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ブラウザの言語設定がおかしいです

ウォネッニオュツ07イ。。。ン。。2009ヌッ10キ22ニ
Dev Diary #7 - Land Combat - 22.October 2009

フクオ。ァDev Diary #7 - Land Combat - 22.October 2009

・「。シ・サ・ハ・。ヲ・ェ・ヨ。ヲ・ヌ・筵ッ・鬣キ。シ、ホウォネッニオュ、ホツ7ハヤ、リ、隍ヲ、ウ、ス。」

Welcome to the 7th edition of our Arsenal of Democracy Development Diary.

コ」ニ、ホマテツ熙マテマセ蠡ニョ、ヌ、「、遙「、ノ、ホナタ、ハムケケ、キ、ソ、ホ、ォ、、ェマテ、キ、ソ、、、ネサラ、、、゙、ケ。」
、゙、コカットエ、キ、ソ、、、ウ、ネ、マ。「、ケ、ル、ニ、ホシホ爨ホホケテト、ャイソ、鬢ォサナサ、クイフナェ、ヒケヤ、ィ、、隍ヲ、ヒ、キ、ソ、ネクタ、ヲサ、ヌ、ケ。」。。トフセ、ホ・「・・゙。ハニヒワ、ヌクタ、ヲDA、ホ、ウ、ネ。ヒ、ヌ、マ、ロ、ネ、、ノ、ホソヘ、ソ、チ、マツミカ、荼テ狢シヨ。「・・ア・テ・ネヒ、、ハ、ノ、ホホケテト、コ、、ウ、ネ、ヒイソ、ホーユフ」、篋ォスミ、キ、ニ、マ、、、ハ、ォ、テ、ソ、ネサラ、、、゙、ケ。」。。テア、ヒ・イ。シ・爨ャフオフ」エ・チ遉ヒ、ハ、、ウ、ネ、ヒノ、ーール、ホフ」ノユ、ア、ホ、隍ヲ、ハハェ、タ、テ、ソ、ネ、、、テ、ニ、筅、、、、ネサラ、、、゙、ケ。」。。AOD、ヌ、マタネシ蠡ュ。ハsoftness。ヒ、マ。「コ」、゙、ヌ、ホ、隍ヲ、ヒクオ、ホサユテト、ホタネシ蠡ュ、ォ、鯰ケテトクヌヘュ、ホス、タオテヘ、イテクコ、ケ、、ホ、ヌ、マ、ハ、ッ。「クオ、ホタネシ蠡ュ、ホイソウ荀ヒ、ハ、、ホ、ォ、ネキラササ、オ、、゙、ケ。」。。、ウ、、ヒ、隍遙「ハ簗シ、莉ハホ睨、ホ・讌ヒ・テ・ネ、ヒツミタシヨホケテト、イテ、ィ、ソセケ遉ハ、ノ、ヒ、マ。「チケテ・讌ヒ・テ・ネ、ネ、ホタニョ、ヒセ。ヘ、ケ、イトヌスタュ、ャコ」、゙、ヌ、隍ケ筅゙、熙゙、ケ。」

Today。ヌs topic is land combat and what we changed about it.
First of all, we gave every existing brigade a useful task. As it was in regular Arma, most people just didn。ヌt see any sense in building brigades like Anti Air, Tank Destroyers (TD) or Rocket Artillery other then building them for flavour. As softness is now calculated in percental terms and no more in direct subtractions, Brigades like Antitank (AT) attached to Infantry or Commando Units give now more possibilities to win a battle against Armoured Units.

