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ブラウザの言語設定がおかしいです

AODウォネッニオュツ03イ。。。ン。。2009ヌッ09キ24ニ
フクオ。ァDev Diary #3 - Trade - 24.September 2009

。ヨヒヌーラ。ハTrade。ヒ。ラ、ネ、、、ヲフセチー、ホソキ、ソ、ハ・ソ・ヨ、ャ・、・・ソ。シ・ユ・ァ。シ・ケ、ヒトノイテ、オ、、ニ、、、、ホ、ヒエ、ヒオ、ノユ、、、ニ、、、ソヘ、筅、、、ウ、ネ、ヌ、キ、遉ヲ。」。。タクサコ・皈ヒ・蝪シ、ォ、鬢ウ、ホ・ソ・ヨ、ヒ。「、ロ、ネ、、ノ、ホハェサ、莉クサ、ホネテ゚。「アソネツ。「ヒヌーラ、ヒエリ、ケ、セカキ、ノス、キ、ニ、、、・、・・ソ。シ・ユ・ァ。シ・ケ、ヌロテヨエケ、ィ、キ、゙、キ、ソ。」。。、隍テ、ニ。「ヒヌーラ・ソ・ヨ、ヒ、マヘ「チ、ホセカキ。「ハェサスクタムセカキ。「、ス、キ、ニソラツョ、ヒヒヌーラカィト熙キ、ヨール、ホ・ヲ・」・・ノ・ヲ、ャテヨ、ォ、、、隍ヲ、ヒ、ハ、テ、ニ、、、゙、ケ。」。。エハテア、ヒヒヌーラチシ熙チェ、ヨ、ソ、皃ホケーヘ、簇アサ、ヒトノイテ、オ、、ニ、、、゙、ケ。」

You may have noticed that we have a new Tab called "Trade". We put in most of the indicator- and status-interface from the production menu. We tried to regroup and organize those elements in such a way that it would match common sense. So the Trade Tab consists now of the Convoy System, the Resource Depot System and also a window for making quick Trade Agreements. A country list for quick trade partner selection has also been added.

、ウ、ホ・ソ・ヨニ筅ヌウァ、オ、、ヒ、ネ、テ、ニコヌ、筅ヲ、、キ、、、ヌ、「、、ヲサ、マ。「シォニーヒヌーラタ゚ト・ヲ・」・・ノ・ヲ、ヌ、ケ。」。。ソツソ、ッ、ホチェツサ隍、ウ、ホタ゚ト・ヲ・」・・ノ・ヲ、ヒニウニ、キ、ソ、ホ、ヌ。「ヒヌーラ、キッ、ャヒセ、爨隍ヲ、ヒトエター、ヌ、ュ、゙、ケ。」。。ニテト熙ホサクサ、ホヒヌーラ、、キ、ハ、、、隍ヲ、ヒ、キ、ソ、遙「ヘ「ニ、キ、ソ、、ハェ、ホヘ・タ霓邁フ、、ト、ア、ソ、熙ネ、、、テ、ソ、ウ、ネ、ャ、ヌ、ュ、゙、ケ。」

The best option there, so far, may be our new Auto-Trade Settings Window. We implemented a lot of options in there so that you can customize your trades the way you want it. You can block trading for some resources and prioritize which you want to import.

devdiary31.jpg

クスコ゚。「ヘ「ニ、ヒエリ、ケ、・キ・ケ・ニ・爨ヒシ隍ウン、ォ、テ、ニ、ェ、遙「ウォネッ、ャエーホサ、キ、ソ、ハ、鬢ミ。「ソキ、ソ、ハタクサコ・ソ・ヨ、ホ・ケ・ッ・遙シ・・キ・逾テ・ネ、ヌクォ、鬢、、隍ヲ、ハニスナ、ホ・ケ・鬣、・タ。シ、サネ、テ、ソハヒ。、ヒ、ハ、、マ、コ、ヌ、ケ。」

Currently we work at the Import System which will, when its fully developed, work with some kind of a double slider which you may have seen already in the new production tab screen shot

