。。、ウ、、ャhoi2、ヌ、ハ、鮠ツコン、ヒオッ、ュ、ニ、キ、゙、ヲサ、ヌ、ケ。」。。、ウ、ホ、ウ、ネ、マソサ、ツュ、キケ遉、サ、ソ、タ、ア、ハ、鯊オ、キ、、、ホ、ォ、筅キ、、゙、サ、。」。。、キ、ォ、キ、ハ、ャ、鬘「ニノシヤ、ホウァ、ホニャ、ホテ讀ヌ、マ。ヨイソ。ゥ。。タニョオ。、ャヌキ箏。、ヒノ鬢ア、、タ、テ、ニ。ゥ。ラ、ネ、ハ、テ、ニ、、、、ヌ、キ、遉ヲ。」。。サ荀ソ、チウォネッ・チ。シ・爨簇ア、ク、隍ヲ、ヒケヘ、ィ、゙、キ、ソ。」

Let me take an example: An air dogfight between fighters and bombers. Now, bombers also have guns and can defend themselves, so if we were to take raw numbers, there would be situations where, if a fighter plane division met a huge amount of bombers, it would be blown to pieces within hours. This actually happens in Hearts of Iron 2. That might be correct if you add the numbers together; however, you're probably thinking: What the。ト? Fighters losing to bombers? And yes, we thought the same.

、ウ、ホール。「サ荀ソ、チ、マ、隍ソシ、ッケヘサ。、キ。「タニョ、、隍セワコル、ヒコニクス、ヌ、ュ、サナチネ、゚、ニウニ、キ、゙、キ、ソ。」。。カテ貘ニョ、ホ网ヒオ、イ、、ミ。「タニョオ。ノツ筅マー、ト、ホヌキ篁メカテト、ヒスクテ讀キ、ニキ籠ニ、キ、隍ヲ、ネ、ケ、、ホ、ヌ。「ハャサカ、キ、ニキ簓ヒ、オ、、ソ、熙マ、キ、ハ、、、ネ、、、ヲ、ウ、ネ、ヌ、ケ。」

That is why we went into more depth and implemented mechanics to simulate combat in more detail. If we are talking about air combat, then we would argue that the fighters would concentrate on one bomber division trying to take it down, and not spread out to get wiped out.

ニア、クサ、マツセ、ホ、ケ、ル、ニ、ホタニョ、ホテ讀ヌ、箏ッ、ュ、ニ、、、゙、ケ。」。。、ソ、ネ、ィ、ミ。「タシヨサユテト、ネオ。ウ」イスサユテト、ホタネシ蠡ュ、ャ。「マ「ケ遉キ、ニタ、ヲサ、ヒ、ノ、ホ、隍ヲ、ヒタニョホマ、ヒアニカチ、ヘソ、ィ、、ホ、ヌ、キ、遉ヲ、ォ。ゥ。。ツ霹シ。タ、ウヲツ鄲、トフ、ク、ニ。「イミホマ、ホセ蠕コ、ャ。「タニョ、ヌ、ホツサシコ、ネタニョサエヨ、ヒ、ノ、ホ、隍ヲ、ハアニカチ、ヘソ、ィ、ソ、ホ、ヌ、キ、遉ヲ、ォ。ゥ。。スナタシヨホケテト、ハ簗シサユテト、ヒイテ、ィ、ソ、鬢ノ、ヲ、ハ、、ヌ、キ、遉ヲ、ォ。ゥ。。、ス、キ、ニ。「、ス、ホクイフ、マエ、ヒチケテ、ホク、、。ハ・マ。シ・ノ・讌ヒ・テ・ネ、ヌ、「、。ヒオ。ウ」イスサユテト、ヒイテ、ィ、ソサ、ネ。「、ノ、ヲー网ヲ、ホ、ヌ、キ、遉ヲ、ォ。ゥ。。ナ、ネ、、、テ、ソ、ウ、ネ、ハ、ノ、ャ、「、熙゙、ケ。」

The same happened with all other combat situations. For example, how does the softness of an Armored and Motorized division combine and affect their combined strength? How does the increased firepower affect combat losses and combat length throughout WW2? What happens if you add a Heavy Armored brigade to Infantry, and how does it differ from adding it to an already solid target like a Mechanized division?