、゙、ソ。「ツミテマヒノク貂ホィ。ハGDE。瓱round Defense Efficiency。ヒ、ャ・讌ヒ・テ・ネ、ホヒノク貲ル、ォ、鯑セタワアニカチ、シ、ア、、隍ヲ、ヒ、ハ、テ、ソ、ホ、ヌ。「オサスム、ホソハハ筅マツサウイ、ヒ、箜ニカチ、ヘソ、ィ、゙、ケ。」。。ケ箚チ、ヌチヌタイ、鬢キ、、チネ、サ、ト・讌ヒ・テ・ネ、マノマシ螟ハチネ、ホ・讌ヒ・テ・ネ、ホツ邱ウ、ヌヒ、、ウ、ネ、筅ヌ、ュ、、ヌ、キ、遉ヲ。」。。AOD、ヌ、マホフ、隍熙箴チ、ヒスナナタ、テヨ、ア、ミ。「、隍セッソ、ホハシ、ヌセ。ヘ、ャ、ヌ、ュ、、隍ヲ、ヒ、ハ、、ヌ、キ、遉ヲ。」。。シツコン、ホイミホマ、マタネシ蠡ュ、ネナィ、ホキクヌ、ハフワノク、ヒツミ、ケ、イミホマ、箚テフ」、オ、、ニキ隍゙、熙゙、ケ。」。。、ウ、、ヒ、隍遙「ツミタシヨ、荼テ狢シヨ、マ。「チケテホケテト、ネシ、テ、ソハ簗シサユテト、菽ケテサユテト、ヒ、隍テ、ニチ盒、ヒク、オ、、、ホ、ヒノ、ーール、ヒ、ネ、ニ、篶ホゥ、トハェ、ネ、ハ、熙゙、ケ。」

Increased Tech affects also casualties, as GDE is now directly influenced by the units defence value. Highly valuable and excellent equipped units can now also defeat masses of poor equipped units. You are now more likely to win with a lower unit count if you go for quality rather then quantity. The actual firepower is also dependant on the softness and enemy hard attack. This makes AT or TD extremely useful to prevent being overrun by Infantry combined with armoured brigades or armoured divisions early on.

、隍テ、ニ。「タニョキイフ、キラササ、ケ、ール、ヒ。「ネ讀ル、鬢、ハ、、、ロ、ノツソ、ッ、ホヘラチヌ、ャイテ、、遙「・ラ・・、・茖シテ」、ャ、隍ツソ、ッ、ホシホ爨ホ・讌ヒ・テ・ネ、サネ、ヲ、ウ、ネ、ソ萓ゥ、オ、サ、、隍ヲ、ヒ、キ、ニ、、、゙、ケ。」。。、ウ、ホソキ、ソ、ハ・キ・ケ・ニ・爨ヌ、マタニョテ讀ヒ、マーワニー、マテル、ッ、ハ、遙「ケカキ篦ヲ、マタニョ、ホソハ、゚カケ遉ヌテルア荀ャネッタク、キ、゙、ケ。」。。

So for calculating battle results, a lot more factors are now taken into account to encourage the player towards a broader unit diversification. In the new system, combat delays movement and forces the aggressor to slow down dependent on the battle progress.

タニョ・、・ル・・ネ、マ。「、隍キイフ、ヒアニカチ、ヘソ、ィ、、隍ヲ、ヒ、ハ、遙「タニョキイフ、コクアヲ、ケ、、ウ、ネ、筅「、熙゙、ケ。」。。サ荀ソ、チウォネッ・チ。シ・爨マ。「・讌ヒ・テ・ネ、ホツョナル、ャタニョ、ホセカキ。「、ソ、ネ、ィ、ミ。「。ヨニヘヌヒ。ラ、茖ヨハーマ。ラ・、・ル・・ネ、ヒトセタワエリマ「、ケ、、隍ヲ、ヒハムケケ、イテ、ィ、゙、キ、ソ。」。。、隍テ、ニ。「、ウ、、鬢ホ・、・ル・・ネ、ャ。「、ソ、ネ、ィ、ミ。「シォニーシヨイス。「オ。ウ」イス。「チケテ、ネ、、、テ、ソオ。ニーホマ、ホ、「、・讌ヒ・テ・ネ、サネ、テ、ニ、、、サ、ヒ。「、隍ノムネヒ、ヒネッタク、ケ、、ホ、フワ、ヒ、ケ、、ウ、ネ、ヒ、ハ、、ヌ、キ、遉ヲ。」

Combat Events have more impact on the actual outcome and can be decisive. We changed it the way that a unit speed has a direct connection to the combat chances of e.g. the breakthrough or encirclement event. So it is more likely you will see such events happen with mobile units e.g. motorized, mechanized or armoured.