、ウ、ホハヒ。、ヌ、マセ蠶ヲ、ホタヨ、ホ・゙。シ・ォ。シ、ャ、ノ、ホトナル、ホホフ、ヘ「ニ、キ、ソ、、、ネサラ、テ、ニ、、、、ホ、ォ、シィ、キ。「イシ、ホホミ、ホ・ケ・鬣、・タ。シ、ャ、ス、、ニシ熙ケ、ール、ヒ、ノ、、ッ、鬢、サルハァ、ヲオ、、ャ、「、、ホ、ォ、シィ、ケ、ウ、ネ、ヒ、ハ、、ヌ、キ、遉ヲ。」

A top red marker will indicate how much you actually want to import, the green bottom slider will indicate your willingness to pay for it.

、隍テ、ニ。「、ソ、ネ、ィ、ミ、「、サクサ、セッホフ、タ、ア、ノ、ヲ、キ、ニ、筅ロ、キ、、、ネタ゚ト熙キ、ソ、ハ、鬘「、ロ、ワ、ケ、ル、ニ、ヘ「ニヒヌーラカィト熙ヌニタ、、ウ、ネ、ャ、ヌ、ュ、゙、ケ。」。。ーハ。「オユ、ヒト网、ツミイチ、キ、ォサルハァ、ヲオ、、ャフオ、、、ホ、ハ、鬘「、ソ、ヨ、ホノケ・、ハエリキク、サ、トケ、ォ、鬢キ、ォヘ「ニ、ヌ、ュ、ハ、、、ヌ、キ、遉ヲ。」。。、ソ、ネ、ィ、ミ・ノ・、・ト、ネ・、・ソ・・「エヨ、ホ、隍ヲ、ヒ。」

So you e.g. set a high willingness and a low amount, you will mostly get in all cases your wanted import trades. with low willingness you probably only get trades with countries you have good relations with e.g. trades with ITA as GER.

、ウ、ホソソソキ、キ、ッシツヘムナェ、ハシォニーヒヌーラ、ホトケナタ、サネ、、ハ、ッ、ネ、筍「、ウ、ホ・ソ・ヨ、ヌシニー、ヌヒヌーラカィト熙キ、ヨ、ウ、ネ、筅ヌ、ュ、゙、ケ。」。。、゙、ソ。「ホヲセ螟ヌトセタワ、ヒタワ、キ、ニ、、、ハ、、クツ、遙「、ケ、ル、ニ、ホヒヌーラ、マヘ「チチ・テト、ノャヘラ、ネ、ケ、、隍ヲ、ヒ、ハ、熙゙、キ、ソ。」

Beside that shiny and practical new auto-trade feature, you can of course make manual deals in the tab. All Trades now also require convoys should a direct land connection does not exist.

devdiary32.jpg

ヒヌーラ、ヌ、マサカ筅ャコ」、゙、ヌ、隍熙筅コ、テ、ネスナヘラ、ヒ、ハ、熙゙、ケ。」。。トフセ、ホヒヌーラカィト熙ヌ、ホツミイチ、マサカ筅ヌ、ホ、゚サルハァ、、、オ、、、隍ヲ、ヒ、ハ、遙「ツセ、ホサクサ、ヌハァ、ヲ、ウ、ネ、マ、ヌ、ュ、゙、サ、。」

For trading, money has now become more important than before. A normal trade deal should always be paid with $'s now, and not with another resource

、゙、ネ、皃オ、サ、ニ、筅鬢ィ、、ミ。「AOD、ヌ、マ、ォ、ハ、熙ホノハャ、シォニーヒヌーラ、ホタ゚ト熙ヌトエター、ヌ、ュ、、ネクタ、ヲサ、ヌ、ケ。」

So summarized, you can customize your auto trade with AOD to a Very large extent.

