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AODウォネッニオュツ10イ。。。ン。。2009ヌッ11キ12ニ
Dev Diary #10 - AI - 12.November 2009


フクオ。ァDev Diary #10 - AI - 12.November 2009

、ウ、ホイ、ホ・「。シ・サ・ハ・・ェ・ヨ・ヌ・筵ッ・鬣キ。シウォネッニオュ、リ、ネ、隍ヲ、ウ、ス。」

Welcome to this weeks edition of our Arsenal of Democracy Development Diary.

コ」ニ、マソヘケゥテホヌス。ハAI。ヒ、ホハャフ、ヌサ荀ソ、チ、ャケヤ、テ、ソハムケケナタ、ヒ、ト、、、ニ、ホセワコル、、ェマテ、キ、ソ、、、ネサラ、テ、ニ、、、゙、ケ。」

Today I will talk about the changes we made in the area of Artificial Intelligence (AI).

コヌス鬢ヒクタ、、、ソ、、、ウ、ネ、マ。「AI・ウ。シ・ノ、ホシツケヤ、莵ラササ、ヒエリ、キ、ニツソ、ッ、ホハムケケ、ケヤ、テ、ソ、ネ、、、ヲ、ウ、ネ、イ、皃ニハンセレ、キ、ニ、ェ、ュ、ソ、、、ネクタ、ヲサ、ヌ、ケ。」。。ソキ、ソ、ハ・「・・エ・・コ・爍ハキラササハヒ。。ヒ、ニウニ、ケ、、ウ、ネ、ヌ。「コ」、゙、ヌ、ホ・ミ。シ・ク・逾、ホhoi、隍熙筅隍ツョ、ッ。「、隍クイフナェ、ハ・・ス。シ・ケ、ホサネヘム、ャイトヌス、ヒ、ハ、熙゙、キ、ソ。」。。・ウ。シ・ノ、シツコン、ヒコヌナャイス、オ、サ、ソサ、簍。「AI、ャーキ、ヲ、ウ、ネ、ホ、ヌ、ュ、タホャ、ホヌスホマ、ヒアニカチ、ヘソ、ィ、ニ、、、゙、ケ。」。。・「・皈・ォケ鄂ーケ、ホ、隍ヲ、ハツ遉ュ、ハケ、ヌ、マケュ、、サフ、ヌセカキ、エニサ、キツウ、ア、隍ヲ、ネ、ケ、、隍ヲ、ヒ、ハ、テ、ニ、、、゙、ケ。」。。、ソ、ネ、ィ、ミ。「ツタハソヘホ、ネ・陦シ・・テ・ム、ホタフ、マ。「コヌチ癸「ハ」ソ、ホナィ、ヒツミ、ケ、ハフクト、ホター隍ヌ、マ、ハ、ッ。「ナケ遉オ、、ソナィ。ハ、ウ、ホセケ遑「ソシエニアフチ。ヒ、ヒツミ、ケ、ハフ。ケ、ホタタ、ネ、キ、ニクォ、鬢、、隍ヲ、ヒ、ハ、熙゙、ケ。」。。、ウ、ホ、ウ、ネ、ヌ。「AIケ、マタホマ、、隍クイフナェ、ヒヌロテヨ、ャ、ヌ、ュ、、隍ヲ、ヒ、ハ、熙゙、ケ。」

First of all, let me assure you that we changed a lot regarding the actual execution and calculation of the AI code. We implemented new algorithms that now allow for faster and more efficient resource usage than in previous hoi Versions. Actual optimization in the code also affects the strategic level the AI is now able to handle. For larger countries as the US, it now actually tries to keep an eye on the big picture e.g. the pacific and European campaign are no more seen as independent theatres versus multiple enemies but as different fronts against a unified enemy (in this case, the Axis powers). According to this, it now tries to distribute forces more efficient.