コ」、゙、ヌ、ホhoi・キ・遙シ・コ、ヒ、ェ、、、ニ、マ。「、ウ、、鬢ホヘラチヌ、ホツソ、ッ、マテア、ヒソサ、ホツュ、キササ、ヌクイフ、キラササ、キ、ニ、ュ、゙、キ、ソ。」。。キイフ、ネ、キ、ニ。「タシヨホケテト、ネ、、、テ、ソ、隍ヲ、ハ・マ。シ・ノ・讌ヒ・テ・ネ、ホホケテト、ハ簗シ、ホ、隍ヲ、ハ・ス・ユ・ネ・讌ヒ・テ・ネ、ホサユテト、ヒノユ、ア、、ウ、ネ、マチエ、ッ、ホフオツフ。」。。ーハ。「エ、ヒチネ、ャスシシツ、キ、ニ、、、オ。ウ」イスサユテト、菎シヨサユテト、ホ、隍ヲ、ハ・マ。シ・ノ・讌ヒ・テ・ネ、ホサユテト、ヒ、ネ、テ、ニ、マチヌタイ、鬢キ、、クイフ、、筅ソ、鬢ケ、ネ、、、テ、ソ、隍ヲ、ハセカキ、ャタク、゙、、ニ、、、゙、キ、ソ。」。。、ウ、、マ。「、筅チ、、。「チエ、ッカレ、ャトフ、鬢ハ、、マテ、ヌ、ケ。」

Previously, many of these factors were again just solved just by adding up the numbers. That resulted in situations where the addition of hard brigades like tanks was totally wasted on soft divisions like infantry, but it would do wonders on already well-equipped hard divisions like Mechanized and Armored divisions. This, of course, is utter nonsense.

、゙、ソ。「ツ鄲、トフ、ク、ニ、ノ、、ノ、キ、ハ、゙、ー、オ、ッ、ハ、テ、ニ、、、テ、ソタニョ、マ。「、ノ、、ノ、テサ、、サエヨ、ヌスェ、、、隍ヲ、ヒ、ハ、テ、ニ、、、テ、ソ、ホ、ヌ、キ、遉ヲ、ォ。ゥ。。セッ、ハ、ッ、ネ、筍「ウニサユテト、ホテアス网ハタニョホマ、クォ、、ミ。「イミホマ、ホセ蠕コ、マフタ、鬢ォ、ヌ、ケ。」。。、キ、ォ、キ。「ホサヒ、マ。「イミホマ、ャセ蠕コ、ケ、、ミ、ケ、、ロ、ノ。「ハシホマ、マエヨウヨ、カ、ア、ニヌロテヨ、オ、、、隍ヲ、ヒ、ハ、遙「スセ、テ、ニ。「ニヒ隍ホタニョ、ヌ、ホツサシコ、マセッ、ハ、ッ、ハ、遙「タニョサエヨ、マ、隍トケ、ッ、ハ、。「、ネカオ、ィ、ニ、ッ、、゙、ケ。」。。キ、ヌタ、テ、ニ、、、ソサツ螟ヒ、マソサエヨ、ヌケ、、ツサシコ、ネシ、テ、ニタニョ、ャスェ、、テ、ニ、、、ソ、ホ、ヒ。「カ眥螟ヒ、ハ、、ヒ、ト、、ニ。「テア、ハ、セョカ・、ケ遉、、ヌ、篩スオエヨ、ォ、ォ、、隍ヲ、ヒ、ハ、テ、ニ、ュ、ニ、、、゙、ケ。」。。、ウ、、鬢ホホセハ、ホセカキ、ヒエ、ナ、、、ニ。「サ荀ソ、チ、マソテヘ、ホキラササハヒ。、ーソキ、キ。「タニョ、、隍クスシツナェ、ヌサヒシツ、ヒツィ、キ、ソハェ、ネ、キ、゙、キ、ソ。」

Also, combat would get shorter and shorter throughout the war while getting bloodier and bloodier, at least if you just look at the raw combat power of each division. But history has taught us that increased firepower means a greater dispersion of troops and hence, fewer combat losses per day and increased combat time. Starting with the days of the sword, where a battle could be over in hours with horrible casualties, and going all the way to our modern times, where just small skirmishes can take weeks. For both of these situations we again drastically changed the way the numbers work, making combat both more realistic and more controllable.