タホホ、キ、ソホホナレ、キッ、ホニアフチケ、ネシ隹、ケ、ール、ヒ。「・゙・ヲ・ケ、ホアヲ・ッ・・テ・ッ、ヌ、ウ、ホチェツサ隍ャスミ、、ネクタ、ヲ、隍ヲ、ヒイホノ、キ、゙、キ、ソ。」。。・゙・ヲ・ケ、ホアヲ・ッ・・テ・ッ、ヌウァ、オ、、ャホノ、ッテホ、テ、ニ、、、、ヌ、「、、ヲ・皈ヒ・蝪シ、ャノスシィ、オ、、゙、ケ、ャ。「、ウ、ホ・皈ヒ・蝪シニ筅ヒ。「ネヒワケ・ラ・・・」・・ケ、、ノ、ホニアフチケ、ヒコケ、キスミ、ケ、ホ、ォ、ネ、、、ヲチェツサ隍ャトノイテ、オ、、゙、ケ。」。。

For Province Trading of occupied territory with your allies we integrated some cool new ingame options accessible via a mouse right click. The well known Venue will appear but will now give the additional Option to secede a non-national province to an ally of your choice.

devdiary33.jpg

、゙、ソ。「・讌ヒ・テ・ネ、ホヒヌーラ、ヒエリ、ケ、、、、ッ、ト、ォ、ホ・ミ・ー、ス、タオ、キ、゙、キ、ソ。」。。ツサス、シ、ア、ソチ・、ニアフチケ、ネシ隹、キ、ニ、筍「シォニー、ヌス、ヘ、オ、、、ネ、、、ヲ、ウ、ネ、マ、ハ、ッ、ハ、熙゙、キ、ソ。」。。、ウ、、鬢ホエマ、ホタホマテヘ、マヒヌーラチー、ネニア、クテヘ、ホ、゙、゙、ネ、ハ、熙゙、ケ。」。。、ウ、、マホノ、ッテホ、鬢、ソ・イ。シ・猗筅ホMP、ホーュヘム、ヌ、キ、ソ、ャ。「、ウ、ホス、タオ、マ・ミ・ー、ホフオ、、・イ。シ・爨リ、ホケケ、ハ、ーハ筅ネ、ハ、熙゙、ケ。」。。。ハフシヤテ。ァ。。チーハク、ホMP、ャMP、ホ、ウ、ネ、ハ、ホ、ォ、、、゙、、、チノヤフタ。ヒ

We also fixed some bugs regarding Unit Trading. Ships which were damaged now don't get repaired for free when traded to an ally. They will remain the Str-Value they had in the beginning of the trade. This was a popular exploit in MP Games and is now one extra step towards an bug free game for us!

コ」、゙、ヌ、ヒイソナル、篋、ヒ、キ、ソ、ウ、ホ・イ。シ・爨ホMOD、ホイトヌスタュ、シィ、ケール、ヒ。「、ウ、ウ、ヒエハテア、ハ・ウ。シ・ノ、ネエソ隍キ、ニ、ェ、ュ、゙、ケ。」。。、ウ、、マツ鄙テ、ホクイフ。「、ス、ホス、タオテヘ。「フセチー、ハムケケ、ケ、ール、ホハェ、ヌ、ケ。」

To give you some insight into the so frequent mentioned modability of the game, here comes some small code excerpt showing the editable minister effect,modifiers and names.

Code:

   # personality fields:
   #
   # personality_string= the string that is placed int the minister csv files
   # name   = the localized string for the personality name
   # desc   = the localized string for the personality description
   # minister_position = HeadOfState/HeadOfGovernment/ForeignMinister/ArmamentMinister/MinisterOfSecurity/MinisterOfIntelligence/
   #                     ChiefOfStaff/ChiefOfArmy/ChiefOfNavy/ChiefOfAir/all
   #                     NOTE! if 'all' is used, no modifiers can be used




   personality = { 
       personality_string = "smiling oilman" 
       name = "NPERSONALITY_SMILING_OILMAN" 
       desc = "DPERSONALITY_SMILING_OILMAN" 
       minister_position = HeadOfGovernment 
       modifier = { type = resource_mod value = oil modifier_effect = 0.1000 } 
       modifier = { type = accept_alliance_mod modifier_effect = -0.1000 } 
       }

ヘ霓オ、ホニオュ、ヌ、マトオハ、菲チヒェオッ、ホ・キ・ケ・ニ・爨ヒエリ、キ、ニ、ェマテ、キ、ケ、、ホ、ヌ。「、ェウレ、キ、゚、ヒ。ェ。。Stay tuned for next weeks Diary when I will talk about the new Espionage and Sabotage System!


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