ニアサ、ヒ。「コタ、ホテハウャ、ヌ、磚I、マツ遉、、ヒイホノ、オ、、゙、キ、ソ。」。。キッ、ソ、チ・ラ・・、・茖シ、マコ」、゙、ヌ、隍熙簗ーマ、ヒエル、テ、ソ、遙「ナャタレ、ヒツミア、ヌ、ュ、カキウ、ホハンク、ホイシ、ヌ、ハ、、サ、ヒ、マスクテ貮キ筅ホエオ。、ヒトセフフ、ケ、、隍ヲ、ヒ、ハ、、ヌ、キ、遉ヲ。」。。・イ。シ・爨ホ、ケ、ル、ニ、ホフフ、ヌ。「AOD、ホAI、マ、キ、ヨ、ネ、、カ・チ霖シ熙ヌ、「、、ネセレフタ、キ、ニ、ッ、、、ヌ、キ、遉ヲ。」。。ホヲセ蠡ニョ、ヒ、ェ、、、ニ、マ。「キウツ筅クイフナェ、ヒニー、ォ、キ。「ヘスネノツ筅ナニ、キ、ソ、遙「オユ、ヒチータ、ォ、鮑衞、ヒイシ、イ、、ウ、ネ、ヌ。「キッ、ソ、チ、ホケカキ筅ヒツミ、ケ、ーツト熙キ、ソヒノアメタ、ーンサ、キ、隍ヲ、ネ、ケ、、ヌ、キ、遉ヲ。」。。チータ、ホヒノク讀ホシ螟ス、ヲ、ハエヨキ荀ヒ、マ讚、ャノ゚、、、ニ、「、遙「キッ、ホキウ、クオ。ケ、ホコターフテヨ、ォ、鯔ヤナャタレ、ハーフテヨ、リ、ネニー、ォ、ス、ヲ、ネヘカ、ヲ、ウ、ネ、筅「、熙゙、ケ。」。。、ス、キ、ニ。「、ス、ホーフテヨ、ヌカッスア、、ォ、ア、ニ。「ノヤーユ、、ト、、、ソトケウ、サ、゚、隍ヲ、ネ、ケ、、ヌ、キ、遉ヲ。」

Also AI on an operative scale vastly improved. You are now more likely to run into encirclements or into the risk of getting massively bombed without decent matching air coverage. The AI now proves to be a real tough competition in all areas of the game.
In Land Combat it switches and moves its troops efficiently from reserve positions back and forth to the front line to provide a stable defence line against your attacks. It lays traps in terms of small bad defended gaps in the frontline to lure you away from your original plans and into unfavourable positions – from which it strikes hard at your forces and gives you unexpected resistance.

サ荀ソ、チウォネッ・チ。シ・爨マ。「ツ邨ャフマ、ハホヲセ螟ネケメカ、ホカヲニアコカネ、ネ、、、ヲフフ、ヌAI、ホチエツホナェ、ハシス遉ホイホノ、ケヤ、、、゙、キ、ソ。」。。、隍テ、ニカキウ、マ。「AI、ホタホャセ蝪「、隍スナヘラ、ハーユフ」、サ、ト、隍ヲ、ヒ、ハ、遙「AIシォソネ、ネ、キ、ニ、篌」、゙、ヌ、隍セッ、キ、マクュ、ックイフナェ、ハハヒ。、ヌカキウ、サネヘム、キ、隍ヲ、ネ、ケ、、ヌ、キ、遉ヲ。」

We have improved the general AI interface of Ground and Air coordination on a massive scale. Air Forces now have a more important impact on the AI strategy at a whole and the AI themselve tends to use them more and also in a skightly smarter and efficient way.

シ鯤ツ*1、ホAI、ヒ、筅ォ、ハ、熙ホタ゚キラハムケケ、ャケヤ、、、゙、キ、ソ。」。。コヌト羣ツ、ホノツ篩、ヌコヌツ遉ホクイフ、ー、ュスミ、サ、、隍ヲ、ハヌロテヨ、ケヤ、ェ、ヲ、ネキラササ、ケ、、隍ヲ、ヒ、ハ、熙゙、ケ。」。。、ソ、ネ、ィ、ミ。「スナヘラ、ハ・ラ・・・」・・ケ、膩P、ホ、「、セス熙ホタゥーオ、ネヒノク讀スナサ、ケ、、ネ、、、ヲ、隍ヲ、ハ、ウ、ネ、ヌ、ケ。」。。

The Garrison AI has also been vastly remodelled. It now tries to optimise the occupation process itself. It processes an intelligent distribution of minimal troops for a maximum effect e.g. best suppression and defence of key provinces and victory points.

ウ、キウ、ヒ、ト、、、ニ、ヌ、マウ、キウ、ホAI、マコ」、゙、ヌ、隍熙篋イフナェ、ハエマツ筅ホチネ、゚ケ遉、サ、トセフフ、キ、ニ、、、サナサ、ホニ簣ニ、ヒア、ク、ニハヤタョ、ケ、、隍ヲ、ヒ、ハ、熙゙、ケ。」。。ケゥカネホマ、ネ・ノ・ッ・ネ・・、ヒ、箏、熙゙、ケ、ャ。「ソッホャ、ホ、ソ、皃ヒ、マタエマ、テ豼エ、ネ、キ、ソツ邏マツ筅スクテ讀オ、サ。「タゥウ、ク「、ーョ、ール、ヒ、マオ。ニーノツ筅。「、ス、キ、ニヘ「チ、萓・イ。「ツミヘ「チチ・テト。「ツミタソ蟠マタニョ、ホ、隍ヲ、ハヌ、フウ、ホコン、ヒ、マセョオャフマ、ハヌ、フウノツ筅スタニ、ヒハヤタョ、ケ、、ウ、ネ、ヒ、ハ、熙゙、ケ。」。。ーケニ筅ホエ、ト、筅ホエマツ筅ホチエツホ、ネ、キ、ニ、ホチネ、゚ハャ、ア、マ、ォ、ハ、ナャタレ、ネサラ、ィ、、隍ヲ、ヒ、ハ、、マ、コ、ヌ、ケ。」