タニョ、ヒハムイス、イテ、ィ、ソテヘ、マエーチエ、ヒチネ、゚ホゥ、ニ、ハ、ェ、オ、。「ホサヒナェ、ヒ、隍タオ、キ、ッサラ、ィ、、隍ヲ、ヒ、キ、゙、キ、ソ。」。。、筅チ、、。「、ウ、、鬢ケ、ル、ニ、ホソテヘ、マコヌツ邵ツ、ホシォヘウ、ャヘ、ッ、隍ヲ、ヒ。「misc.txt、ヒ、隍テ、ニエノヘ、オ、、ニ、ェ、遙「シォヘウ、ヒハヤスク、ヌ、ュ、゙、ケ。」

The combat modifiers themselves have been completely remodelled to fit for historical accuracy. Of course all of them are now editable in the misc.txt for maximum flexibility.

コ」、゙、ヌ、ホ・ミ。シ・ク・逾、ホhoi・キ・遙シ・コ、ネネ讀ル、ニ。「サ荀ソ、チウォネッツヲ、ャニネシォ、ヒキラササハヒ。、キ隍皃、ホ、ヌ、マ、ハ、ッ。「、爨キ、キウサヘマタイネ、ソ、チ、ヒ、隍テ、ニチネ、゚ホゥ、ニ、ソ、、ニ。「、隍ッテホ、鬢、ニ、、、キラササ、ホヒ。ツァ、ヒ、隍テ、ニタニョ、ホキイフ、ャキ隍゙、、隍ヲ、ヒ、キ、隍ヲ、ネ、キ、ニ、、、゙、ケ。」

In contrast to earlier Versions of hoi , we orientated ourselves in loss calculation and battle outcome on the well known mathematical laws of military theorist.

、ソ、ネ、ィ、ミ。「・鬣・チ・ァ・ケ・ソ。シ、マタニョサ、ヒ。「キウ、ホイミホマ、マ、ス、ホオャフマ、ホ2セ隍ヒネ賽网ケ、。「、ネクタ、テ、ニ、、、゙、ケ。」。。、ウ、、マコ」、゙、ヌ、ホhoi、ヌ、篏ネ、、、ニ、、、ソハェ、ヌ、キ、ソ。」。。。ハ。ヨタニョ、ヒセ。ヘ、ケ、ヌスホマ(BWA=Battle Winning Ability)。ラ、マヘュクケカキ簧マ」サリエナタゥホィ、ヌキ隍゙、テ、ニ、、、゙、キ、ソ。ヒ

Lanchester e.g. said that the combat power of a force was proportional to the square of its size; that was always the case with hoi (BWA was effectively attack value times ORG).

。ヨサ荀ソ、チAODウォネッ・チ。シ・爍ラ、ャ、キ、ソ、ウ、ネ、マ。「・ヌ・螂ヤ・螂、*1、荀ス、ホツセ、ホコタクヲオ豐ネ、ホタョイフ、ヌ、「、。「。ヨ、「、トナル、隍熙篦邨ャフマ、ハキウ、ヌ、マイミホマ、マシツコン、ヒ、マキウ、ホオャフマ、ヒア、ク、ニネ賽网キ、ニチイテ。ヨ、キ、ハ、、。ラ。」、爨キ、。「キウ、ホオャフマ、ホハソハコャ、ヒネ賽网キ、ニチイテ、ケ、。ラ。「、ネ、、、ヲヘマタ、シ隍ニ、、ソ、ネ、、、ヲナタ、ヌ、ケ。」

What*we*have done is take into account Dupuy and other Operational Researchers' results that show that, for a sizable force, the firepower actually does*not*increase in proportion to force size; it increases roughly in proportion to the*square root*of the force size.