ツセ、ヒ、篏荀ソ、チ、ャシ隍ニ、、ソヘラチヌ、ネ、キ、ニ、マ。「シ。、ホ、隍ヲ、ハケ猯ワ、ャ、「、熙゙、ケ。ァ

  • タニョ、ヒケケ、ハ、・讌ヒ・テ・ネ、イテ、ィ、ソサ、ヒ、隍クイフ、クコセッ、キ、゙、キ、ソ。」
  • ・讌ヒ・テ・ネ、ホケカキ簧マ、マタネシ蠡ュ、ネツミタシヨケカキ簧マ、ホコケ、ヒ、隍テ、ニハムケケ、キ、゙、キ、ソ。」
  • ホヲセ蠡ニョ、ヒ、ェ、、、ニ、マ。ヨネソキ筍ラ、茖ヨテルア菎スム。ラ。ヨハーマ。ラ、ハ、ノ、ネ、、、テ、ソタニョ・、・ル・・ネ、ーソキ、キ。「、ス、、セ、、ホ・、・ル・・ネ、ャタニョ、ホキイフ、ハム、ィ、、隍ヲ、ヒ、キ、゙、キ、ソ。」
  • チ・、ホチケテ、ホクイフ、マ。「ケカキ篦ヲ、ホヒ、、ホヌスホマ、ヒ、隍テ、ニコクアヲ、オ、、゙、ケ。」
  • ウ、セ螂讌ヒ・テ・ネ、マナィ、ホテラフソナェ、ハノハャ、ヒフソテ讀キ、ソサ、ヒ、隍。ヨケャアソ、ハーキ筍ラ、スミ、サ、、隍ヲ、ヒ、ハ、熙゙、キ、ソ。」。。
  • チ・、マクォ、ト、ォ、ーラ、オ、ネテオテホヌスホマ、サ、ト、隍ヲ、ヒ、ハ、遙「ク゚、、、ヒキ筅チケ遉ヲ、ソ、皃ヒ、マ。「、゙、コチシ熙クォ、ト、ア、ハ、ア、、ミ、ハ、鬢ハ、ッ、ハ、熙゙、キ、ソ。」。。。ン、ス、キ、ニ。「、ウ、、ヒ、隍テ、ニ。「・。シ・タ。シ、荼ハ、ホツクコ゚、ャウ、セ蠡ニョ、ホヒ。ツァ、ーハム、オ、サ、セカキ、ャタク、゙、、、隍ヲ、ヒ、ハ、熙゙、キ、ソ。」

There are a lot of other factors we take into account, like:

  • Diminishing returns of added combat units.
  • The attack strength of units altered by the difference in softness and hard attacks. (armored now exploiting their armor against ill-protected softer targets)
  • Land combat has totally reworked combat events like "counter attack," "tactical withdrawal," "encirclement" and others, each of which can alter the outcome of the battle.
  • Ships' armor effect is now dependent on the attacking guns' strength.
  • Naval Units can now also have lucky shots, hitting a vital area of the enemy.
  • Ships have visibility and detection values, and must find each other before being able to shoot at each other – and this allows a simulation of how radar and CVs changed the laws on the sea.
    That's just to name a few!
hearts-of-iron-arsenal-of-democracy-20100120040639577-000.jpg

スナ、ヌ、マ、ハ、、。「トカスナ、タ。ェ。。Not just heavy - super heavy.