On the maritime side, the Naval AI tends to create more efficient fleet combinations for the different tasks it faces. It will create large fleet concentrations by itself with an emphasize on battleships for invasions, depending on resources and doctrines carrier fleets for sea dominance, and for transport, screening, convoy or ASW missions small flexible task forces. The overall coordination between the various fleets of a country has been greatly optimised.

、ウ、ホAI、ホサナチネ、゚、茹ユ・。・、・シォツホ、簗ヤスク、キ、ソ、遙「クヌト熙オ、、ニ、、、ソテヘ、ホチネ、゚ケ遉、サ、ハム、ィ、ソ、遙「キ隍゙、熙エ、ネ、ス、タオ、キ、ソ、熙ヌ、ュ、゙、ケ。」

The AI system and files itself can be edited and modified by a mix of static values and dynamic rules.

、ウ、ウ、゙、ヌ、ヌAOD、ヒ、ェ、ア、AI、ホサナチネ、゚、ヒ、ト、、、ニセッ、キ、マハャ、ォ、テ、ニ、筅鬢ィ、ソ、ヌ、キ、遉ヲ、ォ。ゥ。。ヘ霓オ、ホウォネッニオュ、ヌ、マMODコタョ、ヒ、ト、、、ニ、ネ。「ケコ、ヒ、ト、、、ニ、ェマテ、キ、ケ、、ホ、ヌウレ、キ、゚、ヒ、キ、ニ、、、ニ、ッ、タ、オ、、。」

I hope I could give you a small insight into AOD。ヌs AI system. Stay tuned for next week。ヌs DD when I will introduce you into the aspect of modability and National Ideas.

イシ、ヒナス、ノユ、ア、ニ、ェ、、、ソ・ケ・ッ・遙シ・・キ・逾テ・ネ、マコ」イ、ホマテツ熙ネ、マエリキク、ホ、ハ、、ウーク、ヒエリ、ケ、、筅ホ、ヌ、ケ、ャウレ、キ、、ヌ、、、ソ、タ、ア、ソ、鮖ャ、、、ヌ、ケ。」

Attached are some random screens from the diplomatic section for your entertainment.

。ハ・ケ・ッ・遙シ・・キ・逾テ・ネ、ホ・ン・テ・ラ・「・テ・ラ、ネ、キ、ニスミ、ニ、、、ケコ、ホタ篶タハク。ァ。。
フアツイスナサ
スクテト、ヒ、ェ、ア、ツソソヌノ、ホタクニタク「。「キチエタュ、莵ナ、スナサ、ケ、、ネ、ネ、筅ヒ。「ツソソヌノ、ネ、゚、ハ、オ、、ハ、、ソヘ。ケ、マクキ、キ、ッヒ。ナェ、ハテマーフ、テ・、、、ニ、、、゙、ケ
サリエナタゥ、ホイノ。ァ。。+5%
ネテ豕ヒス」、ホICサネヘム。ァ。。-5%
ネテ豕ヒス」、ホMPサネヘム。ァ。。-5%
サカ簑クサコ。ァ。。+5%。ヒ

dd1wa.jpg

。ハ2ネヨフワ、ホ・ケ・ッ・遙シ・・キ・逾テ・ネ、ホ・ン・テ・ラ・「・テ・ラ、ヒ・ソ・ォヌノ、リ、ネ・ケ・鬣、・タ。シ、ニー、ォ、キ、ソサ、ホクイフ、ャコワ、テ、ニ、、、、ャ。「ノヤヒナル、ャ10.90セ螟ャ、、隍ヲ、ヒス、ォ、、ニ、、、。ェ。ヒ

dd2qn.jpg

*1 The Garrison、ネツ醋クサ、ヒ、ハ、テ、ニ、、、、ホ、ヌ・讌ヒ・テ・ネ、ネ、キ、ニ、ホシ鯤ツ筅ホ、ウ、ネ、ネサラ、、、、ャ。「タホホテマー霖エツホ、ヒテホア、キ、ニ、、、ノツ筅ホチセホ、ォ、筅キ、、ハ、、

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