ケヘ、ィハ、ネ、キ、ニ、マ。「、筅キ、箙ッ、ャ。「キウツ筍ハ、ホソリキチ。ヒ、ネ、、、ヲ、ホ、マイ」ノ、タ、ア、ヌ、ハ、ッスト、ホソシ、オ、筅「、。「、ネ、、、ヲ、ウ、ネ、ヒオ、ノユ、、、ソ、ホ、ハ、鬘「、ウ、ホヘマタ、ャ、ノ、ヲ、、、ヲ、ウ、ネ、ハ、ホ、ォ、ネ、、、ヲツ酊ホ、ホウィ、サラ、、ノ筅ォ、ル、、ウ、ネ、ャ、ヌ、ュ、、ヌ、キ、遉ヲ。」。。、ト、゙、遙「キウタェ、ャツ遉ュ、ッ、ハ、、ホ、ヒスセ、テ、ニ。「コタケヤニー、ヒノャヘラ、ハスト、ホノ、マ、隍ソシ、ッ、ハ、遙「、隍ツソ、ッ、ホタホマ、ヘスネ、ネ、キ、ニハンサ、ケ、、ウ、ネ、ヒ、ハ、熙゙、ケ。」。。、オ、筅ハ、ア、、ミ。「セ、ヒクタ、キ、ト、ナ、ア、鬢、ハ、ッ、ハ、熙゙、ケ。」

Conceptually, you can get a picture of this if you realise that a force takes up depth as well as width, so that, as a force gets bigger, it operates over more depth and keeps a larger proportion of its strength in reserve or otherwise unengaged at all times.

エハテア、ヒクタ、ィ、ミ、ウ、、マフフタム、ャ、筅ソ、鬢ケキイフ、ヌ、ケ。」。。、ス、キ、ニイミホマ、ネ、、、ヲ、ホ、マ、ス、ホフフタム、ホーハ、ォ、鯱皃モ、サ、鬢、゙、ケ。」。。、隍テ、ニ。「ケカキ簧マ、マハソハコャ、ヒネ賽网ケ、、ネ、、、ヲ、ウ、ネ、ヒ、ハ、、ホ、ヌ、ケ。」。。。ハシツコン、ヒ、マ。「イソソヘ、ォ、ホヘマタイネ。ハニテ、ヒ・ヌ・螂ヤ・螂、。ヒ、マ。「ケカキ簧マ、ホセ蠕コホィ、マハソハコャ、隍熙篁ケ、ヒ、メ、ノ、ッ、ハ、遙「ハムソ。ハハシホマ。ヒ、ャチイテ、キ、ニ、箒リソ。ハイミホマ、ホチイテ。ヒ、ャ、ロ、ネ、、ノチ、ィ、コ、ヒハソテウ、ハ、筅ホ、ヒ、ハ、テ、ニ、キ、゙、ヲ。「、ネシ酘・、キ、ニ、、、゙、ケ。」。。、ト、゙、遙「コヌスェナェ、ヒ、マ。「チ、ィ、キウツ筅ホホフ、ヒツミ、キ、ニイミホマ、ホチイテ、ャコヌスェナェ、ヒ、ロ、ネ、、ノクォ、鬢、ハ、、、ロ、ノ、ヒ、ハ、。「、ネクタ、ヲサ、ヌ、ケ。」。。

Because this is (roughly) an area effect, and the firepower comes from one "side" of the area, it works out as a square root (actually, some sources (notably Dupuy) say it is harsher than that, as it tails away to be almost flat – i.e. *added firepower for added troops - eventually).

、ウ、ホサ、マ。「、、、ッ、ト、ォ、ホ・イ。シ・猗筅ヌ、ホクイフ、、筅ソ、鬢キ、゙、ケ。」。。、ト、゙、遙「ツソ、ッ、ホーツイチ、ハ・讌ヒ・テ・ネ、ヌ网、ツキ、ィ、ニ、筍「ヌ网ィ、ミヌ网ヲ、ロ、ノイチテヘ、ヒクォケ遉ヲ、タ、ア、ホシアラ、マニタ、鬢、ハ、ッ、ハ、テ、ニ、ッ、、ホ、ヌ。「ホケテト、荼ッホマ、ハ・讌ヒ・テ・ネ、ホイチテヘ、ャ、隍ーチリチ、キ、ニ、ッ、、ネクタ、ヲサ、ヌ、ケ。」。。、筅キ、篏ユテトA、ャサユテトB、ホニヌワ、タ、アケカキ簧マ、ヒヘ・、、ニ、、、、ネ、ケ、、ホ、ハ、鬘「サユテトB、ニ、トツキ、ィ、ニ、篏ユテトAー、ト、ロ、ノ、ホケカキ簧マ、ネッエ、ヌ、ュ、゙、サ、。」。。。ン。。シツコン、ヒ、マ。「フ0.7ヌワ、ロ、ノ、ホケカキ簧マ、キ、ォサ、チ、ィ、゙、サ、。」。。ーハ。「DA、ヌ、マサユテトBニ、ト、マサユテトAイミー、ト、ヒケカキ簧マ、ヌノ、ナィ、キ、ニ、、、゙、キ、ソ。」。。、ウ、ホクイフ、ノスクス、ケ、、ヒ、マエハテア、ハオサスムセ螟ホトエター、ヌコム、゚、゙、キ、ソ、ャ。「、ス、ホクイフ、ホ、ロ、ノ、マフタ、鬢ォ、ヌ、ケ。ェ