、ノ、ホ、隍ヲ、ヒウニ・讌ヒ・テ・ネ、ャクタチシ熙チェ、ヨ、ホ、ォ、ネ、、、テ、ソ、隍ヲ、ハ。ヨテアス网ハ。ラサ、ヌ、オ、ィ、筍「、ス、ホテ讀ヒ、マイソ、ォ、ホヒ。ツァ、ャ、「、遙「ツソ、ッ、ホヘラチヌ、ヒエ、ナ、、、ニ、ェ、遙「テーユソシ、ッケヘサ。、キ、ハ、ア、、ミ、ハ、熙゙、サ、。」。。、キ、ォ、キ、ハ、ャ、鬘「。ハサ荀ソ、チ、ホ。ヒ2ヌッエヨ、ホマォニッ、ヒ、隍テ、ニ。「ウニ・讌ヒ・テ・ネ、マ、ス、、セ、、ホサ、トヌスホマニ筅ヌシォチウ、ハケヤニー、、ネ、、隍ヲ、ヒ、ハ、熙゙、キ、ソ。」。。、゙、ソ。「ケケ、ハ、タョイフ、ヌ。「ソキ、ソ、ハヌ、フウ、茖「セヌナレタスム、ネ、、、テ、ソ、隍ヲ、ハヌスホマ、箚テ、ィ、鬢、゙、キ、ソ。」。。、゙、ソ。「シォアメAI、・讌ヒ・テ・ネ、ヒイテ、ィ、゙、キ、ソ。」。。スセ、テ、ニ。「ハーマフヨ、テヲスミ、ケ、ヒセ、゚、ャフオ、、、ネネステヌ、キ、ソ、ハ、鬘「シォニーナェ、ヒニィ、イスミ、ス、ヲ、ネ、キ、゙、ケ。」。。、ス、キ、ニ。「トノ、、オヘ、皃鬢、ソ、ホ、ハ、鬘「カァヒス、ヒニョ、、、゙、ケ。」。。。ンツ遉ュ、ハハーマフヨ、コ、コン、ヒ、マオ、、、ト、ア、ニ、ッ、タ、オ、、。」

Even something "simple" like how each unit selects a target for engagement is a science in itself, is based on a lot of different factors, and needed careful thought. However, two years of work later, and units now behave naturally within their own element – and as a bonus we added more missions, and more functions, like scorched earth. We also added self-preservation AIs to units, so that they would escape automatically if there's no hope of surviving the engagement. And units will fight fiercely when cornered – beware of those large pockets.

、ハ、ノ、ハ、ノ。」。。、ケ、ル、ニ、ヒ、ェ、、、ニ。「サ荀ソ、チウォネッ・チ。シ・爨マシォ、鬢ホコ、テ、ソタニョ、ホコニクスハヒ。、ヒヒツュ、キ、ニ、、、゙、ケ。」。。、キ、ォ、キ。「、ス、、鬢ク、熙ト、ッ、ケ、ヒ、マトケ、、マテ、ネ、ハ、テ、ニ、キ、゙、、、゙、ケ。」

And so on and so on. All in all we are Very pleased with the combat simulation we made.
But boy, those were long discussions!

、筅キ。「キッ、ソ、チ、ャイソ、ォオソフ荀サ、テ、ソ、遙「クスコ゚サ荀ソ、チ、ャイソ、ヒシ隍チネ、、ヌ、、、、ホ、ォ、テホ、熙ソ、、、ネサラ、テ、ソ、ホ、ハ、鬘「クシー、ホキヌシィネト、ウホヌァ、キ、ニ、゚、ニ、ッ、タ、オ、、。」

If you have any questions or want to see what we are working on, just check out the forum.

シ。、ホイ、ヌ、マAOD、ホホサヒコニクス、ホタオウホ、オ、ヒ、ト、、、ニ、ェマテ、キ、ソ、、、ネサラ、、、゙、ケ。」。。、ェウレ、キ、゚、ヒ。ェ

Next time I'll talk about the historical accuracy of AOD, so stay tuned.


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