This has several game effects; it means that brigades and powerful units are more valuable, because just buying lots of cheap units hits diminishing returns. If division A is twice as powerful as division B in attack, two of division B are not as powerful in attack as one division A - they are about 0.7 times as powerful, where in Arma they would have been as powerful. This effect is a small mechanical tweak, but it has big effects!

、ウ、、マニアサ、ヒ。「サハホ盒ア、ホサリエイトヌス・讌ヒ・テ・ネソ、アロ、ィ、ソセケ遑「ヘセハャ、ハ・讌ヒ・テ・ネ、ノユ、アイテ、ィ、、エ、ネ、ヒシツコン、ヒ、マ。「、ス、ホキウタェ、ホケカキ篥ヘ、クコ、鬢ケ、ウ、ネ、ヒ、ハ、、ホ、ヌ、ケ。ェ。。サハホ睨フオ、キ、ホツ鄒ュ、ホサリエイシ、ホ10サユテト、マ。「9サユテト、隍熙篁カキ筅ホヌスホマ、マクコセッ、キ、゙、ケ。」。。、ウ、、マキイフナェ、ヒ。「サハホ盒ア、莉ハホ睨、コ」、゙、ヌ、隍熙箍チリスナヘラ、ハハェ、ネ、キ、ニ、、、゙、ケ。」

It also means that, if you go above a commander's command span, adding extra units actually*reduces*the force attack value! 10 divisions under a General with no HQ are less effective in attack than 9 divisions. This makes commanders and HQs even more critical than before.

、ウ、ホ。ヨハソハコャ。ラ・。シ・、マ。「オツ遉ハキウタェニアサホ、ホタニョ、ャ、隍トケエエヨ、ヒ、ハ、、ネ、、、ヲ、ウ、ネ、ヌ、筅「、熙゙、ケ。」。。、筅キ1サユテトニアサホ、ホタニョ、ャ2ニ、ヌスェ、、、隍ヲ、ハセカキ、タ、テ、ソ、ネ、ケ、、ホ、ハ、鬘「9サユテトニアサホ、ホタニョ、マ6ニエヨ、ォ、ォ、、ヌ、キ、遉ヲ。」。。・ッ・・ケ・ッ、ホタ、、、マ、筅マ、菠セニ、ヌスェ、、、隍ヲ、ハハェ、ヌ、マ、ハ、ッ、ハ、熙゙、ケ。」

The "square root rule" means, too, that battles between larger forces take longer; if a battle with one division on each side takes 2 days, a battle with 9 divisions on each side will take 6 days. No longer can Kursk be done with in a single morning...

、ウ、、ヒエリマ「、ケ、、筅ヲー、ト、ホナタ、マ。「ソキ、ソ、ハタニョ・キ・ケ・ニ・爨ャツサフラ、ネ、ノ、ヲエリマ「、ケ、、ホ、ォ、ネ、、、ヲ、ウ、ネ、ヒ、ト、、、ニ、ヌ、ケ。」。。ツサフラ、マタニョ、ホチエツホチ、ホテ讀ヌスナヘラ、ハーユフ」、サ、ト、隍ヲ、ヒ、ハ、熙゙、ケ。」。。、ハ、シ、ハ、鬘ァ

  • ナィ、ホキウツ筅ャツクコ゚、ケ、・ラ・・・」・・ケ、ネホルタワ、キ、ソ・ラ・・・」・・ケ、ヒ、、、、ケ、ル、ニ、ホ・讌ヒ・テ・ネ、マツサフラ、シ、ア、、隍ヲ、ヒ、ハ、熙゙、ケ。」。。。ハ、ウ、、マ。「セョカ・、ケ遉、、ノスクス、キ、ニ、、、゙、ケ。ヒ
  • サリエナタゥ、ャホ、ヒ、ハ、テ、ソサユテト、マタニョ、ヌ、マ、筅マ、荵カキ筅ホツミセン、ヒ、マ、ハ、熙゙、サ、。」。。、隍テ、ニ。「、ス、、鬢ホサユテト、ャナィ、ホケカキ筅オロシ、ケ、、ネ、、、ヲ、ウ、ネ、マ、ハ、ッ、ハ、熙゙、キ、ソ、ャ。「サリエナタゥ、ャ、ハ、ッ、ハ、テ、ソサユテト、ャケ、、ツサフラ、ヒカ、キ、爨ネ、、、ヲ、ウ、ネ、ヒハムイス、マ、「、熙゙、サ、。」
  • ーテカタニョ、ャスェホサ、ケ、、ネ。「ク蠶狹讀ホ・讌ヒ・テ・ネ、マ、隍ツ遉ュ、ハツサフラ、シ、ア、、隍ヲ、ヒ、ハ、熙゙、キ、ソ。」。。、ウ、ホール。「ク螻メタ、ャーユフ」、サ、ト、隍ヲ、ヒ、ハ、熙゙、キ、ソ。」。。。ハ、゙、ソ。「タニョテ讀マーワニー、ャテル、ッ、ハ、、ネ、、、ヲーユフ」、ヌ、マナィ、テルア荀オ、サ、ケヤール、箚トヌス、ヒ、ハ、熙゙、キ、ソ。ヒ

    Another key point to get accross is how the new system interacts with attrition. Attrition is now an important part of the picture, because:

    • All units in provinces adjacent to provinces with enemy troops in take attrition (simulating low-level fighting)
    • Divisions with zero ORG are no longer targets in combat, so they do not 'suck up' attacks, but they still do take heavy attrition losses
    • Retreating units take enhanced attrition losses if combat is over; this should make 'rearguard' actions possible (the fact that combat holds up movement makes delaying actions possible, too)

コヌク螟ヒ。「、ス、、セ、、ホタニョ、ヒ、ォ、ォ、サエヨ、ャキ倏ェ、ヒトケ、ッ、ハ、テ、ソ、ネ、、、ヲ、ウ、ネ、タ篶タ、キ、ニ、ェ、ッノャヘラ、ャ、「、、ネサラ、、、゙、ケ。」。。、ウ、、ヒ、隍遙「ヒノアメツヲ、ホヘスネ、マ。「エ、ヒタニョ、ャスェホサ、キ、ニクオ。ケ、ホシ鯤ノツ筅ャク蠶狹讀ヒ、ス、ホ・ラ・・・」・・ケ、ヒ、ソ、ノ、テ螟ッ、ホ、ヌ、マ、ハ、ッ。「。ハタニョテ讀ヒ、ス、ホ・ラ・・・」・・ケ、ヒ。ヒナテ螟キ、ニシツコン、ヒヒノアメタ、ハ荼ッ、ャ、ヌ、ュ、、ネクタ、ヲサ、ヌ、ケ。」。。、ウ、、マ。「タニョ、ホセカキ、ャコ」、゙、ヌ、隍熙筅讀テ、ッ、熙ネソハケヤ、キ、ニ、、、ッ、筅ホ、ヒ、ハ、、ホ、ヌ。「フオス、ホキウツ筅ヘスネ、ネ、キ、ニサ、テ、ニ、、、ソ、ハ、鬘「・ラ・・、・茖シ、マ、ス、ホタニョ、ホソ莢ワ、ヒア、ク、ニツミア、ャ、ヌ、ュ、、隍ヲ、ヒ、ハ、熙゙、ケ。」

Finally, I think it's important to explain that the duration of battles has increased dramatically. This means that defensive reserves, instead of arriving after the battle is over and the original defenders are in retreat, can arrive to actually reinforce the line. It means that the battle situation develops more gradually so that the player can react to how it is going if they have reserves of fresh troops.

、ウ、、マ。「カキウホマ、テマセ蟾ウ、サルア遉キ、ソ、遙「タタ、ホキ霪ナェ、ハノハャ、ヒイテ、ィ、ーオホマ、チイテ、オ、サ、ール、ヒサネ、ィ、、ネ、、、ヲ、ウ、ネ、ーユフ」、キ、ニ、、、゙、ケ。」。。ー、ト、ホタニョ、ホエヨ、ヒ。「ケメカ・讌ヒ・テ・ネ、マイソイ、ォ、ホヌ、フウ、、ウ、ハ、ケ、ウ、ネ、ャツソ、ッ、ハ、、ヌ、キ、遉ヲ。」。。カ、ォ、鬢ホケカキ筅マタニョ、ホケヤハ、キ霪熙ナ、ア、ハェ、ヌ、マ、「、熙゙、サ、、ャ。「ケメカヘ・タェ、ャナィ、ホタタ、テサエエヨ、ヌキ雋、オ、サ、ニ、ス、ウ、ホヲキウ、ャヘヘム、ケ、。「、ネ、、、ヲタニョ、ホカノフフ、ホクー、ネ、ハ、、ヒ、マスシハャ、ハクイフ、ャ、「、熙゙、ケ。」

It means that air power can be used to either prop up or increase the pressure on critical parts of the line; air units are likely to get several missions over the duration of one battle. Air attacks do not dominate combat, but have enough effect that air superiority can make a key difference in 'cracking' the enemy line quickly enough to allow exploitation.

、筅チ、、。「エーチエ、ヒソキ、キ、、ヘラチヌ、籠ノイテ、オ、、ニ、、、゙、ケ。」。。ウァ、オ、、ャエ、ヒ、エツクテホ、ホ、隍ヲ、ヒ。「。ヨヒ、キ簓、フウ。ラ、ヌ、ケ。」

Of course we also added a completely new element to the game you already heard of: Artillery Bombardment.

、ケ、ル、ニ、ホホヲセ螂讌ヒ・テ・ネ、マ、ウ、ホヌ、フウ、ホケカキ簧マ、ノス、ケソテヘ、サ、テ、ニ、、、゙、ケ、ャ。「ヒ、ハシホケテト、マ、ウ、ホソテヘ、キ倏ェ、ヒチイテ、オ、サ、゙、ケ。」。。、ウ、ホソキ、ソ、ハニテトァ、ャカッホマ、ヒ、ハ、イ皃ョ、ハ、、、隍ヲ、ヒ。「misc・ユ・。・、・ニ筅ヌ。「ヒ、キ篥讀ヒイソヌワ、ー、鬢、ハェサセテネ、ャチ、ィ、、ホ、ォ、茖「ヘヘ。ケ、ハシホ爨ホフワノク。ハ・ス・ユ・ネ。「・マ。シ・ノ。「・、・・ユ・鬘「ICナ。ヒ、ヒツミ、キ、ニ、ノ、、ッ、鬢、クホィナェ、ヒ・タ・癸シ・ク、ヘソ、ィ、鬢、、ホ、ォ、キッシォソネ、ャトオチ、ヌ、ュ、゙、ケ。」。。、゙、ソ。「ホルタワ・ラ・・・」・・ケ、ヒ、キ篥讀ヒケカキ筅シ、ア、、ネヒ、キ筅キ、ニ、、、ノツ筅マケ、、ヒノク讌レ・ハ・・ニ・」、シ、ア、゙、ケ。」。。。ン、ウ、、マ。「、ス、ホノツ筅マトセタワヒノク讀ホール、ヌ、マ、ハ、ッ。「トケオホ・ケカキ筅ホール、ヒノロソリ、キ、ニ、、、、ォ、鬢ヌ、ケ。」

Every Land Unit has a value for this, artillery brigades increase it dramatically. To not overpower this new feat, you can define in the misc by which factor supply consumptions rises when bombarding and also the efficiency itself on various targets (Soft/Hard/Infra/Ic..). Also, when bombarding an adjacent province and getting attacked gives the bombardier a severe defence penalty - because his troops were arranged for long range strikes rather then for actual defence.

、ケ、ル、ニ、チネ、゚ケ遉、サ、、ミ。「、ウ、、鬢ホハムケケナタ、マ・ラ・・、・茖シ、ヒ、ネ、テ、ニ、ホテマセ蠡ニョ、ホチ犲、コ」、゙、ヌ、ホ・ミ。シ・ク・逾、ホhoi、ネ、マウラソキナェ、ヒーロ、ハ、テ、ソハェ、ネ、ケ、、ウ、ネ、ヌ、キ、遉ヲ。」

Combined together, these changes mean that the experience of land combat for the player is radically different from that with previous Versions of hoi.

、ウ、ウ、゙、ヌ、ャコ」ニ、ホマテツ熙ホ、ケ、ル、ニ、ヌ、ケ。」。。シ。、ホニオュ、ヌ、マー、ォ、鮹ネ、゚トセ、オ、、ソケメカタニョ・キ・ケ・ニ・爨ヒ、ト、、、ニ、ホセワコル、、ェマテ、キ、ケ、、ホ、ヌ。「、ノ、ヲ、ォ、ェウレ、キ、゚、ヒ。ェ

That's all for today! Stay tuned for the next Diary when I will go into the details of our remodelled Air Combat system.

、ス、キ、ニ。「コ」ニ、マイソ、箚霖、ャフオ、ォ、テ、ソ、ホ、ヌ。「、ウ、ウ、ヒヘヘ。ケ、ハツ鄙テ、ホニテタュ、エーチエ、ヒMOD、ヌハムケケ、ヌ、ュ、、ウ、ネ、ノス、キ、ニ、、、・ウ。シ・ノ、キヌコワ、キ、ニ、ェ、ュ、゙、ケ。」

And for not getting some screenies today, here is some code excerpt showing you the full moddability of the Minister classes :

minister_modifiers = {

   # Minister modifiers can be calculated in 4 ways:

   # additive - modifiers are added together, e.g. 0.1 + -0.1 = 0
   #     0 = no modifier, <0 = negative modifier, >0 = positive modifier
   # multiplicative - modifiers are multiplied together, e.g. 1.1 * 0.9 = 0.99
   #     1 = no modifier, <1 = negative modifier, >1 = positive modifier
   # minimum - the smallest modifier is chosen, e.g. 0.1 and -0.1 = -0.1
   #     0 = no modifier, <0 = negative modifier, >0 = positive modifier
   # maximum - the largest modifier is chosen, e.g. 0.1 and -0.1 = 0.1
   #     0 = no modifier, <0 = negative modifier, >0 = positive modifier

   # modifies dissent
   dissent_mod = additive

   # modifies transport capacity 
   tc_mod = additive 

   # modifies unit organization
   org_mod = additive 

   # modifies unit organization recovery
   morale_mod = additive 

   # modifies do war belligerence
   do_war_bell_mod = additive

   # modifies peace belligerence rate
   peace_bell_rate_mod = additive 

   # modifies war belligerence rate
   war_bell_rate_mod = additive 

   # ??
   diplo_bonus_mod = additive 
    
   # modifies foreign IC
   foreign_ic_mod = additive 

   # modifies foreign manpower
   foreign_mp_mod = additive 

   # modifies manpower growth rate
   mp_growth_mod = multiplicative 

   # modifies land unit speed
   unit_speed_mod = additive 

   # modifies land attack
   attack_land_mod = additive 

   # modifies land defence
   defend_land_mod = additive 

   # modifies air attack
   attack_air_mod = additive 

   # modifies air defence
   defend_air_mod = additive 

   # modifies sea attack
   attack_sea_mod = additive 

   # modifies sea defence
   defend_sea_mod = additive 

   # modifies fleet detection
   detect_fleet_mod = additive

   # modifies convoy detection 
   detect_convoy_mod = additive

   # modifies unit intel 
   unit_intel_mod = additive

   # modifies intel difference, used in events 
   intel_diff_mod = additive 

   # modifies supply consumption
   supply_consumption_mod = additive

   # modifies production types
   #     value = production/consumer/supply/upgrade/reinforcement/infrastructure
   #     <no value> = all production types
   #     production = IC
   #     consumer = consumer goods need (negative is better)
   #     upgrade = upgrade cost
   #     reinforcement = reinforcement cost
   #     infrastructure = infra rebuild cost
   production_category_mod = additive

*1 ・ネ・・・。。シ。ヲ・ヌ・螂ヤ・螂、、ホ、ウ、ネ

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